Player Lounge (OOC Chat)

Mar 9, 2016 9:51 am
Ask questions, give out cool advice, or brag about that big thing you killed.
Mar 9, 2016 1:34 pm
Had a chat with handle about my character, theres still some minor details that need to be ironed out ie vision, race traits (very unfair if i get two characters worth of race traits) etc thats why I didn't put everything in
Mar 9, 2016 8:34 pm
Hey guys. I will have a look at creating characters and get them up tonight (morning here now)
Mar 10, 2016 4:16 am
Howdy everyone! Glad to be joining up. Character up soon (I hope)!
Mar 10, 2016 8:50 am
I am envious of your idea of how you're presenting multiple one-off games; I had a similar idea with my "Dungeon Busters" series of games, but I haven't even come close to completing the first one yet! I love the idea of a rotating roster of characters accepting and attempting missions.
Mar 10, 2016 9:17 am
spaceseeker19 says:
I am envious of your idea of how you're presenting multiple one-off games; I had a similar idea with my "Dungeon Busters" series of games, but I haven't even come close to completing the first one yet! I love the idea of a rotating roster of characters accepting and attempting missions.
I've done something akin to this with a group a friends in the past, but that was only with 4 players and it was in real life. They were monster hunters, and each session was a self-contained story about the creature they had to find. I basically ripped the idea from the PbtA game 'Monster of the Week' and transplanted it into DnD 5e.

I got the idea for this particular setup from a Shadowrun subreddit. The whole subreddit is listing for 'jobs' with a date and time, and everyone in the forum with a character can apply. Every job is a separate one-shot, and players are essentially randomized each time.

I also wanted to run a game with a setting that the DnD system was designed to play (or at least what I feel it was based on the PHB and DMG): a vast wilderness with some magic and civilization sprinkled in. Also sandworms, I want some sandworms.

//Handle
Mar 10, 2016 9:27 am
And 2 characters per player! :-)
Mar 10, 2016 9:34 am
Jabes.plays.RPG says:
And 2 characters per player! :-)
Well, only one character can be played with at a time. Unless only a few people apply for a mission, and we end up with 2 people playing 4 characters.

I also thought about having an 'rest period' for the characters that just completed a mission, just so we wouldn't have the same 4 characters each time.

Either way, having options is fun. Some days you want to be the charismatic leader, and sometimes you want to just kill things with a hunk of sharp metal.
Mar 10, 2016 9:48 am
handle says:
Jabes.plays.RPG says:
And 2 characters per player! :-)
Well, only one character can be played with at a time. Unless only a few people apply for a mission, and we end up with 2 people playing 4 characters.
Yeah, I figured that.
handle says:
I also thought about having an 'rest period' for the characters that just completed a mission, just so we wouldn't have the same 4 characters each time.

Either way, having options is fun. Some days you want to be the charismatic leader, and sometimes you want to just kill things with a hunk of sharp metal.
The rest period is a good idea. Keeps things fair and gives everyone a chance to play. Unless, of course the other players whose turn is up are unavailable for some reason.
Mar 10, 2016 9:56 am
Instead of a rest period I just decided to start the next mission sign-up while the last one was nearing completion. It's supposed to be a casual experience, not one where I tract a bunch of timers. :P

It'll also be a fun way to try out interesting builds, as there isn't much pressure or need to create a min-maxed masterpiece.

I'll be sure to toss confetti in the air at the start of each mission to remind everyone to have fun. xD
Mar 10, 2016 10:44 am
Just so everyone knows my character is a two in one, multiclass based on the mad max character master blaster, the whole multiclassing thing nearly came to a halt with my rolls for the master type character as I barely got 13 you need for the multiclassing with the added 2 intelligence from gnome (no sub race bonus and no primary bonus for Goliath which I spoke to Handle about) just to clarify technically one character, one attack, if one attacks the other cant that turn, so if I do a spell with the gnome wizard I cannot use the Goliath barbarian for a attack, they share the same HP, as you can see by the rolls solo they have three main stats which the other doesn't have, the other stats are three, so seperated they have massive disadvantage on what the other has, Goliath is the body, gnome is the brain, I already know something is going to happen
Mar 10, 2016 11:10 am
Did I tell you guys that you could re-roll any 1's?

...

You can re-roll 1's for your stats. Roll 4d6, take the highest 3, re-roll 1's.

Whoops~
Mar 10, 2016 1:03 pm
Rerolls 4 1s, gets 5,5,5,6 Not bad at all lol
Mar 10, 2016 4:33 pm
Eh, I think I'll keep my 1s. Thanks for the kind offer!
Mar 10, 2016 4:38 pm
Mechanically speaking, and for clarity, how would saving throws be applied to MasterBlaster? For example, if someone casts Hold Person on the goliath, he'd have to save on his Wisdom of 3 even if the gnome is attached? If someone hits the gnome with a dart while he is concentrating on a spell, he'd have to save on his Constitution of 3?
Mar 10, 2016 8:55 pm
CancerMan says:
Mechanically speaking, and for clarity, how would saving throws be applied to MasterBlaster? For example, if someone casts Hold Person on the goliath, he'd have to save on his Wisdom of 3 even if the gnome is attached? If someone hits the gnome with a dart while he is concentrating on a spell, he'd have to save on his Constitution of 3?
They share stats from the conversation I had with handle so there pretty much one person so as long as there together, they are technically one person, it's one character sheet, if the gnome is targetted its like targeting someone's head and if the Goliath is targetted then it's the body, one gets the bonuses from the other, if the gnome or Goliath loses the other than they will lose the bonuses the other one gives
Mar 10, 2016 9:03 pm
Cool. I'm going to be thinking of Alchemist the entire time that character (those characters?) are out and about.
Mar 15, 2016 6:17 pm
Which (if any) of the optional Combat Options from the DMG (pg 271-272) are you implementing, Handle?
*Climb onto a bigger creature
*Disarm
*Marlk
*Overrun
*Shove aside
*Cleaving through creatures
*Tumble

I am equally ok with all, some or none of the above being in play. I just want to know how you intend to run things so we're on the same page. Thanks! :-)
Mar 15, 2016 6:23 pm
Can someone explain the Druid spells, everytime I feel like I get a grasp of it I end up just confusing myself more, I think the tl;dr is that I have a certain amount of spells and when I'm done with them I have to rest to get the number of spells back up, is it like the old wizards that everyone was complaining about? I wanna know 100% if I got the grips of this or not lol
Mar 15, 2016 6:37 pm
Druids (and clerics) have all spells available to them. Each day, you prepare a small subset of those spells, and these are what you have available to cast. You are limited by the number of spell slots as far as how often you can cast, but so long as you have a spell slot available you can cast one of the spells you have prepared.

So, for your Druid spells, you have everything under 1st and 2nd level on page 208 of the PHB available to you.

You can prepare a number of spells to cast, which is equal to your WIS modifier plus your druid level. For example, if your Wisdom is 16, you have a +3 modifier, add to your level (3), and you have 6 spells you can prepare. You choose these 6 spells from the list on page 208. You can pick any number of spells to prepare from the 1st and 2nd level lists, so you could have three 1st and three 2nd, or one 1st and five 2nd.

At level 3, you have four 1st-level spell slots and two 2nd-level spell slots. These determine how often you can cast those spells you just prepared.

Prepared spells stay with you until you decide you want to prepare a different set, which requires a long rest and meditation of 1 minute per spell level of the spell you want to prepare.

You can cast your prepared spells a number of times equal to your spell slots. So if you wanted to, you could have Cure Wounds prepared and cast it 4 times at 1st-level and 2 times at 2nd-level.

Taking a long rest restores your spell slots.
Last edited March 15, 2016 6:38 pm
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