Jun 6, 2020 10:22 am
For the past couple of decades, Red Larch has been an important stop on the Long Road that goes from Waterdeep to Mirabar. Named for a distinctive stand of red larch trees that were cut down when the hamlet was founded, Red Larch became a settlement in the first place thanks to a drinkable spring that fed a sizable pond ideal for watering horses, oxen, and pack mules.
An east-west trail meets the Long Road at the pond, running west to the logging community of Kheldell and east to Bargewright Inn and eventually Secomber. Another trail leads to quarries in the Sumber Hills and to ruins of stone keeps long ago left to monsters and outlaws.
In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills.
It is this village that you are making your way towards just past noon, and as you spot the first houses in the distance it is a welcome sight. The torrential rain has been hammering down on you since early morning, not very seasonable for a spring day, and you thank the higher powers that you might finally find a place to dry off and maybe find a meal or at the very least a drink.
As you enter the village from the west, you see several buildings in the vincinity. Across from you in the intersection of the Long Road and the Cairn Road is a square two-story building with a signboard painted with an image of a well dressed man and woman, judging from that and the mannequins you can see through the barred windows, this appears to be a clothing shop. On the other side directly in front of you is a cluttered, untidy shed surrounded by dozens of wagons shrouded in worn canvas tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be "Waelvurs Wagonworks."
To your right is a long, narrow, and nondescript one-story building with name "Drouth Fine Poultry" painted above the double-entry doors, and to your left stands what looks like a grand stone mansion. Walking by the front door, which in spite of the heavy rain remains open, you can see what appears to be a plain chapel with a stone altar.
Right next to it however is the building that you where after in the first place. It is a three-story stone structure, crowned by a steep slate roof that bristles with many chimneys. A signboard juts out over the door, hanging from chains. Its a ten-foot-long carved wooden scimitar emblazoned with the name "The Swinging Sword" in red paint on both sides. There's little doubt in your mind that this is an inn.
As you step inside, the inn looks warm and inviting and not just because everything with a roof at this point would look that way. For a village this size it would undoubtedly qualify as luxurious even if it in a city such as Waterdeep would qualify as simple. The front door leads into a foyer with a desk on your right. There are stairs leading up to what you could presume are the lodgings, and at the end of the foyer there's an open door leading into what looks like a dining area. At the desk is a sturdy, pale human woman in her 40s.
An east-west trail meets the Long Road at the pond, running west to the logging community of Kheldell and east to Bargewright Inn and eventually Secomber. Another trail leads to quarries in the Sumber Hills and to ruins of stone keeps long ago left to monsters and outlaws.
In recent years, new quarries have been opened on the northwestern edge of town. So far these have yielded up great slabs of marble much prized in Waterdeep for facing large new buildings and repairing older edifices. Red Larch is also a center for stonecutters quarrying slate on the fringes of the Sumber Hills.
It is this village that you are making your way towards just past noon, and as you spot the first houses in the distance it is a welcome sight. The torrential rain has been hammering down on you since early morning, not very seasonable for a spring day, and you thank the higher powers that you might finally find a place to dry off and maybe find a meal or at the very least a drink.
As you enter the village from the west, you see several buildings in the vincinity. Across from you in the intersection of the Long Road and the Cairn Road is a square two-story building with a signboard painted with an image of a well dressed man and woman, judging from that and the mannequins you can see through the barred windows, this appears to be a clothing shop. On the other side directly in front of you is a cluttered, untidy shed surrounded by dozens of wagons shrouded in worn canvas tarpaulins. A crudely hand-lettered sign over the wide main door proclaims this to be "Waelvurs Wagonworks."
To your right is a long, narrow, and nondescript one-story building with name "Drouth Fine Poultry" painted above the double-entry doors, and to your left stands what looks like a grand stone mansion. Walking by the front door, which in spite of the heavy rain remains open, you can see what appears to be a plain chapel with a stone altar.
Right next to it however is the building that you where after in the first place. It is a three-story stone structure, crowned by a steep slate roof that bristles with many chimneys. A signboard juts out over the door, hanging from chains. Its a ten-foot-long carved wooden scimitar emblazoned with the name "The Swinging Sword" in red paint on both sides. There's little doubt in your mind that this is an inn.
As you step inside, the inn looks warm and inviting and not just because everything with a roof at this point would look that way. For a village this size it would undoubtedly qualify as luxurious even if it in a city such as Waterdeep would qualify as simple. The front door leads into a foyer with a desk on your right. There are stairs leading up to what you could presume are the lodgings, and at the end of the foyer there's an open door leading into what looks like a dining area. At the desk is a sturdy, pale human woman in her 40s.
OOC:
Please make your introductions as you enter the inn