Step 1: Background (okay basically your story)
Step 2: Choose (or outline) the following :
.....Starting Duty : 5 (from Age of Rebellion) Sabotage
.....Starting Obligation : 25 (from Edge of the Empire) Responsibility: To undo the harms done by the Empire
.....Starting Morality : 50 (from Force and Destiny) Mercy/Weakness
..........Now the above 3 things have aspects that need to be rolled (and/or chosen but prefer if you rolled at least until you got something that fit the concept unless you really feel strongly about one of them) for each and these need to outlined in your Step 2 -- a Note here for Obligation you can assign the 25 to one Obligation or split it among more than one depending on what you feel your character should have
Also in this step if you check I have altered the choices as follows:
...Choose 4 of the following (cannot choose the same one twice)
--OR--
...Choose 2 of the following (cannot choose the same one twice)
+10 XP
+2500 credits
So please explicitly list what you chose for this
Step 3: Select Species -- here just out line the crunch bits that are associated with your the Species you chose along with the Species :)
Zabrak
Step 4: Choosing a Career -- please outline what you did in this step
Chose Sentinel from the Force and Destiny book (Career skills: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth. I took a rank in Computers, Deception and Stealth)
Step 5: Choosing Specializations -- please outline what you did in this step
I chose the Shadow specialization from the Sentinel career in the F&D book (additional career skills: Knowledge (underworld), Skulduggery, Stealth, Streetwise. I took a free rank in Skulduggery and Streetwise)
Step 6: Invest Character Generation XP -- please outline what you did in this step
Zabrak starting XP = 100+10=110
Increased Presence from 1 to 2 = 20 XP
Increased Cunning from 2 to 3 = 30 XP
Increased Agility from 2 to 3 = 30 XP
Increased Brawn from 2 to 3 = 30 XP
Step 7: Determine Derived Attributes (if you know how)
Strain = 13
Wounds = 13
Soak (w/o armor) = 2
Step 8: Determine Motivations
Cause: To help the helpless
Step 9: Character Generation Gear & Appearance
Starting credits: 500+2500=3000
Gear: Force Pike (500), Light Blaster Pistol (300), Second Skin Armor (2000), Disguise Kit (100), Stim Packs (3x25=75), Comlink (25)
Step 10: Post-Character Creation XP Expenditures
150XP
Slight of Mind Talent = 5 XP
Well Rounded Talent = 10 XP (Melee and Discipline are now Career Skills)
Indistinguishable = 5 XP
Force Power: Misdirect, Basic Power = 15 XP
Misdirect Upgrade Range = 5 XP
Misdirect Upgrade Magnitude = 10 XP
First Rank of Melee Skill = 5 XP
Second Rank of Melee Skill = 10 XP
First Rank of Ranged (light) = 10 XP
Second Rank of Deception = 10 XP
First Rank of Discipline = 5 XP
Second Rank of Discipline = 10 XP
Second Rank of Stealth = 10 XP
Second Rank of Computers = 10 XP
Codebreaker Talent = 5 xP
Grit Talent = 5 XP
Slight of Mind Talent = 15 XP
Step 11: Post-Character Creation Gear
Lightsaber (disassembled; needs a new crystal, or to purify old crystal)
-------------- The ship thing I will be taking care of based on the number of active players