Ok, let's work on how we'd set that Tikbalang race. Close approximation in western lore can be Orobas who's a prince of hell. English translation says Demon Horse, but they are more related to engkanto (fae) and not hells demons.
Some Feats to consider:
SATYR LEGS
*they're feet are like horses but they're not centaurs.
[ +- ] Spoiler
COST: 10 KARMA
The character’s legs are shaped like a quadruped’s hind legs, often with cloven hooves, though other types such as kangaroo or hare legs are possible. The legs also grow more hair, like those of a satyr. A character with Satyr Legs increases her Running rate to (Agility x 6) and also adds +1m/turn to her Sprint increase (see Movement, p. 161, SR5). The legs also provide a +2 Strength modifier to the damage of any kicking attacks. Characters with the Satyr Legs quality suffer social stigma and modifiers (see Freaks sidebar, p. 123).
CAMOUFLAGE
*I read they're stalkers and would only reveal themselves to their prey if they want to. So maybe they can camouflage. Or maybe they secrete pheromones from their pores that makes others think they are insignificant like they are there but the chemicals would tell their minds that the tikbalang is not there.
[ +- ] Spoiler
COST: 4 OR 8 KARMA
This quality provides characters with skin and hair pigmentation that can change to adopt the coloration of a background, much like a chameleon. Camouflage is incompatible with any other dermal modification, and characters with the Camouflage quality suffer social stigma and modifiers (see Freaks sidebar,
p. 123).
Basic Camouflage (4 Karma): The character’s skin changes color only when exposed for a prolonged time (1 minute) to a background with sharp contrasts, like colorful patterns, and it retains the new color for up to
4 hours total. If the background around it changes, the color fades and the creature’s coloration returns to normal within 10 minutes. While the camouflage is in effect, it imposes a –2 penalty to visual Perception tests to see the character, as long as they are standing still and not wearing clothing that would ruin the camouflage effect.
Dynamic Coloration (8 Karma): The character’s skin changes color slowly with the background, even as the character moves. This imposes a minus 2 to the visual perception test to see the character while moving and a minus 4 if stationary; the character can not be wearing any clothing that would ruin the camouflage effect. Even when clothed, any exposed skin will change with the background.
MAGIC SENSE
*they are magical creatures I just assume they can detect magic
[ +- ] Spoiler
COST: 7 KARMA
The character possesses the ability to detect the use of magic in his vicinity. The ability operates similar to a Detect Magic spell (p. 287, SR5), but use Intuition + Willpower [Astral] for the individual’s test instead of Spellcasting + Magic [Force]. The range of the ability equals (Magic x 5) meters, with a minimum range of 5 meters (including characters with no Magic Rating).
They should have high CHA and low LOG (cause why do they stop preying on people wearing reversed clothing, I don't get it.)
BOD can go high but STR is not like trolls or minotaurs, they rely on their illusions more than their strength, they just use their big bodies to intimidate people.
Build it and I'll go check it :)