Thank you, I'm glad we're enjoying ourselves.
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Do we get to level up, yet? :-)
Yep! Severus, Osvaldo, and Alstaer should all be able to level up and should have 350XP (75 for the first goblin attack on the cart, and 275 for sacking the hideout). At 275XP, Bug isn't quite there yet , but the module specifically states that XP will be awarded differently from this point forward, based off each encounter, trap, or dealings with an NPC, so he's going to be Level 2 in almost no time at all. So quill might want to think about any changes he's going to need to make to Bug now, so they can take effect as quickly as possible.
If there's any questions about the leveling up process we can either discuss them here, ot you can go to your PC's Character Creation thread. In fact, lets do most of our "leveling up" (including rolling for new Hit Points) in the Character Creation threads. As far as gaining more Hit Points, I will let each player make a choice: you can either take a gamble by rolling your PC's Hit Die and adding your Constitution modifier,
or you can use the fixed value shown in your class entry, which is the average result of the die roll (rounded up) and add your Constitution modifier. Rolling certainly gives the potential for big gains, but comes with the risk of a lousy roll. Fixed value is the safe, middle of the road route. It's each player's choice.