Adventure 1: Trouble in the Waterworks.

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May 27, 2020 3:28 pm
OOC:
@ bowlofspinach: Didn't you take into account your leather armour's armour points? It should've reduced the rat's damage by 2.
May 27, 2020 3:34 pm
Responding to the splashing to the east. I guess we can check it out. She adds with caution, We can't afford all of us to have Rat bites.
May 27, 2020 3:53 pm
kalajel says:
OOC:
@ bowlofspinach: Didn't you take into account your leather armour's armour points? It should've reduced the rat's damage by 2.
OOC:
I did not. Thanks for the reminder xD
Not quite as bad but still an ugly wound
May 27, 2020 3:58 pm
"Does anyone have a healing kit?" says Malingad matter of factly. Not hearing any answers, he shrugs and continues.
May 27, 2020 11:46 pm
"I believe Novyn who stayed up is the one with the bandages."
May 28, 2020 4:52 am
Herradine takes out her waterskin and washes the wound out a bit. Then she drips off some cloth from her broken pant leg and wraps it around the wound. It doesn't look like a very good bandage but maybe it's better than nothing. "I'll be alright. Let's just get going."
Last edited May 28, 2020 4:52 am
May 28, 2020 11:22 pm
OOC:
Ok, so I assume we're moving on?
May 29, 2020 2:14 pm
Nunri says, "Liroc, want to continue the same way?"

She checks the map. They were headed east.
[ +- ] Cobb's plan
May 29, 2020 2:52 pm
"Yes, I would prefer to check that noise and make sure we don't leave ennemies or an entrance at our back."
May 29, 2020 5:11 pm
Regrouped, you make your way further down the eastern passage, eventually, you reach what seems to be a large collection bassin with a huge drain. The water is lazily draining down the drain, indicating that whatever is located beneath this room must be reaching capacity. The source of the splashing become soon apparent as you notice another 6 giant rats in the brackish water. As soon as they notice you, they hiss and make their way towards you, just like the last ones did...

Combat is about to begin.

Current Initiative:
Cassi 16
Liroc 13 (roll 6 tie-breaker)
Malingad 13 (roll 1 for tie-breaker)
Coring (pet) 13 (roll 10 for tie-breaker)
Giant Rats 13 (roll 4 tie-breaker)
Novyn 12 (INT 15 for spells) (temporarily unavailable).
Herradine 8
Nunri 8

kalajel sent a note to kalajel
Once again, we have quadruple equality for initiative, so I'll ask those at 13 to please roll a d10 to break ties. While I wait for your rolls, I'll prepare the combat map.
To speed things up, I think I'll also try the following house rule: If a tie-breaker roll still result in a tie, I'll give priority to PCs over NPCs/monsters.

Edit: Oh, I almost forgot, after last fight, I noticed some combat modifiers listed on p.31, including combat penalties for partial darkness and darkness which were not listed on p.56 (total darkness combat penalties are still listed on that page) for some odd reason... I'll try to remember those modifiers, and also remember that if you're attacking an enemy which isn't in an illuminated/brightly illuminated area, you'll suffer a -25% penalty (for partial darkness), or a -50% penalty (for dark).

Rolls

Initiative tie-breaker giant rats. - (1d10)

(4) = 4

May 29, 2020 7:10 pm
OOC:
tie breaker

Rolls

1D10

(6) = 6

May 29, 2020 7:46 pm
Tie break for Coring.... LOL d10 for break
Last edited May 29, 2020 7:47 pm

Rolls

INIT - (1d20+1)

(12) + 1 = 13

d10 for break - (1d10)

(10) = 10

May 29, 2020 7:49 pm
Cassi sets down her lantern and nocks and fires on a giant rat with hopes to put one out on their way in

Rolls

showbow shot DC 70 - Lighting - (1d100)

(43) = 43

May 29, 2020 7:52 pm
OOC:
What kind of lighting are we in here?
May 29, 2020 8:43 pm
OOC:
We're rocking the torch game, homes
May 29, 2020 8:45 pm
bowlofspinach says:
OOC:
What kind of lighting are we in here?
OOC:
Cassi has a lantern and Liroc has a torch so humans have 2 areas of 3 meters of illuminated, and then have another 6m of partial darkness past that. Malingad and Nunri will treat this area instead as 9m areas of illuminated, and the rest of the sewers as partial darkness.
May 30, 2020 2:00 am
OOC:
Initiative

Rolls

Initiative - (1d10)

(1) = 1

May 30, 2020 3:12 pm
First Round of Combat

Current Initiative:
Cassi 16
Coring (pet) 13 (roll 10 for tie-breaker)
Liroc 13 (roll 6 tie-breaker)
Giant Rats 13 (roll 4 tie-breaker)
Malingad 13 (roll 1 for tie-breaker)
Novyn 12 (INT 15 for spells) (temporarily unavailable).
Herradine 8
Nunri 8

kalajel sent a note to kalajel
Combat Map

Please place your counters on the map. You should be in or around the red dotted circle.

On an unrelated note, I found out I could put a picture as background, which means it cannot be accidentally selected and moved or re-sized. Go ahead and try selecting the sewer battle map, you can't. This should make combat more practical. Wish I had known that during my Pathfinder/Ravenloft game...

Conditions: Thanks to light shining in from the streets above through various grates, this section of the sewers is in Partial Darkness (-25% to vision-based Perception tests, -25% to attack rolls). Liroc and Cassi are carrying the party's sources of light, illuminating the sewers in a 3 meters radius for human characters. Malingad and Nunri both treat Partial Darkness as Illuminated (see rulebook p.31 and p.56).

Cassi and Coring are up!
May 30, 2020 4:42 pm
Placed them both. Coring is at Cassi's Side and Cassi set down the lantern and fired an arrow at the closest rat that she can see. That would probably be -25 shot as she isn't keen on shooting into -50 darkness.
May 30, 2020 8:13 pm
OOC:
Placed Liroc's token

Is there a torch on the wall that Liroc can light or a torchholder where he can put his?
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