Adventure 1: Trouble in the Waterworks.

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Jul 30, 2020 12:21 pm
Liroc time his advance into the room to have Herradine's torch behind him.
OOC:
Basically delay to init 8 also.
Jul 30, 2020 1:26 pm
Nunri is unsure what they are suspicious about but grips her hanger and joins them in the western corridor.
OOC:
Moved my token
Jul 30, 2020 1:28 pm
Herradine (and everybody else at that point...)
Jul 30, 2020 4:26 pm
OOC:
I don't have anyone to wait for... How rude.
Herradine moves with Liroc, keeping him in the light of the torch so he - and all the others following along- can make use of the torch shine.
OOC:
Vagrant, when you move Liroc, just place Herradine right behind him on the map.
Last edited July 30, 2020 4:27 pm
Jul 30, 2020 10:31 pm
(I advanced your characters, well everyone aside Nunri who had moved, until you could get a good view of the room. You probably have another 6 or 7 meters left on your moves if you want to.)

You enter in what seems to be another common area, Again, with some extinguished torches on the sconces on the wall. This one is larger than the last room, but with fewer furs arranged on the floor. Aside from the ratman that got away, you see a larger ratman (but still small) training a shortbow on you. There seems to be three other ratmen, that you can only describe as ratwomen, swinging crude slings over their head.

They will all attempt an interrupt action on you as you enter the room, so you can also roll your action (if you had any you could do) as a comparative check to see if you can act before their interrupt. Of course, if you have no action left, you can use your reaction instead.

So, the interrupt actions will be as followed:

• 1 ratwoman shooting her sling at Cassi.
• 1 ratwoman and the larger ratman shooting at Liroc.
• 1 ratwoman and the ratman who had ran away shooting at Herradine.

Rolls

Ratwoman sling interrupt on Cassi (55%, 1d6-1) - (1d100, 1d6-1)

1d100 : (1) = 1

1d6-1 : (6) - 1 = 5

Ratwoman sling interrupt on Liroc (55% -25% = 30%, 1d6-1) - (1d100, 1d6-1)

1d100 : (29) = 29

1d6-1 : (5) - 1 = 4

Larger ratman shortbow interrupt on Liroc (31%, -25% = 6%, 1d8-1) - (1d100, 1d8-1)

1d100 : (86) = 86

1d8-1 : (4) - 1 = 3

Ratwoman sling interrupt on Herradine (55%, 1d6-1) - (1d100, 1d6-1)

1d100 : (87) = 87

1d6-1 : (5) - 1 = 4

Ratman shortbow interrupt on Herradine (41%, 1d8-1) - (1d100, 1d8-1)

1d100 : (72) = 72

1d8-1 : (7) - 1 = 6

Jul 30, 2020 11:09 pm
Liroc charges straight at the bigger ratmen, picking up speed to be a harder target.

He uses the momentum for a big downward swing.

Rolls

Charge attack (sword) (72%) - (1d100)

(87) = 87

Dmg - (1d8, 1d4, 1d6)

1d8 : (3) = 3

1d4 : (1) = 1

1d6 : (1) = 1

Jul 31, 2020 12:00 am
Liroc manages to reach the larger ratman and attack him before he gets a shot, but both of you miss... You're also hit by a sling stone for 4 damages (unless you want to use your reaction on that.).
Jul 31, 2020 3:44 am
Cassi tries to dodge and fails. She takes the 5 hp of damage hard.
Last edited July 31, 2020 3:45 am

Rolls

Dodge 30% - (1d100)

(76) = 76

Jul 31, 2020 4:11 am
Yeah, on Cassi, I rolled a crit, so it's 5 damaged not reduced by your armor's value. Ouch.
Jul 31, 2020 4:34 am
I'm shooting on a rat woman as soon as I see them
OOC:
on a 1-2 the one that shoots cassi, on a 3-4 the one that shoots liroc, on a 5-6 the one that shoots Herradine. Also as an elf I don't have a penalty because of the light do I?

Rolls

1d6 for target choice, 1d100(ranged 58), 1d8 damage - (1d6, 1d100, 1d8)

1d6 : (5) = 5

1d100 : (60) = 60

1d8 : (4) = 4

Jul 31, 2020 4:47 am
She now wishes she casted up her damage resistance that she hasn't used yet. but too late.
Jul 31, 2020 5:06 am
Herradine ducks instinctively when the ratpeople attack her but their attacks go wild so she is safe.
With the torch in one hand, there isn't much she can do right now so she just sticks close to Liroc.
Jul 31, 2020 3:11 pm
gurthor says:
I'm shooting on a rat woman as soon as I see them
OOC:
on a 1-2 the one that shoots cassi, on a 3-4 the one that shoots liroc, on a 5-6 the one that shoots Herradine. Also as an elf I don't have a penalty because of the light do I?
Thanks to your night sight, partial darkness (the 9meters area around the light sources) is treated as illuminated for you and Nunri, so no penalties. Humans however only have the 3m of illuminated around their light sources, beyond that up to 9m is partial darkness (-25%), and beyond that still is darkness (-50%).
GeneCortess says:
She now wishes she casted up her damage resistance that she hasn't used yet. but too late.
Being a Magnitude 1 spell for now, Damage Resistance wouldn't have helped much...

Second round of combat.

Initiative
Cassi 16
Ratwomen 15
Toraclis 14 (INT 14 for spells)
Coring (pet) 13
Liroc 13
Ratman 13
"Large" ratman 11
Nunri 8
Herradine 8

kalajel sent a note to kalajel
Combat Map (if you're not satisfied with where I places you, feel free to move your counter around a bit...

Conditions: Here, the sewer is darker as there are few grates (considered dark, p.31 and p.56).

Cassi is up!
Jul 31, 2020 7:42 pm
OOC:
Is it possible for Cassi to move up and get better light on all of them?
Last edited July 31, 2020 7:43 pm
Jul 31, 2020 8:24 pm
Cassi again picks up her lantern and moves to the center to give all better light. She has a feeling she is now bait.
Jul 31, 2020 8:41 pm
The ratwomen will shoot. 1 on Cassi and 2 on Liroc. and only 1 of the ratwomen manages to hit Liroc for 5 points of damage (unless he uses his reaction on this)...

Toraclis is up next!

Rolls

Ratwoman on Cassi (55%, 1d6-1) - (1d100, 1d6-1)

1d100 : (82) = 82

1d6-1 : (4) - 1 = 3

Ratwoman 1 on Liroc (55% -25% = 30%, 1d6-1) - (1d100, 1d6-1)

1d100 : (40) = 40

1d6-1 : (3) - 1 = 2

Ratwoman 2 on Liroc (55% -25% = 30%, 1d6-1) - (1d100, 1d6-1)

1d100 : (27) = 27

1d6-1 : (6) - 1 = 5

Jul 31, 2020 8:42 pm
OOC:
Cassi is really watch the one slinger now! She knows exactly where she is going to put an arrow when she can.
Jul 31, 2020 9:29 pm
Toraclis nocks a new arrow and shoots the same rat woman who had apparently shifted her aim to liroc now

Rolls

1d100(ranged 58), 1d8 damage - (1d100, 1d8)

1d100 : (97) = 97

1d8 : (3) = 3

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