OOC:
Note some additional actions for folks not piloting or shooting:
Copilot - help downgrade Lin's piloting difficulty (average piloting check)
Jamming - inhibit their ability to use communications systems (average computers check)
Boost Shields - suffer strain to enhance the shields (hard mechanics check)
Manual repairs - repair 1 point of hull damage on success +1 per additional 2 success (hard athletics can do mechanics with tools) -- think this is limited once per encounter - it's unclear
Fire discipline - add a boost to the next shot (hard leadership or discipline check)
scan the enemy - get info (hard perception check)
slice enemy's systems - hack shields or weapons on a triumph (hard computers)
spoofing missiles - upgrade difficulty on guided attacks (average computers or hard vigilance)
damage control - reduce system strain (can be used for hull trauma too but sounds like it's limited to once per encounter - not sure how this interfaces with manual repairs)
additional maneuvers someone other than can do:
standard personal maneuvers (aim, drop prone, etc.)
angle deflector shields