Adventure 1: Trouble in the Waterworks.

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Aug 16, 2020 1:19 pm
Nunri runs over her hammer swinging sideways, trying to slam the slugzilla away from Liroc.

Rolls

Close Combat great hammer 56 - (1d100, 2d8)

1d100 : (16) = 16

2d8 : (74) = 11

Aug 16, 2020 1:26 pm
Nunri maneuvers her hammer deftly to avoid having the low ceiling hamper her, connecting a mighty blow on the gigantic snail which lets out a near silent screech. It's thick rubbery slimy skin seems to absorb some of the impact however, but you are confident you did hurt it.

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Herradine is u next!
Aug 16, 2020 2:37 pm
Herradine walks ahead, trying to get close to Liroc. She doesn't have much hope that he is still alive but if there is a chance, she wants to take it.
"Someone pull him out!", she yells. Without waiting for a response, she attempts to stab the slug with her spear, drawing its attention away from Liroc and hopefully hurting it as well.

Rolls

Close Combat 57-25=32 - (1D100)

(42) = 42

Aug 16, 2020 4:02 pm
Herradine stabs at the creature, but the cramped corridor plays trick with her aim, the point of her spear missing the beast by some distance...

Seeing the rest of the party preocupied with the monstrosity, the female ratkin see their opportunity and run away, their hands still tied up, shrieking in panic as they do which makes Coring bark...

Second Round of Combat

Initiative
Cassi 16
Female Ratkin 15
Toraclis 14 (INT 14 for spells)
Coring (pet) 13
Sewer Slug 10
Nunri 8
Herradine 8

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Conditions: Here, the sewer is relatively well lit because of the few grates (considered partial darkness, p.31 and p.56), the passages are also narrower (the walkways are about 25 cm/ 9 and 7/8 in. wide) and the ceiling domes lower (meaning that any use of two-handed weapons, even bows, is done at -25% as you lack the space to effectively wield them).

Combat Map

Cassi is up first again!
Aug 16, 2020 4:25 pm
Tempted to shoot the fleeing rat, Cassi keeps mind on the slug and fires an arrow at it, but it is wide and misses. She takes a moment to knock another one.
Last edited August 16, 2020 4:26 pm

Rolls

Arrow attack - (1d100)

(50) = 50

Aug 16, 2020 10:18 pm
Toraclis tries to grab the sword jutting from the side of the slug, dropping his bow aside in the process

Rolls

Athletics check (37) - (1d100)

(39) = 39

Aug 16, 2020 11:18 pm
Toraclis attempts to grab the sword, but with the narrow tunnel and with Nunri and Herradine already in front of him, his fingers only graze the pommel...

The sewer slug aware it is being attacked now, it will swipe its tentacles. 1 on Nunri and 1 on Herradine.

Both miss!

Nunri is up!

Rolls

Tentacle on Nunri (61%, 1d8) - (1d100, 1d8, 1d6)

1d100 : (75) = 75

1d8 : (3) = 3

1d6 : (5) = 5

Tentacle on Herradine (61%, 1d8) - (1d100, 1d8, 1d6)

1d100 : (76) = 76

1d8 : (7) = 7

1d6 : (5) = 5

Aug 16, 2020 11:32 pm
Nunri continues to pound on slug with her hammer, despite the low ceiling.

Rolls

Close Combat great hammer 56 -25 - (1d100, 2d8)

1d100 : (22) = 22

2d8 : (23) = 5

Aug 17, 2020 1:56 am
This time around, the slug will attempt a dodge... and succeeds!

No damage for Nunri this round...

Herradine is up next!

Rolls

Sewer slug dodge (30%) - (1d100)

(27) = 27

Aug 17, 2020 4:55 am
Herradine just keep attacking the slug. It's a narrow tunnel. She has to hit at some point.

Rolls

Close Combat 57-25=32 - (1D100)

(54) = 54

Aug 17, 2020 12:54 pm
And another miss.

Third Round of Combat

Initiative
Cassi 16
Toraclis 14 (INT 14 for spells)
Coring (pet) 13
Sewer Slug 10
Nunri 8
Herradine 8

kalajel sent a note to kalajel
Conditions: Here, the sewer is relatively well lit because of the few grates (considered partial darkness, p.31 and p.56), the passages are also narrower (the walkways are about 25 cm/ 9 and 7/8 in. wide) and the ceiling domes lower (meaning that any use of two-handed weapons, even bows, is done at -25% as you lack the space to effectively wield them).

Combat Map

Cassi is up first again!
Aug 17, 2020 3:59 pm
Cassi fire on the slug with hopes to slow it down some. This time she sure at least wounded it as she knocks another arrow.
Last edited August 17, 2020 4:00 pm

Rolls

Shortbow attack, Damage - (1d100, 1d8)

1d100 : (6) = 6

1d8 : (4) = 4

Aug 17, 2020 6:12 pm
Toraclis keeps trying to yank the sword from the slug
OOC:
wow... Less than useless... I'm bound to roll a good roll sometime though...
Last edited August 17, 2020 6:14 pm

Rolls

Athletics check (37) - (1d100)

(94) = 94

Aug 17, 2020 11:22 pm
Seeing attacking did not work well last round, and Nunri has proven she can hurt when she does hit, the sewer slug will change tactics and attempt a grapple on Nunri and Herradine this time around...

The grapple misses on Nunri, but succeeds on Herradine... Now the rules on p.35 make it seem as no reaction can be used to avoid a grapple (aside from trying to break free on your round...), so I guess this means the sewer slug now attempts to move directly to inflict pain...

The sewer slug attempts to squeeze the life out of Herradine, inflicting 8 points of damage by constricting her (which sadly pybasses armor).
OOC:
The sewer slug and Herradine are not now locked in grapple, imposing a -25% penalty to any action which hasn't anything to do with their grappling opponent. they may not use reaction (which sort of turns this tragedy to your advantage in a way...)
Nunri is up next.

Rolls

Grapple Nunri (61%) - (1d100)

(93) = 93

Grapple Herradine (61%) - (1d100)

(25) = 25

Inflict pain (61%) 1d4 - (1d100, 1d4, 1d6)

1d100 : (20) = 20

1d4 : (3) = 3

1d6 : (5) = 5

Aug 18, 2020 7:12 am
OOC:
That's above my major wound level
Aug 18, 2020 2:52 pm
Ouch, okay, you must immediately make a Resilience roll at -50% (if that would drop your Resilience to 0% or less, the roll auto-fails) to remain conscious. Your DEX is immediately (and temporarily) halved and you can only fight for a number of rounds equal to your remaining HP before you fall unconscious in addition of rolling 1d10 for your major wound. Your DEX returns once you start healing.
Aug 18, 2020 2:54 pm
Nunri tries to step in the way of the slug's attacks, and hammers it hard. She can't really get a good blow from the low ceiling, but she does what she can.

Rolls

Close combat 56 -25 - (1d100, 2d8)

1d100 : (62) = 62

2d8 : (31) = 4

Aug 18, 2020 3:05 pm
OOC:
My resilience is 30, so I'm knocked out
Last edited August 18, 2020 3:06 pm
Aug 18, 2020 3:26 pm
Aye, aye, aye... Okay...

Right Leg muscles badly cut/mangled or leg bone shattered and become useless. Fall prone & can only crawl at 2m/round. Lose 2 DEX and 2 STR permanently.

As she sees Herradine going limp in the sewer slug's grasp, and hears a sickening crunch, Nunri attempts to his the slug with everything she has, but misses...

Fourth Round of Combat

Initiative
Cassi 16
Toraclis 14 (INT 14 for spells)
Coring (pet) 13
Sewer Slug 10
Nunri 8
Herradine 8

kalajel sent a note to kalajel
Conditions: Here, the sewer is relatively well lit because of the few grates (considered partial darkness, p.31 and p.56), the passages are also narrower (the walkways are about 25 cm/ 9 and 7/8 in. wide) and the ceiling domes lower (meaning that any use of two-handed weapons, even bows, is done at -25% as you lack the space to effectively wield them).

Combat Map

Cassi is up first again!

Rolls

Herradine's Major Wound - (1d10)

(3) = 3

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