I see Malingad as more of a soldier, not a lone wanderer. However, joining an adventuring party seems like something he would do. The setting favors elves, and their affinity for nature. So unless someone is invested in Sorcery, it's mostly what you see right now. If you really feel encroached by my character, I have two things to put to mind.
One, I kind of like my character and don't really want to chang it unless absolutely necessary. In this setting, I'd rather have two combat oriented characters in order to improve survival of the party. TPK...it could happen at no fault of the GM. Could be overwhelming numbers, a lucky crit roll, or bad dice rolls. I would also say I will probably play my character differently. All that is me stating my case to keep my character as is.
Two, I would humbly ask for patience and grace. May we come to an understanding that if appears that there is having two similar characters is not working out after a few sessions, THEN we can talk about why that is, and if necessary, I will concede to altering some skills on my character.
Is that fair? I mean fair for you AND I, before making arbitrary decisions without first testing the waters? Or let the GM establish his own table.