I assume HP rolls are the same as it is in D&D? Die roll + con modifier?
Also, I finally got around to looking at traits. I think I'm gonna take the Open Hand and Mind trait, and as for the campaign trait, I'm trying to decide between Giant Slayer and Scholar of the Ancients. The latter is really cool flavor-wise and is in line with his monk studies. On the other hand, Giant Slayer lines up almost perfectly with his backstory. All I have to do is say it was a band of Giants that raided his home (or maybe even that it was a group of bandits LED by a giant?) and it fits like a glove.
I also get to pick a bonus feat from a small list, since I hit level 2, and I'm considering taking Deflect Arrows, but I'm a little unsure as to how it works. It says:
Quote:
You must have at least one hand free (holding nothing) to use this feat. Once per round when you would normally be hit with an attack from a ranged weapon, you may deflect it so that you take no damage from it. You must be aware of the attack and not flat-footed. Attempting to deflect a ranged attack doesn't count as an action. Unusually massive ranged weapons (such as boulders or ballista bolts) and ranged attacks generated by natural attacks or spell effects can't be deflected.
Does that mean I can just always deflect one ranged attack aimed at me once per turn? Or is there a roll involved? I assume there's a roll but it says nothing about what that roll is, so...
One more question. I've got the Toughness feat:
Quote:
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
If I'm understanding this correctly, does this mean I only gain the extra +1 HP per level from the feat upon reaching level 4, and every level thereafter?
Last edited June 25, 2016 3:06 am