[OOC] Character Creation

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Jun 30, 2020 6:21 pm
So...confession: when I saw 5e I assumed it was D&D. :( I'm still interested but I know nothing about this system. *shrug* If you don't want to guide me through it, that's fine. I won't be offended if you guys don't want me to drag you down. Maybe just point me at somewhere to get started? :)
Jun 30, 2020 6:25 pm
Okay I hope the GM does not mind but I opened a new thread Character Creation Walk Through where we can (Mr.Armitage and I as well as anyone else that wants to jump in -- especially the GM) go through the process of character building.

See you there Mr.Armitage
Last edited June 30, 2020 8:29 pm
Jun 30, 2020 8:23 pm
Sounds great. I have mostly finished my mystic, but can run through it with a possible back-up/second char Street Sam to help give another example.

Also reiterating I have a dndbeyond esque program, called Herolab, that I can plug in people's numbers to help check them. (And also generate a char sheet)

Edit: In regards to group 2, I'm in support of powerbolt counting as a gun :P. In seriousness she has some in pistols for when she doesn't feel like taking drain. Would you suggest more/bigger gun. She could also half fit group 3. She;s just in it for the thrill, but as long as she gets a payout doesn't care who she supports.
Last edited June 30, 2020 10:51 pm
Jul 1, 2020 12:59 am
Worked on my character. Take a look and advise me some GM...
Jul 1, 2020 4:17 am
DeJoker says:
Okay I hope the GM does not mind but I opened a new thread Character Creation Walk Through where we can (Mr.Armitage and I as well as anyone else that wants to jump in -- especially the GM) go through the process of character building.

See you there Mr.Armitage
No worries and this initiative is appreciated. Thanks for guiding the others. I'll help out too.
GeneCortess says:
Worked on my character. Take a look and advise me some GM...
I'm ok with most of it. Here's my concern:

"Cyberware and bioware augmentations are not for everyone. The physiologies for magic users and technomancers respond poorly to the loss of Essence that accompanies these augmentations. In game terms, this means that any fraction of Essence loss reduces a Magic or Resonance attribute rating by 1. This means that if a magician with Magic 5 decides to buy and install some
cybereyes (Rating 4), their Essence will go from 6 to 5.5 due to the Essence cost of the cybereyes, and the magician will also lose a full point of Magic, leaving them with a Magic attribute rating of 4. The character can then lose another half a point of Essence, taking him down to 5.0, without a penalty to Magic, but if he drops below 5.0, his Magic rating is going to lose another point.

This is why so few magic users or technomancers make use of either cyberware or bioware. Those who docan find their talents burned out if too many augmentations reduce their Magic or Resonance rating to 0."


This is on Page 95 of Core Rule Book.

"Anything that reduces your Essence also reduces your Magic rating. For every point (or fraction thereof) of Essence lost, both your current Magic Attribute and your maximum Magic Rating are reduced by one. If yourMagic is reduced to zero, you can no longer use any skill requiring the Magic attribute, even if your maximum Rating is still greater than zero (but you can still raise the
attribute with Karma and then get back to the spellslinging). If your maximum rating falls to zero, you’ve burned out, losing all magical abilities, including astral perception and projection. You are mundane forever. Burnedout magicians retain all magical skills and knowledge, but they lack the ability to use them. All Magical active skills except for Arcana become Knowledge skills."

This one is on page 295 of Core rule book.

With all the augmentations, your essence is reduced by 4 so it is now 2. This will affect your ability to cast magic so I ask if you are certain if you still want to use magic or not.

Also, do answer the two background questions for your character as well:
- Why are you in Manila?
- What jobs do you usually take as a shadowrunner?
Jul 1, 2020 5:27 am
I did some more work on Carter. Reduced his Cyberware and bioware augmentations to balance with his Adept. I gave you some background on him as well. I have the character applied and with a picture.

Also, do answer the two background questions for your character as well:
- Why are you in Manila?
- What jobs do you usually take as a shadowrunner?

He was raised in Philippines. He takes jobs as a merc.
Last edited July 1, 2020 5:29 am
Jul 1, 2020 5:56 am
GeneCortess says:
I did some more work on Carter. Reduced his Cyberware and bioware augmentations to balance with his Adept. I gave you some background on him as well. I have the character applied and with a picture.

Also, do answer the two background questions for your character as well:
- Why are you in Manila?
- What jobs do you usually take as a shadowrunner?

He was raised in Philippines. He takes jobs as a merc.
Ok. Some other things...
kenesperanza sent a note to GeneCortess
Jul 1, 2020 9:01 am
I had a 6 stat for AGI and had Muscle Toner for 4 rating... So I can not use muscle toner to increase it?

Muscle toner (Rating 1?4) Rating x 0.2 (Rating x 5)R Rating x 32,000
Muscle toner: This treatment increases muscle fiber elasticity in existing muscle tension, resulting in increased muscle tension and flexibility while providing a smooth and ropy physique. Muscle toner adds its rating to your Agility. This bioware is incompatible with augmentations that increase Agility, including the muscle replacements cyberware.

Cyberware is technology implanted into a metahuman body, either to enhance the performance of existing organs, muscles, and systems, or to replace a part of the metahuman body completely with an artificial form that exceeds normal human limitations.
Last edited July 1, 2020 10:56 am
Jul 1, 2020 2:45 pm
kenesperanza any feedback on my last post about my potential character concept
Jul 1, 2020 2:49 pm
Hey GeneCortess instead of cybering your Adept why not augment them with adeptiness. The key about Adepts is they can out do just about anything you can do with cyberware. ??

I mean unless they were cyberized unwilling as part of your background story I do not think I would every put cyberware into an Adept if you wanted more versatility then you can make them a Mystic-Adept and simply focus on the Adept side of the character which will leave you room to grow into the magic side of them later on
Last edited July 1, 2020 2:51 pm
Jul 1, 2020 4:06 pm
@DeJoker

Late reply, am still studying it sorry. Like I’m thinking of making improved hearing that’s higher than usual to be something like an active ability. You must focus to hear clearer, shutting down other senses to hear better. I’m thinking it would really be damaging to the character if this is a passive thing, lots of noise may impair hearing I guess. I’ll look into it more once I get home.
Jul 1, 2020 4:28 pm
Yes it would and I planned to take a Negative Quality to reflect that or I could pull out the current negative quality and use this other one instead
DeJoker sent a note to kenesperanza
Last edited July 1, 2020 4:36 pm
Jul 1, 2020 4:56 pm
What does this mean? Magic 4, one Rating 2 Active skill

I figured out that Magic 4 means Stat's Magic/Resonance. Of course adjusted down like Essence from Bio/Cyber gear.
I was assuming that the adjusted magic/resonance number is my buying power number as well. I don't know actually what "one Rating 2 Active skill" means?

I have 3 powers and their total power points equals my adjusted Magic/Resonance stat. They are at rating 4, rating 2, and last one is its setting. (it has no level on it and is not adjustable.) I don't think any of the powers are active skills?
Jul 1, 2020 5:20 pm
Skills are like the skills in DND, but split into active and knowledge. You will have a number of points to put in them, based on your priority level. Basically it's giving you a free skill starting at 2, before you start applying those points.
Jul 1, 2020 5:22 pm
Okay I see that.. it isn't dealing with my magic and why it was confusing me. Yes that makes perfect sense. Gotta love more skill points..!...:)
Jul 1, 2020 5:44 pm
GeneCortess keep in mind if you lower your Essence (aka your maximum Magic equals this number rounded down) that effects your Magic rating and thus the starting allowable Adept Power Points you have available as well as other things.

In SR5 there are three effects of low essence:
.... 1) Social Limit is reduced (very minor)
.... 2) Harder to Recovery from Injury
.... 3) Reduced Resonance and Magic
[ +- ] Social Limit
[ +- ] Harder to Recovery from Injury
[ +- ] Reduced Resonance and Magic
Also keep in mind that the only way to gain Adept powers later on is to Initiate so your maximum Adept power total is equal to your starting Magic Attribute minus any reductions due to cyber- or bio- ware --- also again can I ask what you are doing with cyberware/bioware as I am not aware of anything you can do with it that you cannot do with Adept powers???
Last edited July 1, 2020 7:09 pm
Jul 1, 2020 7:43 pm
I have 18 Contact points... is that split among Loyalty & Connection? Is there a base 1 or are they all base 0?
Jul 1, 2020 7:55 pm
All Base 0 (as it means you do not have it) and yes you split your points between Loyalty and Connection
Last edited July 1, 2020 7:56 pm
Jul 1, 2020 11:56 pm
kenesperanza says:

The Factions (draft)

1. Jasper's Syndicate
- Runners in Jasper's group often deal with the supply and demand of illegal substances in the market. If mom and dad wanna test how the kids love the drugs they make, Jasper helps on testing it out in the market. If there is a feud between drug lords, Jasper mediates. Jasper's the kid who controls the drug trade from the backgrounds. His worse enemy: cops. With the never ending war against drugs going on, police are using extreme measures to subdue and hunt drug users down.

3. Church of Maximilian
- Max works with insurgents and some say he works with the Catholic church.
I am interested in a character that was born and raised in Manila and Shadowruns to earn money to support extended family. The Face and Street Samurai concepts are most appealing (possibly with an Eskrima fighting style). I am interested in a trans character who also speaks swardspeak.

Do you have any thoughts about how these ideas might fit into the factions you mentioned? I can see how a street samurai would function in either of the above factions as an enforcer (Jasper) or insurgent (Church) but would either faction have a strong/consistent need for a Face? Does either faction need characters more than the others? Can I split the difference and make a tough Face or a smooth Samurai?

Unless the world has changed completely by 2075, I assume family remains central to Filipino culture. How did Filipino family dynamics adapt to UGE and Goblinization? Did family ties prove stronger than metahuman variation with elves loving orcs and trolls (at least within the family clan) or did families split along meta-lines? If the game is in 2075 there will have been a generation or two born since magic returned - how diverse is a gathering of the cousins? I am considering a metahuman character and I would like to understand how that would affect family relationships.
Jul 2, 2020 3:15 am
@GeneCortess

kenesperanza sent a note to GeneCortess
@DeJoker

kenesperanza sent a note to DeJoker
@ed...

I'm cool with this concept. If you're supporting your family there's no 'safest' way to do it among the three factions. Surely, it will put your family under danger and you, compromised. So if you want, the story could be like your family thinks you're dead. As long as runners can do the job, the three factions doesn't mind what kind of runner you are but certain biases are there. Like the second faction would trust runners who know guns better than those who don't.

Yep, Family remains central despite the Colonial mentality, foreign influences, and goblinization. This also strengthened the 'Ubusan ng Lahi' culture which is along the lines of 'exterminating the family line'. Powerful, vengeful, families will enact revenge not just to one person but to entire clans. So yea, I suggest that if your character cares for family, they must get another identity.

Clan gatherings still happen. It is not uncommon for metahumans to be in these gatherings however it would still be awkward to be a troll, ork, or dwarf in these occasions. Jokes and gossips about metahumans are common in these gatherings. Laugh it off else you become the bad guy kind of thing.
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