Adventure 1: Trouble in the Waterworks.

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Aug 18, 2020 4:19 pm
Cassi again tries to fire an arrow into the slug and it is wide. And does nothing.
Last edited August 18, 2020 4:19 pm

Rolls

Shortbow attack, Damage - (1d100, 1d8)

1d100 : (82) = 82

1d8 : (2) = 2

Aug 18, 2020 5:32 pm
Toraclis attempts a heal I on Herradine.

Rolls

Roll for innate magic Heal I (48%) - (1d100)

(56) = 56

Aug 18, 2020 6:11 pm
The sewer slug drops Herradine this round.

Nunri is up next.
Aug 18, 2020 6:17 pm
Nunri continues to hammer away, "Steady, get him!"

Rolls

Close combat 56 -25 - (1d100, 2d8)

1d100 : (10) = 10

2d8 : (24) = 6

Aug 18, 2020 8:57 pm
Since the slug is no longer grappling, it will attempt to dodge this attack...

It fails! the slug takes some more damage...

Fifth Round of Combat

Initiative
Cassi 16
Female Ratkin 15
Toraclis 14 (INT 14 for spells)
Coring (pet) 13
Sewer Slug 10
Nunri 8
Herradine 8

kalajel sent a note to kalajel
Conditions: Here, the sewer is relatively well lit because of the few grates (considered partial darkness, p.31 and p.56), the passages are also narrower (the walkways are about 25 cm/ 9 and 7/8 in. wide) and the ceiling domes lower (meaning that any use of two-handed weapons, even bows, is done at -25% as you lack the space to effectively wield them).

Combat Map

Cassi is up first again!

Rolls

Sewer slug Dodge (30%) - (1d100)

(44) = 44

Aug 19, 2020 2:41 am
Cassi tries to hit something besides the wall with her bow shot. But that isn't this time for sure....
Last edited August 19, 2020 2:41 am

Rolls

Shortbow attack, Damage - (1d100, 1d8)

1d100 : (85) = 85

1d8 : (6) = 6

Aug 19, 2020 6:03 am
Toraclis gives Herradine who is now lying on the ground one of his heal I potions
OOC:
if I'm not mistaken this heals 1 HP and wakes her up instantly as it stabilises her major wound
Aug 19, 2020 1:05 pm
OOC:
Right, and/or regain consciousness. So Herradine is back in the fight.
The sewer slug will attempt to grapple Nunri this time. The first grapple attempt succeeded, so it will move on straight to inflict pain. This time around, it fails to constrict Nunri through her heavy armor...
OOC:
Again, Nunri and the slug are grappling, which impose a -25% on all checks not pertaining to their grappling opponents. the slug cannot use reactions either.
Nunri is up. You can attempt to break the grapple with an opposed Unarmed check.

Rolls

Sewer slug grapple attempts (61% x2) - (1d100, 1d100)

1d100 : (2) = 2

1d100 : (80) = 80

Inflict pain (61%) 1d4 - (1d100, 1d4, 1d6)

1d100 : (98) = 98

1d4 : (3) = 3

1d6 : (1) = 1

Aug 19, 2020 1:27 pm
OOC:
We're both grappling, but the rules don't really distinguish between the grappler and the grapplee. Does that mean I can also try to "Inflict Pain", "Immobile", or "Throw"? Or would I have to "Break Free" and then initiate my own Grapple if I wanted to do that?
Aug 19, 2020 1:54 pm
OOC:
Oh, yeah, I noticed that all those checks are opposed Unarmed checks... Which means Herradine might not have been hurt all along... Oh well, a bit late to fix that mistake. I'll let you try to inflict pain this round with a regular roll to fix that, then all following grappling rolls will be opposed.
Aug 19, 2020 2:07 pm
Nunri activates her patented Salty Slug Squeeze, trying to give back what she can.

Rolls

Unarmed 41 - (1d100, 1d4)

1d100 : (15) = 15

1d4 : (2) = 2

Aug 19, 2020 2:18 pm
kalajel sent a note to kalajel
The sewer slug seems to be hurting pretty much now...

Herradine is up next.
Aug 19, 2020 4:30 pm
Quote:
Right Leg muscles badly cut/mangled or leg bone shattered and become useless. Fall prone & can only crawl at 2m/round. Lose 2 DEX and 2 STR permanently.
OOC:
This all still applies, right?
Does reducing my attributes reduce my skill values as well?
Instead of trying to attack the slug further and potentially getting hurt worse, Herradine crawls away from the creature to give the others more room to fight it properly.
Last edited August 19, 2020 4:31 pm
Aug 19, 2020 5:46 pm
OOC:
Yes, and yes. What Toraclis fixed what your unconsciousness and your DEX being temporarily halved... Yeah, there isn't much else you can do right now...
Sixth Round of Combat

Initiative
Cassi 16
Female Ratkin 15
Toraclis 14 (INT 14 for spells)
Coring (pet) 13
Sewer Slug 10
Nunri 8
Herradine 8

kalajel sent a note to kalajel
Conditions: Here, the sewer is relatively well lit because of the few grates (considered partial darkness, p.31 and p.56), the passages are also narrower (the walkways are about 25 cm/ 9 and 7/8 in. wide) and the ceiling domes lower (meaning that any use of two-handed weapons, even bows, is done at -25% as you lack the space to effectively wield them).

Combat Map

Cassi is up first again!
Aug 19, 2020 7:25 pm
OOC:
Damn now that Herradine was awake again I was going to suggest retreating to find somewhere we could actually fight, as we're all 2 hand fighters... Let's try and do that if at any point Nunri gets let go
Aug 19, 2020 8:00 pm
OOC:
If we're going to retreat, someone will have to help me, though. I'm reduced to 2m/round movement at the moment
Aug 19, 2020 8:21 pm
Cassi fires yet another arrow with hope. And for once she hit her target.
Last edited August 19, 2020 8:21 pm

Rolls

Shortbow attack, Damage - (1d100, 1d8)

1d100 : (4) = 4

1d8 : (7) = 7

Aug 19, 2020 8:37 pm
OOC:
And it's a critical hit!
Cassi finally managed to work with the constraint of the tunnel, her arrow shooting true and finding its mark right in the middle of that monstrosity's face! If falls back in the sewage water with a splash, the tentacle around Nunri going limp and releasing her. You have finally slain the beast... but at what cost?
Aug 19, 2020 8:50 pm
Nunri hisses, "I'll watch, help them, okay?" She guards the water against a zerg rush of baby slugs, or sewer sharks, or snakes, or underwater ratgirls.

Glancing at Liroc, she knows that it is too late for anything but deep magic.
Aug 19, 2020 8:53 pm
Killer Cassi with her bow watches over any other unknown movements. Haven't see anything yet moving.
Last edited August 19, 2020 8:53 pm
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