Session 1

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May 2, 2020 1:47 pm
This is where gameplay will take place for the first session of testing.
May 2, 2020 2:15 pm
INTRO:
Escorted through the busy streets of Paris, you and a dozen other tourists from all over the world are being led along by your Parisian guide. His name is Lucas, and he speaks mostly in English as he explains the sites both old and new. The Eiffel Tower lingers blocks away as your final destination, as it does for nearly every other group of tourists being lead around in this way.

The day is perfect. Rolling clouds. Pleasant temperature. Calm breeze. Then there is a clap of noise from the sky, like thunder. Too loud and right overhead to be a far off rain cloud rolling in. At first, you can see mostly everyone reacting the same way, both your guided group, as well as local Parisians. Everyone ducks slightly, eyes large, hands halfheartedly covering their heads from some sort of impending blow. It is not a bomb. This becomes clear in the most strikingly and horrifying way imaginable.

A shock to the system freezes you momentarily in place. Everyone is all looking up at the sky now. Cars slowly roll to a stop. Green lights are ignored. Some cars honk their horns, unaware of what is happening up above. The sky is being ripped apart. Slowly, a grey object descends out of a swirling vortex up above you. Out of a whirlpool of color and bright lights emerges an object just as large as the Eiffel Tower itself. As it fully "exits" the hole in the sky, the hole washes away and disappears. Most are left stunned, like they've just seen the world's greatest magic trick be performed. A few scatter into nearby shops and restaurants. Some of the stalled cars take off down the street, whizzing by cars whose operators have now gotten out to get a better view.

The object, slender, long, reflective, and otherworldly, slowly rotates silently above Paris.

You get the sickening sense of being watched by something whose glare cannot be escaped from.
May 2, 2020 6:18 pm
I'll take out my phone and snap a picture, making sure to get a good landmark in with it, like the Eiffel Tower if that's the direction of the object.
May 2, 2020 6:45 pm
"Holy...." I look around quickly and duck into the nearest shop, then fish my phone out of my purse by touch as I stare out the windows at the thing in the sky. "Holy crap, holy crap, holy crap..."
May 3, 2020 2:07 pm
OOC:
I'll be posting little OOC tid bits as I get responses to remind everyone of how they can setup their own Trait Checks themselves, but for this first set of responses, I'll run through some of the choices you guys can make yourselves just so everyone understands what they can and can't do when rolling.
OOC:
How to perform a Trait Check:
(Step 1) Determine which of your 6 Traits is most applicable to the action being attempted.
(Step 2) The GM decides whether or not ADV (Advantage) or DIS (Disadvantage) applies to the action the player wishes to attempt, or whether neither of them will apply.
- ADV allows the player to roll the d20 twice, picking the higher of the two rolls.
- DIS forces the players to roll the d20 twice, picking the lower of the two rolls.
(Step 3) Any positive or negative modifiers are applied to the action.
- All of which being: INS (Inspiration), Burdens, Reservations, Assists, and Confidence (each detailed in separate posts below)
(Step 4) The player rolls one or more d20s, applying their modifiers to one or both. The outcome of this roll gives one of several different results the GM will interpret and narrate.
OOC:
@Falible. (Step 1: Sounds like you are taking quite a risk here. I would say you're using the Boldness Trait, which you have a Degree of Rarely in.) (Step 2: I determine that neither ADV or DIS applies to the action.) (Step 3: You have no INS, Burdens, or Confidence, and are not being helped by an Assist. However, your Degree of Rarely in Boldness forces you to roll with your Reservation.)
OOC:
Reservations:
- If the Trait you are using for a roll has a Reservation whose description requires you to use it, this Reservation will impose a negative modifier of -2 to the roll.
- If you successfully perform the action while using this Reservation however, you will award every other player with +1 INS to the type that you just used and that your Reservation was associated with: Exertive, Decisive, or Emotive.
- You will also earn +1 High-Growth, which can be used to eventually alter the Degree of the Trait you just used that your Reservation was derived from.
OOC:
If you are still okay with all of this Falible, you will need to roll a d20 once, applying a -2 to the roll from your Reservation. I'll let you do the rolling bit when you're ready.
May 3, 2020 2:16 pm
OOC:
@KaeJae. (Step 1: I would say you're using the Assertiveness Trait to get those legs moving and get yourself to safety, which you have a Degree of Occasionally in.) (Step 2: I determine that neither ADV or DIS applies to the action.) (Step 3: You have no INS, Burdens, or Confidence, and are not being helped by an Assist or hindered by your Reservation.)
OOC:
If your aim was to earn Growth by pushing past a Reservation or by resisting an Impulse, you're current action is doing neither. However, if passed, you will be inside instead of being exposed on the street, and you may even inspire everyone else with +1 INS if you happen to crit. Roll a single d20 with no mods when ready if you still want to do so.
May 3, 2020 5:25 pm
OOC:
OK, I'm not feeling bold enough to risk starting our group off with a burden if I fail the roll. I'll change my action.
I look around to assess the condition of those around me, and if anyone seems somehow injured, or too shocked to move, I'll help them get inside the nearest shop. If everyone is ok on their own, I'll just get inside by myself. (Empathy [][][], I assume there will be no modifiers from steps 2 and 3. I'll roll now, but let me know if I should have waited for your input).

Rolls

Empathy - (1d20)

(3) = 3

May 3, 2020 7:02 pm
OOC:
There are no mods and no ADV or DIS and you are fine to roll.
OOC:
This is the result of rolling a 3 btw (10 or lower) Failure: You fail the action and are now in an even more dangerous or challenging situation because of it. (You are afflicted with a Burden).
A bolt of adrenaline and panic jolts you into action, you hesitate to leap into a nearby cafe as you look back to the group of tourists you've been walking around Paris with, you want to shout to them, but your mind won't allow it. In your hesitation, you look back and notice you've slightly gone off course and have walked past the door, now closer to an alley than the door, the fear jolts you around the corner instead. (You are afflicted with +1 Fear.)
OOC:
The Fear Burden provides a -1 (up to a total of -3) to rolls for all actions taken using either of the two Emotive Traits: Empathy & Passion.
OOC:
Also, the entire group is only afflicted with a Burden upon a Crit Fail. (nat1)Critical Failure: Not only do you fail the action, but you do so in such a spectacularly devastating way that the result impacts the entire party. (Every player is afflicted with a Burden.)
May 4, 2020 9:53 am
OOC:
Is it okay if I write in third person? I'm just not very familiar with first person, although for better immersion, I can try - just say the word. :)
A twenty-something young woman with a backpack, dressed in simple jeans and a black hoodie, instinctively takes a few careful steps away from the group. She looks around in a mixture of alarm and confusion, eyes straying for a few moments towards the... thing hovering over the Eiffel Tower. "This wasn't in the tour program," Victoria thinks with a nervous chuckle as she instinctively backs away from the middle of the street, trying to get closer to the walls to avoid bumping into people running around.

Realizing that the tour group is slowly - but surely - descending into chaos, with people scattering on the streets or, in some cases, pulling out smartphones and taking photos, Victoria decides to simply observe for a few minutes, unsure if there are any reason to panic, as some seem to. Yet unbidden, memories of multiple videogames about alien invasions come to mind. At the very least there aren't any thin men jumping on the roofs yet... On second thought, maybe she should get out, and not tempt fate.
OOC:
X-Com reference!
I think I can try resisting my Boldness Impulse here? I'm tempted to stay and observe, and trying to instead leave. Tell me if I should roll!
May 4, 2020 1:17 pm
OOC:
@Succulent, the way you are doing it is perfectly fine. Also, yes, you should roll. The type of roll you are about to perform btw is called a Temptation Check.
OOC:
Temptation Checks:
- Temptation Checks are initiated when the player wants to resist acting on one of their Impulses.

Temptation Checks work almost exactly like Trait Checks - being rolled for in exactly the same way - but with a few critical differences:
- Only the player can initiate them, never the GM.
- The "action" being taken during a Temptation Check is to not act on their Impulse. Success results in the character NOT taking an action and fighting off this strong urge to behave irrationally.

- If failed, the player will be forced to act on their Impulse they were trying to resist, often in a way that is extremely irrational and dangerous.
- If successful, the player will earn +1 Low-Growth, keep themselves from acting irrationally, and award every other player with +1 INS to the type that you just used and that your Impulse was associated with: Exertive, Decisive, or Emotive.
OOC:
You have no mods that can be applied to this roll, and I don't think ADV or DIS applies, so when you're ready roll the d20 once.
May 4, 2020 6:24 pm
OOC:
Bravely running away, away....

Rolls

Heading for shelter roll - (1d20)

(17) = 17

May 4, 2020 10:21 pm
OOC:
@KaeJae - (15 or higher) Success: You pass the action without a hitch and everything goes according to plan.
You scatter from the rest of group quite quickly and are one of the first to do so. You gather at the window of the shop you entered with other shoppers, fishing out your phone as people around you mutter to one another in hushed tones.
OOC:
Do whatever you like with your phone now that you're safely inside, if that's still something you want.
May 5, 2020 5:38 pm
I turn around and look back out to the street. When I notice people getting into the shop, I scramble around to join them.
OOC:
Assertiveness roll to get my legs moving.

Rolls

Assertiveness - (1d20)

(2) = 2

May 6, 2020 7:14 am
I fumble with the phone and start recording what's happening on video. "Mom, dad, if you get this, I want you to know how much I love you. This is crazy. This thing appeared in the sky over Paris. It's like war of the worlds. I'm really scared." I hit the button to flip the camera back to myself. "I love you so much. I'll text or call or something when I can." Then I end the video and hit the send button to send it my parents. That done, I'll keep the phone handy in case something happens, but observe what's happening outside. I'll also take a quick look around the shop to see if there's a back door out, just in case.
May 6, 2020 2:04 pm
@Falible: Peaking around the corner, you nervously half-step back and forth in and out of the corner you're hiding from, unable to move and gripped by fear. You struggle to take action as you try to rationalize what is happening up in the sky. (You are afflicted with +1 Fear.)
May 6, 2020 2:06 pm
@KaeJae:You assume there is a back door, but can't be sure of it. The streets you've traveled down all day are filled with back alleys, so it seems very likely.
May 6, 2020 2:26 pm
OOC:
I will not be determining a bit of Negative Spice to shake things up a bit.
OOC:
GMs use of Spice:
- As a cost, if the GM adds Negative Spice to something, they then must award every player with +1 INS (a resource and modifier players use) of whichever type individual players desire.
- If the GM adds Positive Spice to something, this simply gives the party a boon.

Players use of Spice:
- As a cost, if a player adds Positive Spice to something, they must spend 3 INS to do so. This INS can be accumulated across any number of types the player has.
- If a player adds Negative Spice to something, every player will earn +1 INS of whichever type individual players desire as a result.
Negative Spice:The object slowly stops rotating and as it comes to a complete stop, the object seems to be shrinking in size in an impossible way. Metal, or whatever it's made out of, should not be able to move in the way you are seeing. Then, suddenly the object violently returns to its normal size, like a metallic lung that just took a deep breath. BOOM, the sky turns a bright blue around the object that stretches out and to the horizon in all directions as far as the eye can see. Its effects are felt immediately.

Traffic lights go out, the sound of cars crashing into one another can be heard down the street and for blocks away. Everyone puts their phones down, staring at blank, black screens. A tingle travels through everyone like a shiver. The whole crowd reacts like a gust of icy cold wind has swept through the area. Even the people indoors feel it. Now suddenly, every other person begins quickly backpedaling away from the object. Off on the horizon, a plane seems to be taking an extremely unsettling sharp dive, hurling itself at an alarming rate down toward the earth. Panic ensues. (Everyone receives +1 INS (Inspiration) of whichever type they desire.)
May 7, 2020 2:01 am
OOC:
Can't post each day, sorry guys. I'll do the check as if it was before the last post, just adding some flavor text for the flow.
Startled by the sudden blackout, Victoria nervously glances around, trying to figure out what to do. The one day she actually decides to look at cultural landmarks instead of sitting at the hotel, and of course, something like thios happens. Shrugging to shift her backpack into a better position, she finally steps away from the wall, now that there are less people in immediate vicinity. An assortment of passerbyes and people from the tour group seem to be hunkering down in the shop nearby...
"This doesn't seem like the smartest way to avoid whatever it is," she muses, looking up to watch the alien disc covering the great city of Paris in shadows. "Maybe I can get to that alley behind the shop and find a way back to the hotel... Or the closest police station."
OOC:
I believe this is a success, so +1 Low Growth for me and +1 Exertive INS for everyone else?
(Also, I put INS for Spice into Decisive, just note for myself.)
Last edited May 7, 2020 2:06 am

Rolls

Temptation of Boldness - (1d20)

(19) = 19

May 7, 2020 2:54 pm
OOC:
That is correct! No worries about being able to post every day.
@Succulent: Like watching some great storm become larger and larger, it's hard for you to look away. You are witnessing something so historical and grand, you struggle to not be fully immersed in it. A moment of clarity and a sense of intense dread snaps you out of your compulsion to stay, and you head around the corner and down the back alley. (You receive +1 Low Growth to Boldness)

(You award the party +1 Exertive INS)


Positive Spice: As you begin to head out of the alley and onto the next street, you hear shouting from around the corner. You step out to see a Parisian police officer holding up their radio and shouting in french down the block to another officer. He clips the radio back onto his uniform and begins sprinting toward the other officer through the crowd, trying his best to polity push people out of the way as dozens of folks all also run in the same direction.
May 9, 2020 4:11 am
Not sure what to make of the chaos going on around me i do the only thing that i think will make me safer and search for higher ground so i can try to get a better vantage point and asses the situation
May 9, 2020 3:04 pm
OOC:
@Vilenax: I'll get you caught up to the others real quick and explain a few things before you roll. Firstly, you should write down that you have been awarded both +1 Exertive INS and +1 of whichever type of INS you desire (Exertive, Decisive, or Emotive).
OOC:
Inspiration (INS):
- Used as a positive modifier, INS adds a +1 to the result of a roll for every point of it spent.
- INS is earned as either Exertive INS, Decisive INS, or Emotive INS, each of which can only be used for actions that are using either of the two Traits they individually govern.
- Each INS type holds up to 6 INS each and can be stored as long as the player likes until they are ready to use it on something.
- Any INS earned pass the cap of 6 however is lost, so holding onto large supplies of INS risks wasting some that could have otherwise been awarded to you.
OOC:
Once you have decided this, it's time to roll.
How to perform a Trait Check:
(Step 1) Determine which of your 6 Traits is most applicable to the action being attempted.
(Step 2) The GM decides whether or not ADV (Advantage) or DIS (Disadvantage) applies to the action the player wishes to attempt, or whether neither of them will apply.
- ADV allows the player to roll the d20 twice, picking the higher of the two rolls.
- DIS forces the players to roll the d20 twice, picking the lower of the two rolls.
(Step 3) Any positive or negative modifiers are applied to the action.
- All of which being: INS (Inspiration), Burdens, Reservations, Assists, and Confidence (each detailed in separate posts)
(Step 4) The player rolls one or more d20s, applying their modifiers to one or both. The outcome of this roll gives one of several different results the GM will interpret and narrate.
OOC:
(Step 1: Sounds like you are taking a pretty big risk here trying to "get up high". I would say you're using the Boldness Trait, which you have a Degree of Occasionally in.) (Step 2: I determine that neither ADV or DIS applies to the action.) (Step 3: You have INS you could use if you desire, but will also be rolling with your Reservation due to the risk involved.)
OOC:
Reservations:
- If the Trait you are using for a roll has a Reservation whose description requires you to use it, this Reservation will impose a negative modifier of -2 to the roll.
- If you successfully perform the action while using this Reservation however, you will award every other player with +1 INS to the type that you just used and that your Reservation was associated with: Exertive, Decisive, or Emotive.
- You will also earn +1 High-Growth, which can be used to eventually alter the Degree of the Trait you just used that your Reservation was derived from.
May 9, 2020 9:01 pm
OOC:
I imagine this is the same alley Fallible/John is in, right? May we interact?
OOC:
Edit: fixing the phone mention.
Victoria follows the police officer with her gaze until he is hidden from view by the crowd, and then heads further down the alley, warily watching for anything unusual. With the weird object covering the sun the streets are unnaturally dark, and she has to squint into the shadows to avoid stumbling on a few uneven stones here and there. While she is walking, she reaches for her pocket to pull out a smartphone, planning to look at the downloaded in advance map of Paris - but is met with a sad dark screen. Right, the "energy surge" before...
Last edited May 11, 2020 9:01 pm
May 10, 2020 2:50 pm
OOC:
@Succulent: You may! Btw, I intended for the "blackout" to be more like a "radio jammer" though. No electronics should be able to be used going forward! I'll let you have like a town map though if you wanna.
May 10, 2020 6:33 pm
I see that a more collected person than me has entered the alley, and seems to be wishing for a map. I pull out my Tour guide book of Paris and see if she would like to use it. "I have this, it has some good maps in it. I just have no idea what to do. This is insane! What in the world are we supposed to do?"
May 11, 2020 2:09 pm
OOC:
@Falible, I would like to impose the use of a Trait on you, that Trait being your Empathy for this "map sharing action". I know this seems like a bit of a stretch, but this seems like a good learning moment for the playtest (I'll post about my thoughts on this in the OOC thread).
OOC:
I'm going to use your "Empathy Impulse" (You often act when "someone needs help", even if doing so seems especially risky) to force your use of this Trait.
OOC:
I'll allow the use of ADV on this roll, but you will also be forced to apply a -2 to the roll from the 2 Fear you have accumulated. Succulent did award every player with +1 INS of their choice however, so if you want, you can make that Emotive INS and reduce the penalty of your Fear from -2 to -1.
May 11, 2020 9:02 pm
OOC:
@Hootey, oops, sorry, my mistake about the phone! I'll edit my earlier post to fix it.
Also, INS of every choice was from your Spice, not my roll! :P
OOC:
@Fallible, is there any visual description of your character I may read? For flavor! (It's fine if not, though!)
Victoria, too focused on being concerned about her phone's certainly-not-working state to look around, jumps at the sound of a voice addressing her. She looks up to see a stranger, seemingly aware of her troubles with navigation, offering her a tour guide book - something that she really should've brought herself, in hindsight. Victoria blinks owlishly at him, ever-nervous about unfamiliar faces approaching her, but manages a smile of gratitude. "Thank you," she replies, an obvious accent tinting her pronunciation. "It would be helpful. Do you know anything about what's happening, by any chance? With this," she vaguely gestures at the sky, and the thing hovering above Paris, "object."
OOC:
I don't know what'll happen if Fallible fails the roll, so I'll just omit the actual fate of the guidebook for now. XD
May 12, 2020 11:08 pm
OOC:
sorry if i messed that up i thought i understood it but if im wrong please correct me lol
I spot a Hotel nearby with a fire escape on the side and decide to try and make my way over there to get on top of the building
Last edited May 12, 2020 11:09 pm

Rolls

Running for high ground - (1d20-1)

(11) - 1 = 10

May 13, 2020 3:22 pm
OOC:
- (10 or lower) Failure: You fail the action and are now in an even more dangerous or challenging situation because of it. (You are afflicted with a Burden).
@Vilenax Scooting past dozens who have broken out into panicked sprints, you begin to approach the fire escape as people begin to quickly rush down it in an attempt to get to the street. You could wait until they've gotten down, but the time spent waiting and thinking and watching as scared people continue running past you makes you second guess yourself. You find yourself frozen for a moment, not sure what to do next or how to get yourself out of this situation. (You are afflicted with +1 Stress.)
May 14, 2020 11:54 pm
OOC:
I will use the INS to make an Empathy roll with ADV -1. Are there other ways of losing burdens? Do they happen to go away over a certain period of time?

Rolls

Empathy -1 - (1d20)

(14) = 14

ADV Empathy -1 - (1d20)

(9) = 9

May 15, 2020 3:32 pm
OOC:
For now, I took away the ability to remove Burdens. I kinda wanted to see how it felt to play with a bunch and get a feel for their fairness. Once we get into session 2, I'll either reset them or throw in a way to get rid of them in game.
OOC:
(11-14) Partial Success: You pass the action, but it didn’t go exactly as you had planned. (You are afflicted with a Burden).
Noticing a young lady from the tour guide down an alley, you rush over in an excited panic, fumbling to draw out your map from within your pack. Your excited approach does not mix well with the predicament at hand. Victoria is caught off guard by you and taken aback until you finally retrieve the guidebook and its maps. Her disposition toward you has changed slightly now, but you fear for losing the trust of the one person you somewhat know in this sea of bustling strangers. (You are afflicted with +1 Stress.)
May 15, 2020 3:41 pm
OOC:
Before we get any further into Session 1, let me remind you guys of a few ways to earn INS, since we seem to be lacking quite a bit of it (which very well might just be the game's fault).
OOC:
The following are all the ways INS can be earned:
- Being awarded it by another player who rolls a Critical Success.
- Being awarded it by another player who successfully passes a Temptation Check.
- Being awarded it by another player who successfully performs an action while using a Reservation.

- Being awarded it by another player that determines a detail of Negative Spice.
- Being awarded it by the GM after they determine a detail of Negative Spice.
OOC:
If you'd like more INS, I suggest trying one of the options in bold out ;)
May 20, 2020 10:19 pm
OOC:
Speaking of Impulses and Reservations, I think my interaction with John might result in an Impulse activating for my Influence? It is a non-risky opportunity to gain trust! Am I good to roll for that? :D (Not gonna resist this one.)
(Won't get inspiration, but hey, I might roll a crit. :P)
Last edited May 20, 2020 10:21 pm
May 21, 2020 3:27 pm
OOC:
That seems fair @Succulent. On the other hand, if you wanted to spin it in a way that "did seem risky" to intentionally activate your Reservation you could if you liked. It makes the roll harder of course, which could lead to a burden if failed, but you would also be able to inspire others and earn Growth if you succeeded. :)
OOC:
Or you could try to resist your Influence Impulse. Success would keep you from becoming friendlier toward John, but you can also gain Growth/grant everyone INS if you succeeded. (It's also easier to to do than rolling with a Reservation activated.)
May 24, 2020 8:44 pm
OOC:
I'm actually not sure if I want to earn Growth too often! It will make stats change way too often, and I'm happy with my current rows of 2s! Also, playing it safe with burdens.
OOC:
Can I get a clarification on how successing an Influence Temptation check would make me friendlier towards John? I'm supressing an urge to try to win his trust, and it turns back on me by making me trust him? I'm just curious about the nuances of effects for Emotive traits. And wouldn't being friendly be more of an Empathy thing, not Influence? XD
OOC:
I'm going to wait a bit before posting in case John has any answer for Victoria's question about "object in the sky"!
Last edited May 24, 2020 8:45 pm
May 24, 2020 10:25 pm
OOC:
Here is a description of the Influence Trait and the Impulse you have from it:
Influence (degree: 2/3)
Your ability to earn trust from others through your presence and social skills alone.

- Impulse: you occasionally act when an opportunity arises to gain someone's trust, but only if doing so does not seem especially risky.
OOC:
So my thinking here is that your Impulse compels you to gain other's trust as long as its not super risky, which I believe is the case. So, yes, you would not become friendlier toward him if you succeeded. You would want to do something like that if you wanted to lower your Influence and eventually remove the Impulse you have because of your current Degree in it. If you wanted to trust John, not earn his trust, you would use Empathy, so maybe that's the right Trait actually. He's approaching you after-all.
Jun 1, 2020 6:15 pm
"I have no idea what it might be... My first thought was aliens, but that's crazy yeah?" I unscrew the top to my flask, take a good swallow, a deep breath, and then mindlessly put it back without thinking about sharing. "I cant imagine it's here for good reasons though. Was that explosion some kind of EMP? Is that why all the lights went out? I don't know about you, but I'm thinking it's a good time to head back to my hotel room and put the covers over my head."
Jun 4, 2020 5:39 pm
"I share this sentiment," the woman squints at the map in the tour guide for a few moments, before sighing. She takes off her backpack and pulls out a small case from one of the pockets, opening it to reveal a pair of glasses with bright magenta temples. She puts them on, and then looks at the map again. "Thank you for the map, by the way! I'm not good at remembering directions unless I have a map. And my phone is not working because of this... this."

She checks the map for about a minute, remembering the route, before looking up at the man. "Do you by any chance plan to head in this directions?" She turns the guidebook trowards him and points a hotel on a map, indicating the area around. "I would... appreciate some company?" There is a hint of embarrassment in her voice, and the phrase sounds more like a question than a statement as a result.
OOC:
Influence check to rope a complete stranger into running from aliens together. XD
Also, were we staying at the same hotel?
Last edited June 4, 2020 5:42 pm

Rolls

Influence - (1d20)

(17) = 17

Jun 5, 2020 3:51 pm
OOC:
@Succulent, just making sure, but you are choosing to act on your Influence's Impulse right?
Jun 10, 2020 9:31 pm
OOC:
Yes.
Is it - acting on an Impulse - different from me simply using a trait? Since I'm not doing Temptation check, it's technically the same gameplay-wise, right?
Jun 11, 2020 1:47 pm
OOC:
Lol yes, that's a good way of describing it. Just wanted to make sure I knew what you were wanting to do.
Positive Spice: Whether it be by some odd coincidence or a stroke of good luck, John confirms the hotel as the one he's staying at as well.
Jun 22, 2020 1:14 pm
(ATTENTION) Head to the OOC Thread if you're reading this for a quick update.

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