Gameplay 1d - The Silence of Death

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Oct 16, 2020 1:43 am
If we can get away without a fight by feeding them, I'm all for it. It looks like maybe that's all they want from us and not our lives. Let's feed them and leave this room. I am never itching for a fight. Why risk injury or death if it is not necessary?
Oct 16, 2020 1:49 am
Gavrel smiles in gratitude at Gerald, "If they attack, let us defend ourselves, but otherwise avoid murder."
Oct 16, 2020 3:03 am
Emma hesitates, then sheathes her weapons and throws another ration at the hobos. "An excellent point all, I thought they were going to attack us regardless, but looks like our food will placate them."
OOC:
whoops, read like we didn't have a choice and they were going to attack us despite the food.
Oct 18, 2020 1:53 pm
Once you give them some food, they eat it too fast and suffer stomach cramps. This leaves them nigh helpless, but also relatively harmless. They're really just homeless vagrants who are looking for shelter and fell under the Duchess' insanity causing silent screams, which you only caught a little of.

The rest of the castle checks out. Even the haunted weapons in the great hall are no longer a menace.
Take another Advance for ending the curse.
Oct 18, 2020 2:00 pm
I've posted the opening to the next adventure, which will be the last one in the European plot thread.

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