OOC:
I will not be determining a bit of Negative Spice to shake things up a bit.
OOC:
GMs use of Spice:
- As a cost, if the GM adds Negative Spice to something, they then must award every player with +1 INS (a resource and modifier players use) of whichever type individual players desire.
- If the GM adds Positive Spice to something, this simply gives the party a boon.
Players use of Spice:
- As a cost, if a player adds Positive Spice to something, they must spend 3 INS to do so. This INS can be accumulated across any number of types the player has.
- If a player adds Negative Spice to something, every player will earn +1 INS of whichever type individual players desire as a result.
Negative Spice:The object slowly stops rotating and as it comes to a complete stop, the object seems to be shrinking in size in an impossible way. Metal, or whatever it's made out of, should not be able to move in the way you are seeing. Then, suddenly the object violently returns to its normal size, like a metallic lung that just took a deep breath.
BOOM, the sky turns a bright blue around the object that stretches out and to the horizon in all directions as far as the eye can see. Its effects are felt immediately.
Traffic lights go out, the sound of cars crashing into one another can be heard down the street and for blocks away. Everyone puts their phones down, staring at blank, black screens. A tingle travels through everyone like a shiver. The whole crowd reacts like a gust of icy cold wind has swept through the area. Even the people indoors feel it. Now suddenly, every other person begins quickly backpedaling away from the object. Off on the horizon, a plane seems to be taking an extremely unsettling sharp dive, hurling itself at an alarming rate down toward the earth. Panic ensues.
(Everyone receives +1 INS (Inspiration) of whichever type they desire.)