Adventure 1: Trouble in the Waterworks.

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Aug 7, 2020 1:34 am
Thanks much. That one got me good. It seems I'm just not good enough to get my protection up to work.
Aug 7, 2020 5:55 am
"So we have some prisoners now," Herradine says, looking over the captured ratwomen. "What's the next step. None of you speak rattish, right?"
Aug 7, 2020 7:51 am
"No, but I'm sure someone in town does. Let's take look around and then escort them up
Aug 7, 2020 10:10 am
Cassi says It will be a pain to have to keep them around with us while we travel. Cost of having prisoners.
Aug 7, 2020 10:21 am
"We could split up. Two of us take them back and ask around, the others go ahead."
Aug 7, 2020 10:27 am
And perhaps fall into some trap while we are weaker. as adds her thoughts.
Aug 7, 2020 12:45 pm
"We can leave them here for ten minutes while we scout ahead. It wouldn't be wise to bring them along as we explore."
Aug 7, 2020 12:49 pm
"I believe Nunri is right, but I think it wouldn't hurt to knock them out while we're at it. Or it wouldn't hurt us at least..."
Aug 7, 2020 12:51 pm
Liroc shrugs and search the room and the bodies while the others argue about the prisoners.
Aug 7, 2020 1:00 pm
"I don't like the idea of leaving them here unguarded. There are too many tunnels and corners. Even if we knock them out, others might come and free them again."
Aug 7, 2020 1:16 pm
"what do you suggest then? Kill them? Cut off their hands so they can't hurt us even if they get rescued?"
Aug 7, 2020 1:46 pm
"I suggested taking them back to town already. I'm not going to kill unarmed prisoners. If leaving them behind unguarded is our only option then we'll do that," Herradine says. "It just doesn't feel like a very safe option."
Aug 7, 2020 2:41 pm
While the party argues about the classic prisoner dilemna, Liroc searches around and under a skin finds a small stash of items. Shifting through them, he notices that there's enough in there to earn the party a 26 BPV (SP). Searching the dead and tied up ratmen in the room, Liroc does not find much aside their shoddy equipment, though the archer had 7 meters of moldy rope, and the leader was carrying a nice looking hammer (tool).

Rolls

Leaser ratman's treasure stash - (2d8+20)

(24) + 20 = 26

Searching bodies (3x25%, 1x50%, 1x75%) - (1d100, 1d100, 1d100, 1d100, 1d100)

1d100 : (89) = 89

1d100 : (79) = 79

1d100 : (85) = 85

1d100 : (53) = 53

1d100 : (55) = 55

Loot - (1d12, 1d12)

1d12 : (8) = 8

1d12 : (10) = 10

Length of moldy rope - (1d6+5)

(2) + 5 = 7

Aug 7, 2020 5:25 pm
OOC:
Unless I'm mistaken and not reading the map right. We are at a dead end and have to backtrack?
Aug 7, 2020 5:40 pm
OOC:
You are in the uppermost, leftmost room right now. (added a red circle to the map to help you out.)
Aug 7, 2020 7:35 pm
OOC:
we've been mostly everywhere, I say we drag 'em with us
Aug 7, 2020 9:19 pm
Prisoners' are going to make searching more to find what happened to the minors harder but we are going to have to deal with that now. Lets get moving. We need to backtrack some to search other area's unless someone can find a secret way otherwise. She appears to be ready to direct the party if needed.
Aug 7, 2020 11:07 pm
Herradine shrugs. "Hey, it's your funeral," she says. "And mine, I guess. But alright, I'll take the prisoners, let's go explore."
Aug 8, 2020 8:39 pm
Okay, seems you carry the prisoners with you. Where are you going next?
Aug 8, 2020 9:14 pm
Liroc suggest to go where the ratmen archer where running too.
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