OOC Discussion

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Mar 11, 2016 4:55 pm
I didn't see an OOC thread, so I made this.

I am going to use my defense success to give Dasclaw a bonus
Mar 11, 2016 5:11 pm
Yeah, realized as I was carrying on the 'becoming a bit long' OOC conversation we needed this. Good intuitions!
Mar 11, 2016 5:23 pm
I think I'm tracking now. Thanks Candi.
Mar 11, 2016 5:37 pm
Just checking my dice pool math before I post:

As a Tier 0 character, I have a 4-die maximum pool. That maximum is reduced by 1 from the magic dampening effect, because Dasclaw is a magician. But he's been given a bonus die for this round. So it's (pool-from-description-up-to-3)+1, with the possibility of a further +2 from the magivore edge if the threat he eliminated in round one was magical in nature. Was the threat that Dasclaw eliminated last round magical?
Last edited Mar 11, 2016 5:38 pm
Mar 11, 2016 5:39 pm
Yes it was magical! Sorry forgot to note that!

And your math is right.
Mar 11, 2016 5:40 pm
I think the Wooden Stick guy reupped the debuff so to speak again... Take his stick!
Mar 11, 2016 5:41 pm
And after this battle is over, we'll revisit the Magivore a bit more closely (I think I want to put the 'typing' limit on it I discussed briefly, and require Dasclaw to 'learn' to consume new magics, but we'll go free for all for this one - as it's meant to be a stress test of the basic mechanisms).
Mar 11, 2016 5:46 pm
Yeah, I've been playing pretty fast-and-loose with the styles of magic descriptions, which is fun, but suggests myriad styles that Dasclaw will then have to learn. I guess I've read too much Diana Wynne-Jones (who has a completely new and different magic system in every book). So I've set myself up to catalog a LOT of different types of magic in the future.

Ah, well, learning new magic is what motivates Dasclaw, after all.
Mar 11, 2016 5:56 pm
I've been rewatching Fairy Tail (an anime that's pretty light and fun), and every *character* uses their own kind of magic (in fact, these three opponents are inspired by Fairy Tail characters).

I'm thinking of doing Dasclaw not by the specific magic, but by the type of the effect. So categories like "Fire" and "Sonic" will be the kinds of keywords representing what he 'learns' to eat. This challenges me, as the GM, to think of magics that go beyond the descriptors you've accumulated (to keep challenges engaging, as Magivore can be very potent!), and I like in narrative-driven games when the GM is 'challenged' just as the players are (so there's a bit of creativity input from all sides).
Mar 11, 2016 6:14 pm
@ Spaceseeker19
Maybe it's like Takeshi Yamamoto from Hitman Reborn with his forms of Shigure Soen Ryu. An ever evolving style that is constantly branching from user to user.
Mar 12, 2016 5:16 pm
+1 Rating doesn't grant you an extra die, it increases the skill rating (making it so 4 or lower are a success instead of 3 or lower). Unless you got that bonus die from an help another I forgot about!
Mar 12, 2016 5:50 pm
Candi says:
+1 Rating doesn't grant you an extra die, it increases the skill rating (making it so 4 or lower are a success instead of 3 or lower). Unless you got that bonus die from an help another I forgot about!
Is that directed toward Qralloq and Belarigen?
Mar 12, 2016 5:52 pm
Yes.
Mar 13, 2016 10:59 pm
Promised saving of post:

Vargas raises an eyebrow when he turn his attention to the lone woman agressor and watches as she drops below the floor and feels something grab his ankles, dropping his wooden shivs he plants his hands and curls his legs inward to his chest before thrusting outwards to try and buck the woman off his feet,/ "Dis place 'ave a basement?" he asks aloud as he curled his legs in and leaned to the side his should connecting with the floor as he spun back around sweeping the ground waiting to find out where he'd connect/ he didn't know if the tavern had a basement or how the woman's tricks worked for the most part he was under the impression she was blind be his finished his spin on the ground as he stood leaping to a nearby table. It wasn't clear what they wanted him for but he'd opt to say he was a good as anything for bait as a boot hit the ground again, one part crazy plan one part comedian maybe Vargas was posed on one hand put into a boot as he pulled back and readied a counter,/ "Right if you was da pig by chance I didn't know, you don't smell like it, no hard feelings right? (We I know if she was the big it meant I felt her up for the belly rubs... Well if that wasn't belly I'm surprised she isn't married yet)" he offered up as a bit of a taunt as he waited. He didn't have anything really to go through the floor but grabbing her and pulling her up hopefully would give someone a shot at her when she was touchable as least.
Apr 5, 2016 1:15 pm
What's the situation at this point?
Apr 5, 2016 1:17 pm
I thought we needed Space's actions before we start all over again.
Apr 5, 2016 1:27 pm
Space or Qralloq - as with my other games, I'll push into the next round when exactly 1 player is left to act if there's been a long hiatus (and grant the player that got skipped a 'double turn' to compensate).
Apr 6, 2016 11:12 pm
I'll post... I've been suffering from "the sort of general malaise that only the genius possess and the insane lament."
Apr 7, 2016 11:14 am
I just realized I haven't been tracking experience! :-P
Apr 7, 2016 12:10 pm
I just figured out how to track experience last week.
Apr 7, 2016 1:06 pm
Remnant says:
I just figured out how to track experience last week.
Oi!

To review for everyone -- each skill (or whatever it is that I called them) you have has its own experience. When that reaches a threshold (the next rank) you can, during a long rest, spend 1 check to rank up the skill (and you lose all experience it has gained, even if it has more than threshold- you can't bank it).
Apr 7, 2016 5:03 pm
Did I do mine wrong? Also how do we "spend a check"? Is it a roll? What happens if we fail?
Apr 7, 2016 5:07 pm
Quote:
Checks and Twists
Checks represent learning, vigor and good ol’ fashioned adventurer’s luck. Players begin each session with one Check.

Check’s can be spent whenever you are not in a Challenge to:
(1)Remove a Condition by spending a number of Checks as indicated on the Condition (see Conditions)
(2)Improve your Traits (see Training and Learning)
(3)Grant an automatic success on an Action which would require a Scab roll (spending a Check is as if you rolled a 1 on the Scab).

Players earn more Checks by adding a Twist to the story based on their character ’s personality, background, weakness, current conditions or traits (see Character Creation). A Twist is added by including Details in a description (for no additional dice) that makes the circumstance more difficult for your character. While this may be derived from your Belief or from your character’s background, it doesn’t have to be on the character sheet to be a good Twist. For example, a lifelong rival appearing on the scene is a great Twist. Twists are something that a character has to overcome (such as a fear or circumstance that goes against everything they believe).

Faced with such a scenario, a character must struggle to overcome it. When you add a Twist, no matter what rating your Active Trait has, your roll is compared against Rating 1 (only 1’s provide a Success). After you roll, you earn a Check. Within one Challenge, you may only earn a check from a specific Twist once (Weaknesses are an exception to this rule, see Character Creation for details). To earn multiple checks you will need to use many different Twists. You may only earn one Check per round of a Challenge.
Last edited Apr 7, 2016 5:30 pm
Apr 11, 2016 6:27 pm
You guys ever seen Shoot 'Em Up? I can't wait to see Vargas kill someone with this carrot!

"Shoot 'Em Up" death by carrot scene.
Apr 29, 2016 6:23 pm
Going to step out of the game for now to save space on my forum list. Please re-invite me if it gets started back up.
May 23, 2016 12:41 am
It's been about 6 weeks. Has this game run off the rails?
May 23, 2016 1:05 am
I know Space went MIA and he was the next up to post. *shrugs*
May 23, 2016 1:56 am
Haven't really seen Candi around much either. But this game has been one of my favorites so I wish it would continue.
May 24, 2016 4:17 pm
I'm glad someone posted to catch my attention. I've been cutting back on my games here because I need to focus on some other things, and this one was the only one I hadn't made a decision on. It's relatively low prep, as the system encourages GMs to have lots of freedom in their play; and it's fun. So, as some of you are keen on it, I think I can keep this one up (you all just might be playing a bigger role in story direction; but then, that's half the fun of such an open system ain't it?).
May 24, 2016 5:17 pm
Glad to have this back up and running, I was really enjoying this game :)
May 24, 2016 5:25 pm
:) So treat my last post as 'setting the scene'; and carry on as if it were a new round of the challenge. Difficulty still at 14, goal is to find the woman you've been searching for that is adjudicating the bounty on Vargas(?)
May 30, 2016 6:29 pm
Candi says:
Jarveena - 2 successes (I can't recall off hand if XP is granted when success = failure)
The rules don't seem to cover situations where successes=failures, unless I've missed it. If I understand the XP system correctly, you gain 1XP when you roll more successes than failures. But it looks to me like I was awarded XP on certain occasions where I rolled more failures than successes:

1 Strike Success: 1 Experience in Deadeye Archer
1 Success: 1 Experience in Ninja
4 Success, 1 Failure: 1 Experience in Deadeye Archer
2 Successes, 2 Failures

Maybe I've got it all backwards? I better read through the rules again.
May 30, 2016 6:45 pm
You've got it all backwards. It's more failures than successes. The design reason for this is because that way, no matter the outcome of the roll, the player will have positive 'feels'. Either you roll super good and make lots of progress (yay!) or you roll poorly, but then you get XP (yay!).

That said, I've clearly awarded XP on equal success and failure, so no reason to stop that now!
May 30, 2016 7:06 pm
Candi says:
You've got it all backwards. It's more failures than successes. The design reason for this is because that way, no matter the outcome of the roll, the player will have positive 'feels'. Either you roll super good and make lots of progress (yay!) or you roll poorly, but then you get XP (yay!).

That said, I've clearly awarded XP on equal success and failure, so no reason to stop that now!
"Failing forward." I love it! :-)
May 31, 2016 4:59 pm
Since I probably have everyone's attention in a bad way... you welcome.
Jun 8, 2016 2:22 pm
Spaceseeker is still M.I.A. What do we do about that?
Jun 8, 2016 2:39 pm
I'm treating spaceseeker as inactive. We could recruit one more if folks wanted, or just keep on. I leave that up to you folks - do you want another party member?
Jun 8, 2016 4:14 pm
I think we're okay as is.
Jun 8, 2016 4:15 pm
I don't mind either way.
Jun 8, 2016 5:39 pm
Same as Jabes I'm good either way.
Jun 8, 2016 5:53 pm
Don't matter to me, I think 4 people should be enough
Jun 21, 2016 1:30 pm
Sorry about delays, I've been traveling a lot. I aim to get back to this before the weekend (I've just arrived home yesterday, and today I'm catching up on home stuff)
Jun 21, 2016 2:13 pm
No worries.
Jun 21, 2016 2:23 pm
Cool cool cool
Jun 23, 2016 3:52 pm
Yeah, no worries!
Jun 23, 2016 3:57 pm
Jarveena now has 4 XP in Ninja, twice its current rating (2). How do I go about improving this trait? :-) The rules say I reset XP to zero and spend a Check. WHat do I need to do? Not sure if I have any checks other than the one you get at start of session...
Last edited Jun 23, 2016 4:00 pm
Jun 23, 2016 4:00 pm
We need to make a check with the Trait (I'm good XPwise for Pirate but I need to pass a check and use that to upgrade the trait) and reset the XP of the Trait.
Jun 23, 2016 4:17 pm
Ok, so the "check" terminology is clearly confusing. A "Check" is a resource you can earn. You get a free check at the start of a "session" (so you all have 1), and checks can be spent for a variety of things (there's a section on them). Improving a skill can be done by spending a Check and setting the XP to zero.

Besides the free one, how else do you earn Checks? Primarily through your weakness. Bring your weakness up, so introduce it into the story, and this will earn you a check, it may earn you more than one depending on how long the weakness stays around (the GM will never introduce your weakness, you always bring it on yourself). While exposed to a weakness your skills are all treated as rating 1.

Note: Checks and Twists section on pg 11 has the details
Jun 23, 2016 4:19 pm
Oh I was way off then.
Jun 23, 2016 4:28 pm
So if I understand correctly, for this particular use of spending a Check to improve a trait I don't have to do anything in-game...I just change my Ninja rating to 3 and reset its XP to zero?
Jun 23, 2016 4:29 pm
Yeah, and spend your check. If you still have the check you can just do that.

One of my design goals was to make advancement seamless and painless.
Jun 23, 2016 4:30 pm
Got it. Thanks! :-)
Jun 23, 2016 4:30 pm
Also, if anyone looking over the check rules has an idea for a better name for that resource, please share. "Check" is borrowed from Mouse Guard (one of the game systems I was inspired by), and it's clearly not the best name (as it's already a common part of RPG terminology).
Jun 23, 2016 4:39 pm
Hmm would Insight work? Also what else could we use it for and how long does a session count for since we're using PbP?
Jun 23, 2016 5:09 pm
How about IMP, for Improvement Point.
Jun 23, 2016 5:33 pm
Qralloq says:
How about IMP, for Improvement Point.
This sounds better.
Last edited Jun 23, 2016 5:33 pm
Jun 23, 2016 6:04 pm
Qralloq says:
How about IMP, for Improvement Point.
It's also used to remove conditions and auto succeed on tests!
Jun 29, 2016 7:51 pm
fyi I'll be on 'vacation' out of state starting the 1st going through to the 10th of July. I'll likely have time if I have service to at least keep up on reading threads if they progress but I make no promises on daily postings.
Jul 28, 2016 5:54 pm
I am leaving for Cedar Point tomorrow morning (Friday, July 29th) and won't get back until late Sunday night (July 31st). I'll be recuperating on Monday, so my posting may be slow until Tuesday.
Jul 29, 2016 3:21 pm
Just a heads up, between a Biker festival in the area a Fleetwood mac cover band this weekend coming to town (No idea who Fleetwood Mac is really but I love my wife so I might end up taking her) and Gen Con next week I'm going to call it I'll be spotty or not posting until after August 9th. Yes this is a blanket statement for all the games I'm in.

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