Adventure 1: Trouble in the Waterworks.

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May 21, 2020 12:18 am
OOC:
Sounds like you're going east?
May 21, 2020 12:30 am
East, toward the splashing.
May 21, 2020 12:50 am
You make your way towards the east and come to a t-junction leading to a collector pipe complete with grate. In this cul-de -sac, you notice 3 large rats, about the same size as Coring. As they see you, they hiss, and blare their fangs before rushing to attack... Well, you were told the rats grew big and ornery down there...

Combat has started.

Initiative:
Cassi 16
Liroc 13
Malingad 13
Coring (pet) 13
Giant Rats 13
Novyn 12 (INT 15 for spells) (temporarily unavailable).
Herradine 8
Nunri 8

We have quadruple equality for initiative, so I'll ask those at 13 to please roll a d10 to break ties. while I wait for your rolls, I'll prepare the combat map.


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Rolls

Tie breaker for Giant Rats. - (1d10)

(5) = 5

May 21, 2020 1:30 am
OOC:
Rollin', rollin', rollin'...

Rolls

Initiative yo! - (1d10)

(2) = 2

May 21, 2020 1:31 am
OOC:
Yes! Expect the unexpected! LOL! I abhore these dice rollers...but whatever. :)
May 21, 2020 2:01 am
OOC:
Tie breaker

Rolls

Tie breaker - (1d10)

(9) = 9

May 21, 2020 2:29 am
OOC:
Can't believe you went EAST … her last words were north .. Oh Well
She fires her shortbow while moving back.

Rolls

showbow attack 70%, damage on rat. - (1d100, 1d8)

1d100 : (19) = 19

1d8 : (1) = 1

May 21, 2020 2:42 am
OOC:
True, you were discussing going north, but two players already had described their actio as going east... Also, before you act, you have a tiebreaker to roll for Coring...
May 21, 2020 2:52 am
Coring roll INIT

Rolls

INIT - (1d20+1)

(3) + 1 = 4

May 21, 2020 2:52 am
OOC:
@GeneCortess Cassie mentioned something coming from the east and the frontline instinct was to deal with this first so they don't come back and bite us in the ass :P
May 21, 2020 3:13 am
OOC:
I asked for a roll of 1d10 to break the ties.
May 21, 2020 3:59 am
okay..

Rolls

tie break - (1d10)

(7) = 7

May 21, 2020 6:28 am
OOC:
Half the group tended towards going north, the other half was determined to go east...
Guess that means east wins out xD
May 21, 2020 4:27 pm
OOC:
Yes, there had been talk of going north or east, but two players did described their actions as going east, so I went with that.
First Round of Combat

Initiative:
Cassi 16
Liroc 13 (9 tiebreaker roll)
Coring (pet) 13 (7 tiebreaker roll)
Giant Rats 13 (5 tiebreaker roll)
Malingad 13 (2 tiebreaker roll)
Novyn 12 (INT 15 for spells) (temporarily unavailable).
Herradine 8
Nunri 8

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Battle Map
(go ahead and place your counters, you should be in or around the red dotted circle, with Nunri leading Liroc, so both of them should be in the lead-ish position.)


A square is 2 meters.

Conditions: Thanks to light shining in from the streets above through various grates, this section of the sewers is in Partial Darkness (-25% to vision-based Perception tests). Liroc and Cassi are carrying the party's sources of light, illuminating the sewers in a 3 meters radius for human characters. Malingad and Nunri both treat Partial Darkness as Illuminated (see rulebook p.56).

Cassi wanted to shoot at the rats, this mean she'll have taken a move action to set down her lantern on the ground, and another move action to load her bow (which I'll assume was already drawn). She'll be able to shoot next round, I'll keep her rolls in mind for her attack, Liroc is up next.
May 21, 2020 10:09 pm
Liroc will take a step forward to be the first target and delay his actions to after the rats moved.
May 21, 2020 10:51 pm
OOC:
I'll wait for everyone to place their counters on the battle map before continuing the combat order...
May 22, 2020 5:12 pm
OOC:
Hmm, there doesn't seem to be any rules for waiting/delaying an action... Unless I'm missing something? Well, given the nature of the initiative system, I think I'll handle this in a manner similar to how it is done in Dungeonslayers (until such time as we find the actual rule if there's any): Each round of waiting temporarily increases your initiative by +2 (Max. +10) so long as you don't act or move more than 2 meters, you can act at any point after having declared you waited, resetting your initiative to its original score when you do finally act or move 3 or more meters.
Coring is up next!
May 22, 2020 5:17 pm
Coring is at Cassi side and not moving. Just growling at the rats.
May 22, 2020 5:48 pm
Well, speaking of giant rats, they'll move in and attack your front line. Liroc can take a swing (with his torch?) at his rat before it gets an attack. I'll roll the attacks on Nunri and Herradine.

So far, both rats miss!

Rolls

First giant rat on Nunri (46%, 1d6) - (1d100, 1d6)

1d100 : (59) = 59

1d6 : (6) = 6

Second giant rat on Herradine (46%, 1d6) - (1d100, 1d6)

1d100 : (95) = 95

1d6 : (5) = 5

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