Gameplay 1d - The Silence of Death

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Aug 12, 2020 12:27 pm
WITHIN the Black Forest are many castles and towers, but few have a reputation vile enough to rival that of Baron Von Staler’s home.

Squatting atop a granite rise, the castle is a cold, soulless structure, its imposing walls merging with its base to form a single edifice, as if the castle was grown by a malevolent force, rather than built stone by stone by masons.The castle was already old when Solomon Kane visited, for he noticed it had fallen into a state of near ruin, the courtyard was overgrown, and a pervasive smell of damp and decay assaulted the nostrils. What little light the few torches and fires gave out could not compete against the darkness, like the eyes of a man in his final moments of death. Though well appointed, even the furnishings are worn, moldy, and dust covered. It was a castle which gave the appearance of being abandoned, yet it was inhabited.

Von Staler, a powerful lord, was once also a noble soul, who cared little for a man’s religion, and offered sanctuary to all who asked. He was also an expert huntsman. However, during a hunt, he was thrown from his horse and suffered a head blow, which robbed him of his sight. Von Staler’s blindness affected not just his vision, but also his soul, which became as dark as his world. The lord slipped into cruelty. His poor horse, the cause of his affliction, was chained in such a way that it could not lie down, then viciously blinded. The skeletal remains of its rotted corpse stand in an iron gibbet to this day—silent sentinel watching over the approach to the castle gates.

Though Von Staler was robbed of sight, his hearing became acute, so much so that even raised voices pained his ears. His servants were dismissed for the inability to walk or speak quietly, Von Staler lived in his fortress with none but a few men-at-arms, each as stealthy as a hunting cat.

Making noise became a crime in Von Staler’s lands, and the noose awaited those who flouted the draconian laws. Even the wearing of shoes was forbidden within the castle proper.

Aside from his men-at-arms, Von Staler’s only companions were Kurt—the stalwart captain of the baron’s guard and Von Staler’s closest aide—and Kurt’s sister, known only as the Baroness.

The Baroness was a widow, brought to the castle to nurse Von Staler after his tragic accident. Unable to see his maid, Von Staler’s became obsessed with her tender voice and touch.

When Von Staler recovered, he insisted she stay, locking her in her chambers to ensure compliance. How many years she had lain chained to her bed were not revealed to Kane, but it must have been many, for her body became grotesquely corpulent and her mind, deprived of human companionship or stimulation, withered like a grape left in the sun.

Kane uncovered the Baroness’ plight, but in the fracas which followed, she was slain. Ironically, it is Von Staler, her captor, who is her executioner. A fall and subsequent blow to the head while fencing with Kane restores his sight. Rushing to protect his songbird, Von Staler sees what she has become and in a murderous fury stabs her through the heart. He then turns on Kurt, his loyal servant, accusing him of kidnapping the Baroness and substituting her for a shapeless, ugly thing. His sight restored, yet still blinded in his soul, Von Staler stabs Kurt a fatal blow, and the pair crash down the stairs, whereupon the lord’s spine breaks, ending his cruel reign.

Several years have passed since Kane’s visit, and still the locals refer to the castle as the Castle of the Devil. Though Von Staler is dead, something else now haunts the ruins. Greedy locals, on hearing of Von Staler’s death, sought to rob his riches, but those few who returned did so totally insane.

You hear the above story from a traveling merchant. He recounts the tale as you trade words about the road behind and ahead. On his way into central Germany, he is glad that you have seen little banditry.

"The castle is over there," he points, though you can't see it for the trees nearby. "A greater evil now lurks within the castle’s drab walls, an evil that robs men of their minds and stops their heart as easily as a sword point would. None go there any more, save the foolish. Best be avoided unless you risk the devil's own fate." He sits superstitiously. He can tell you nothing else about the castle or any goings on, having heard all of this third hand himself.

After you part ways with well wishing on both sides, you continue on, but later find the road that leads up a hill. You see the castle, described as per the merchants story. Squatting like a part of the granite rise itself, old, forbidding, menacing.
Aug 12, 2020 3:29 pm
Looking at the castle Gerald studies the forbidding structure. It does indeed look black and evil. Perhaps we should take up some watch posts for a few days and see if anything untoward is going on? Then decide what to do?
Aug 12, 2020 6:47 pm
"It certainly would be best to learn what we may before we go in," Gavrel agrees.
Aug 12, 2020 10:04 pm
"Aye, makes sense to know what ye can about your enemy. I can go scout up ahead as well, get a better sense of the surroundings."
OOC:
Advance: Stealth and Taunt skills to D6
Aug 13, 2020 2:08 am
OOC:
I'll have to look more into advances and what they entail!
Aug 13, 2020 3:09 am
OOC:
Fyi, just posted in the Mechanics thread what Advances allow you to do
Aug 13, 2020 11:54 am
"If we want to diagnose the situation in the castle the fastest discoveries would be made inside..." Ataan states before scratching the head of his hound.
Aug 13, 2020 1:31 pm
Well that's true Ataan but we don't want to just rush in either.

Gerald keeps his eyes trained on the foreboding fortification and its immediate surroundings.
Aug 13, 2020 4:14 pm
"Hmm, you both make good points. If we are dealing with something vampiric though, best to tackle it while there's still daylight. What say you Gavrel?". Emma absentmindedly fiddles with the handle of her dagger while scouting the area.
OOC:
great pic btw
Last edited August 13, 2020 4:16 pm
Aug 14, 2020 2:50 am
"Patience is a virtue," Gavrel says, "If we rush in and get ourselves killed, we'll be no good in putting this evil down for good. Let us learn what we may before we enter."
Aug 15, 2020 1:24 am
Emma nods "Valid points all. Despite my curiosity, best to be cautious here. How should we proceed?"
OOC:
Is there an area (or areas) available with a good vantage point that we could spread out, or take watch in?
Last edited August 15, 2020 1:25 am
Aug 15, 2020 1:58 am
You find a place inside a copse of trees with a view of the cold fortress. The uneven ground even gives you a chance for a low fire without being seen by the castle. Despite that, the night is cold.

Assuming you're observing it all night, pick a watch order, and each of you can make Notice checks on your watch.
Aug 15, 2020 2:44 am
"If no one objects, I will take the final watch," Gavrel offers, "I often get up before the sunrise anyway."

Rolls

Notice - (1d6, RA)

(2) = 2

Wild - Notice - (1d6, RA)

(3) = 3

Aug 15, 2020 3:50 am
"I'll take the first watch, if that's fine with everyone." Emma states. During the watch she pulls out some old rations and a has a sip from her flask, which helps to warm her more than the fire does.
Last edited August 15, 2020 3:51 am

Rolls

Notice - (1d6, RA)

(2) = 2

Wild - (1d6, RA)

(3) = 3

Aug 17, 2020 9:26 pm
On Gerald's watch, he noticed...
OOC:
far in the distance a line of ants, one of which was a slightly different hue...
... movement in the castle. No lights, nothing recognizable per se, but a shadow moved in front of an upper window. The broken moonlight hit something, and it gleamed off-white.

Morning comes. You're miserable from sleeping in the cold ground with only a small fire.

Rolls

Gerald notice - (1d6, 1d6, RA)

1d6 : (4) = 4

1d6 : (6661) = 19

Ataan notice - (1d6, 1d6, RA)

1d6 : (4) = 4

1d6 : (2) = 2

Aug 18, 2020 3:43 am
Emma gets up, stretches, and takes another swig from her flask, offering it afterwords to anyone who's interested. Grumpily, she states "We can't keep doing this for long. May be best to explore the castle while there's still light, and get to the bottom of things."
Aug 20, 2020 10:07 pm
Might have a swig from that flask?

Gerald takes as long a draft as is polite and says, There are things moving in that castle even with nothing lighting their way save the moon. That is certainly disturbing.
Last edited August 20, 2020 10:07 pm
Aug 21, 2020 3:21 am
Gavrel chuckles, "You think it's rough for you to sleep on the ground like that? Wait til you're sixty!"
Aug 21, 2020 5:37 pm
Ha! I fear I won't last that long but I thank you for the warning, Gerald says as he finishes his drink.
Aug 22, 2020 2:52 am
"Death might very well be in that monstrous building." Emma states as she takes the flask back."Shall we move along and say hello?"
Last edited August 22, 2020 2:52 am
Aug 22, 2020 7:01 pm
"Indeed," Gavrel agrees, "Best to go in while there's daylight."
Aug 25, 2020 1:53 am
Under cover of daylight, you advance to the castle. The front door is not barred or locked and you can pass it open. It opens to a circular room, a hallway and more doors.

https://www.dropbox.com/s/7gs9mg9f0u87g1o/SolomonKane_VonStalerCastle1.jpg?dl=1
Aug 25, 2020 3:49 am
Hmmm Gerald says, stepping inside. That was almost too easy.
Aug 25, 2020 4:10 am
"Don't get overconfident," Gavrel warns grimly, "I'm sure that the worst is yet to come..."
Aug 25, 2020 6:02 pm
Emma withdraws her dagger and gauche, "Gang, shall we split up or go together? I vote stay together."
Last edited August 25, 2020 6:03 pm
Aug 25, 2020 9:11 pm
"Never be alone in a house of darkness," Gavrel agrees, "Safety in numbers."
Aug 25, 2020 9:12 pm
Gerald take out his pistol. I move we stay together.
Aug 25, 2020 9:51 pm
Where do you go? The doors to your right or straight ahead toward the great hall?
Aug 26, 2020 4:22 am
After hearing the vote to stay together, Emma's small smile shifts to a grimace, and a determined look, "Might as well start here.", and heads towards the door on the right.
Aug 26, 2020 12:18 pm
Ok, the door on the right it is then. With some trepidation Gerald follows Emma.
Aug 27, 2020 2:34 am
Emma walks toward the door on the right and places her good ear against it to see if she hears anything, before opening it.

Rolls

Notice - (1d6, RA)

(3) = 3

Wild - (1d6, RA)

(1) = 1

Aug 27, 2020 5:02 am
Hearing nothing, you check the door, but it leads only to a closet. It is entirely empty. With no other choice, you move down the hallway to what should be the main hall. At that door, you find that again, the castle is entirely quiet. Eerily so.
Aug 27, 2020 2:47 pm
Emma takes a deep breath, opens the main hall door, and walks in, weapons drawn and at the ready.
Aug 27, 2020 2:58 pm
Dominating the great hall is a long table, the stuffed chairs which surround it now rotting and moldy. On the table are three place settings and the rotten remains of a wild boar, no doubt the last meal served in the castle.

Along the walls are mounted weapons, their blades rusty and their edges dulled by the endless passage of time, as well as animal heads, whose glassy eyes flicker in the light of your lanterns.

Several doors lead off the hall, and a grand staircase at the back of the hall leads into unknown territory. At the foot of the stairs lie two skeletons, a sword through one of them.
Aug 27, 2020 3:54 pm
Ugh... the smell in here! Gerald attempts to keep the foul odor out of his nose while he looks around the room. Looks like someone left in a hurry. Shall we go up the stairs? Perhaps these poor souls gave their lives defending what was up there.
Aug 28, 2020 2:14 am
"Up's a good a place as any in this mad house." Emma remarks as she looks around the room, trying to hold back the rising bile in her throat. "Perhaps there's even some fresh air about."
Aug 28, 2020 12:32 pm
"Well this isn't creepy..." Ataan states pulling his weapon to go an inspect the bodies to try and figure out what happened.
Aug 28, 2020 1:51 pm
As you approach the bodies at the bottom of the stairs.... The weapons from the wall shudder, clatter, and leap from the wall, approaching you as if wielded by their dead masters.

There are eight in total.

One strikes Ataan, but does no damage (less than Toughness).

One strikes Gavrel hard. He is Shaken and has Two Wounds.

Each of you are up.

Gavrel will need to make a Spirit check to recover from being Shaken. You could instead spend a Benny which will allow you to roll Vigor to reduce the damage.
[ +- ] Soak roll
Qralloq sent a note to Qralloq

Rolls

Attack 1 v Ataan - (1d8, RA)

(7) = 7

Attack 2 v Ataan - (1d8, RA)

(3) = 3

Attack 3 v Emma - (1d8, RA)

(1) = 1

Attack 4 v Emma - (1d8, RA)

(1) = 1

Attack 5 v Gavrel - (1d8, RA)

(7) = 7

Attack 6 v Gavrel - (1d8, RA)

(4) = 4

Attack 7 v Gerald - (1d8, RA)

(1) = 1

Attack 8 v Gerald - (1d8, RA)

(2) = 2

Damage on Ataan - (1d8, 1d6, RA)

1d8 : (1) = 1

1d6 : (1) = 1

Damage on Gavrel - (1d8, 1d6, RA)

1d8 : (3) = 3

1d6 : (65) = 11

Deck Draws

Ataan, Emma, Gavrel, Gerard, Blades
8 of Clubs
9 of Hearts
Queen of Diamonds
7 of Clubs
King of Spades
Aug 28, 2020 2:46 pm
Uhoh. How are we supposed to fight against living weapons? Gerald thinks for a minute and grabs his rope from his backpack and tries to lasso as many as he can, hoping to pull them all together and tangle them up.

My cowpoke days may come in handy right now.

Rolls

Lasso the weapons (not sure what to roll so fighting?) - (1d6, RA)

(3) = 3

wild - (1d6, RA)

(4) = 4

Aug 28, 2020 3:26 pm
OOC:
So it'd
Blades (They hatin', they stabbing)
Gavrel (Soak roll possibly for two wounds, sprit check if not fully soaked at minus from unsoaked wounds, then action)
Emma
Aatan
Gerald (is it a smarts/agility (rope) trick or an attack?

I'll post once I figure out what the Possibly Injured Clergy of the group does.
Aug 29, 2020 3:50 am
OOC:
Spirit!

Using a benny to roll for soaking the wounds!
Last edited September 4, 2020 3:31 am

Rolls

Spirit - (1d6, RA)

(5) = 5

Wild - (1d6, RA)

(1) = 1

Vigor - (1d6, RA)

(2) = 2

Wild Vigor - (1d6, RA)

(3) = 3

Aug 29, 2020 4:00 am
Gavrel staggers back from the attack, hoping to get enough room to figure out how he might fight flying swords!

Rolls

Occult - (1d8, RA)

(6) = 6

Wild - (1d6, RA)

(4) = 4

Aug 31, 2020 1:46 pm
OOC:
Reminder: I'd make the soak roll with a bennie otherwise you're spirit roll would be at -2 (not a pass on the 5 anymore), -1 if you are able to soak one wound, if you're shaken you don't get an action and are just able to move around.
Sep 3, 2020 4:23 am
Gavrel is uncertain of any way to defeat these ghostly wielded blades, other than just banging away at them.
OOC:
Besides Gerald, everyone can act in any order, including Gavrel who hasn't used up his action yet.

I'm resolve Gerald's lasso action at the end of the round.
Sep 3, 2020 2:59 pm
"A bit sneaky aren't they..." Ataan comments before attacking the weapons that started it with him. "Bichura, Drag"

Rolls

Attack on Weapon 1 - (1d4, RA)

(3) = 3

Wild die with that roll - (1d6, RA)

(1) = 1

Bichura attack on Weapon 2 - (1d6, RA)

(61) = 7

Dog damage if that hits - (1d6, 1d4, RA)

1d6 : (4) = 4

1d4 : (43) = 7

Sep 4, 2020 3:35 am
Gavrel is bleeding from a few different wounds and staggers away from the swords as much as possible, hoping to recover enough to regain his wits and rejoin the fight.
OOC:
Wounds: 2
Status: Shaken (half pace and no actions)
Sep 4, 2020 3:42 am
Ataan's attack misses, as does Bichura. (The weapons are small so there is a -4 penalty to the attacks.)

Emma is up!
Sep 5, 2020 12:41 am
Emma strikes out with her weapons at the nearest floating blade, spitting out "What foul magic is this?!"

Rolls

Fighting (dagger) - (1d8, RA)

(5) = 5

Fighting (gauche) - (1d8, RA)

(6) = 6

Wild die - (1d6, RA)

(3) = 3

Wild die - (1d6, RA)

(1) = 1

Sep 5, 2020 1:28 am
Emma's attacks miss the small targets.

The weapons try to ignore the lasso, and manage to slip free.

They continue to act relentlessly, as if seeking vengeance for some undiscovered crime.

Qralloq sent a note to Qralloq
Gavrel takes another Wound.

Gerald is Shaken with 1 Wound.

Each of you are up, in whatever order you post.

Rolls

Attack v Ataan - (1d8, RA)

(2) = 2

Attack v Ataan - (1d8, RA)

(1) = 1

Attack v Emma - (1d8, RA)

(1) = 1

Attack v Emma - (1d8, RA)

(2) = 2

Attack v Gavrel - (1d8, RA)

(6) = 6

Attack v Gavrel - (1d8, RA)

(2) = 2

Attack v Gerald - (1d8, RA)

(7) = 7

Attack v Gerald - (1d8, RA)

(2) = 2

Damage Gavrel - (1d8, 1d6, RA)

1d8 : (3) = 3

1d6 : (4) = 4

Damage Gerald - (1d8, 1d6, RA)

1d8 : (7) = 7

1d6 : (64) = 10

Deck Draws

Ataan, Emma, Gavrel, Gerard, Blades
8 of Hearts
10 of Spades
Jack of Spades
8 of Diamonds
Ace of Diamonds
Sep 5, 2020 4:16 am
Gavrel is overcome by the continued attacks and falls to the floor, his old body no longer able to resist the damage being inflicted upon him.
OOC:
At three wounds, I am incapacitated!

Rolls

Soak with Vigor - (1d6-2, RA)

(4) - 2 = 2

Soak with Vigor Wild - (1d6-2, RA)

(1) - 2 = -1

Sep 5, 2020 4:18 am
OOC:
You do have more bennies...
Sep 5, 2020 4:22 am
OOC:
Yeah, but my chance of successfully soaking the damage is almost nothing because of my -2 to rolls from my previous wounds, but I suppose it can't hurt to try!

Yep, got a 2 and a -1 on my soak rolls :P
Last edited September 5, 2020 4:22 am
Sep 6, 2020 5:14 am
OOC:
Naatkinson, actually at three wounds you can still keep going. It's the 4th + wound that incapacitates you (not sure if we're playing with a wound cap limit).
Sep 8, 2020 2:11 pm
OOC:
What CTME said, that's why I suggested soaking the 2 wounds originally, Savage Worlds is oddly quite savage on the slippery slope down.
Sep 9, 2020 2:28 am
OOC:
Spirit roll to avoid being shaken anymore

If I understand this properly, the TN is 4 and I got an 8 (a raise), so I recover from shaken and can act normally, right?

@Remnant: I did attempt to use a benny and failed badly
Gavrel weakly swings at the sword attacking him before attempting to get further away.
Last edited September 9, 2020 2:30 am

Rolls

Spirit roll - (1d6-3, RA)

(61) - 3 = 4

wild Spirit - (1d6-3, RA)

(65) - 3 = 8

Fighting - (1d4-3, RA)

(3) - 3 = 0

Wild Fight - (1d4-3, RA)

(3) - 3 = 0

Sep 9, 2020 1:19 pm
Emma, Gerald and Ataan are all up.
Sep 9, 2020 2:53 pm
OOC:
Gerald will spend a benny and act.
Gerald grabs his grappling hook and whacks at the nearest bones.

Rolls

Fighting - (1d6, RA)

(662) = 14

Wild - (1d6, RA)

(3) = 3

Dmg + Strength - (1d6+1, 1d8, RA)

1d6+1 : (4) + 1 = 5

1d8 : (6) = 6

Dmg Raise - (1d6, RA)

(5) = 5

Sep 9, 2020 3:05 pm
Gerald shatters one of the rusty blades attacking him. It falls to the ground unmoving.
OOC:
They're small and hard to hit, but break on 1 wound.
Sep 9, 2020 6:25 pm
Ataan continues to try and fight the weapons accosting him.

Rolls

Fighting - (1d4, RA)

(3) = 3

Wild - (1d6, RA)

(1) = 1

Bichura - (1d6, RA)

(4) = 4

Sep 9, 2020 6:47 pm
Ataan and Bichura attack but are unable to land a blow.
OOC:
You need 10s to hit the small weapons in melee, 8 with firearms.
Sep 10, 2020 3:23 am
Emma, angered at their inability to hit, and worried about Gavrel's injuries, attacks with wild abandon at the magical weaponry.
OOC:
Will use Wild Attack with both weapons, +2 to hit, -4 due to size, -2 total

Rolls

Dagger - (1d8-2, RA)

(1) - 2 = -1

Gauche - (1d8-2, RA)

(6) - 2 = 4

Wild die - dagger - (1d6-2, RA)

(5) - 2 = 3

Wild die - gauche - (1d6-2, RA)

(1) - 2 = -1

Sep 10, 2020 3:33 am
Going to spend two bennies to reroll both Fighting attacks

Rolls

Dagger - (1d8-2, RA)

(4) - 2 = 2

Gauche - (1d8-2, RA)

(6) - 2 = 4

Wild - dagger - (1d6-2, RA)

(2) - 2 = 0

Wild - gauche - (1d6-2, RA)

(3) - 2 = 1

Sep 10, 2020 3:53 am
OOC:
That's some bad luck on the Bennies. How about another free rerolls just because it's hump day?
Sep 10, 2020 11:55 am
OOC:
sure, happy hump day everyone!

Rolls

Dagger - (1d8-2, RA)

(4) - 2 = 2

Gauche - (1d8-2, RA)

(7) - 2 = 5

Wild - dagger - (1d6-2, RA)

(5) - 2 = 3

Wild - gauche - (1d6-2, RA)

(1) - 2 = -1

Sep 10, 2020 12:43 pm
Despite a flurry of attack sequences, Emma's attacks miss.

Gerald is up, then the animated blades.

Deck Draws

Ataan, Emma, Gavrel, Gerard, Blades
2 of Diamonds
6 of Diamonds
6 of Clubs
9 of Clubs
6 of Hearts
Sep 10, 2020 12:54 pm
OOC:
sorry, forgot to add this in my last post
After another fruitless assault, Emma shouts out "Lads, shall we soldier on till the last or grab Gavrel and retreat back to the hallway to regroup?! This devil's magic is giving us quite the challenge!"
Sep 10, 2020 1:05 pm
Emma let me have one last crack at them. I want to blow them to smithereens!

Gerald changes tactics and draws his pistol, firing into the middle of the weapon party.
Last edited September 14, 2020 1:00 pm

Rolls

Shooting (Wheelock pistol) - (1d10, RA)

(8) = 8

Dmg - (2d6+1, RA)

(462) + 1 = 13

wild - (1d6, RA)

(61) = 7

Sep 10, 2020 1:22 pm
Gerald's wheellock blasts one more of the weapons from the air, it falls and lies still.
Sep 10, 2020 1:25 pm
The six weapons continue to press, spreading out over the targets.

Ataan is Shaken and takes 2 Wounds
Bichura is Shaken and takes 2 Wounds
Emma is Shaken and takes 1 Wound
Gavrel it's Shaken

The rest of you are up.

Rolls

Attack v Ataan - (1d8, RA)

(86) = 14

Attack v Bichura - (1d8, RA)

(7) = 7

Attack v Emma - (1d8, RA)

(6) = 6

Attack v Emma - (1d8, RA)

(7) = 7

Attack v Gavrel - (1d8, RA)

(5) = 5

Attack v Gerald - (1d8, RA)

(3) = 3

Damage Ataan - (1d8, 2d6, RA)

1d8 : (5) = 5

2d6 : (55) = 10

Damage Bichura - (1d8, 1d6, RA)

1d8 : (84) = 12

1d6 : (4) = 4

Damage Emma - (1d8, 1d6, RA)

1d8 : (81) = 9

1d6 : (3) = 3

Damage Emma - (1d8, 1d6, RA)

1d8 : (1) = 1

1d6 : (1) = 1

Damage Gavrel - (1d8, 1d6, RA)

1d8 : (4) = 4

1d6 : (1) = 1

Sep 10, 2020 3:30 pm
OOC:
Guess I'll roll to attempt to soak. Using a bennie. So at one wound and shaken.
Ataan stumbles away trying to keep his companion behind him moving to a defensive guard against the weapons and starts cursing at them in Turkish.
Last edited September 10, 2020 3:35 pm

Rolls

Soak 2 wounds - (1d6, RA)

(2) = 2

Wild - (1d6, RA)

(5) = 5

Unshake roll - (1d8-1, RA)

(1) - 1 = 0

Wild - (1d6-1)

(3) - 1 = 2

Sep 10, 2020 4:42 pm
OOC:
Gavrel resist shaken!
Gavrel begins praying as he stumbles away, using the familiar words to keep him calm.
Last edited September 11, 2020 2:14 am

Rolls

Spirit - (1d6-3, RA)

(5) - 3 = 2

Wild Spirit - (1d6-3, RA)

(5) - 3 = 2

Sep 11, 2020 1:04 am
Bolstered by Gerald's successful attack (and wishing she had purchased some pistols back in the village), presses on, striking out w. another wild attack.

Rolls

Dagger - (1d8-2, RA)

(7) - 2 = 5

Gauche - (1d8-2, RA)

(1) - 2 = -1

Wild - dagger - (1d6-2, RA)

(5) - 2 = 3

Wild - gauche - (1d6-2, RA)

(2) - 2 = 0

Sep 11, 2020 1:06 am
OOC:
welp, I give up lol. Also, just fyi, w. Wild Attack, I get a -2 to my Parry until my next turn
Sep 14, 2020 1:02 pm
A pretty tenacious collection of weapons I'd say. Gerald fires into the middle of what's left.

Rolls

Shooting (Wheelock pistol) - (1d10, RA)

(2) = 2

Dmg - (2d6+1, RA)

(11) + 1 = 3

wild - (1d6, RA)

(3) = 3

Sep 15, 2020 12:01 am
With Gerald's miss, Ataan is up.
Sep 15, 2020 1:13 am
Are we not calculating the -4 size penalty into our attacks? Noticed Gerald didn't have it in his rolls.
Sep 15, 2020 1:18 am
OOC:
Either way. If you don't modify your attack, I modify the TN.
Sep 15, 2020 1:05 pm
Cool, just checking. Thanks,
Sep 15, 2020 2:40 pm
Should we retreat? We are getting beat up pretty good. I mean how fast can a bunch of weapons be if we run?
Last edited September 15, 2020 2:40 pm
Sep 15, 2020 3:21 pm
"Sounds better than ending up dead." Ataan admits moving aways and urging his furry companion along as well as they take a defensive stance after retreating.
Sep 15, 2020 10:39 pm
"Aye, retreating seems the best option. The question is where to? Back outside to our camp for now?". Emma heads over to Gavrel to assist him in retreating.
Sep 15, 2020 11:18 pm
Fleeing from the battle the swords only chase you to the hallway, not leaving the great room.

Combat is over.

Badly wounded, what do you do?
Sep 15, 2020 11:54 pm
Gavrel coughs and spits blood onto the floor, "Ah, if only I were a younger man, then maybe I wouldn't be such a liability to you," he says with as much cheer as he can, but it's clear he's in significant pain.
Sep 16, 2020 3:21 am
Emma will take a look at Gavrel's wounds and see if she can somehow patch him up.

Rolls

Healing - (1d4, RA)

(3) = 3

Wild die - (1d6)

(6) = 6

Sep 16, 2020 4:52 am
OOC:
You should explode that wild die. Gavrel's wound conditions will be applied as a negative to your roll, but I'll account for that after.

"A success removes one wound, and a raise removes two. Wounds must be treated within one hour of being received. Once an attempt to treat an injury has failed, it may not be attempted again—it must heal naturally."
Sep 16, 2020 12:38 pm
OOC:
Apologies, forgot to check 'reroll aces'

Rolls

Healing - Wild die - (1d6, RA)

(5) = 5

Sep 16, 2020 12:43 pm
With a Success and a Raise, Emma patches up Gavrel, removing two wounds.
Sep 18, 2020 4:17 am
"There you go Gavrel, you should be alright for the time being." Emma puts away her first aid tools, and takes out her flask, handing it to Gavrel. "Drink up padre, Dr's orders."
Sep 18, 2020 4:20 am
"Thank you, Emma," Gavrel says, breathing more easily and taking the flask, "Maybe just this once..." he chuckles and takes a swig and grimaces as the harsh liquid pours down his throat.
Sep 18, 2020 12:17 pm
I wouldn't mind a swig of that myself, Emma, if you wouldn't mind, and you can spare some. That was some pretty fierce weapons. They put up a good fight and I'm glad they didn't keep after us. I have to admit I am pretty tuckered out.
Sep 18, 2020 12:41 pm
Ataan gets to self assessing himself, "After a bit we should come up with a plan to proceed..." he states bandaging himself before going to take a look at his dog.

Rolls

Healing w/Wound Penalty + Healer Edge - (1d6, RA)

(1) = 1

Wild - (1d6, RA)

(5) = 5

Pouchie Healing - (1d6+2, RA)

(4) + 2 = 6

Wild - (1d6, RA)

(1) = 1

Sep 18, 2020 1:26 pm
Ataan patches up 1 Wound from himself then the same from his dog.
Sep 18, 2020 1:43 pm
Emma hands the flask to Gerald. "Well, we either go back to town and pick up some explosives or try to rush past them and up the stairs I saw in the back of the great hall. Assuming the swords are unable to travel beyond it's boundaries, of course. Both sound like questionable options. Anyone know anything about what kind of magic that is, in particular, weaknesses?"
Last edited September 18, 2020 1:44 pm
Sep 18, 2020 5:01 pm
You could blast the weapons from the wall from a safe distance, rendering them unusable.

But as to arcane solutions,
Qralloq sent a note to Naatkinson
Sep 18, 2020 5:04 pm
Naatkinson sent a note to Qralloq
"I may have a solution to bypass the swords... Maybe. If they are not merely magical, but wielded by spirits, I can ward them away from us. But if they aren't, then we're back into the same fight we just fled."
Sep 19, 2020 4:58 am
"Hmm, both good ideas. If they're bound to that room, we could just take careful aim and destroy them with the pistols. Make sure they don't bother us again."
Sep 22, 2020 1:43 am
OOC:
Any plans you want to commit to, or questions about the situation for me?
Sep 22, 2020 11:53 pm
"Hmm, perhaps best to save our ammunition for any beasties further in. We can try Gavrel's method, and worst cast, try blasting them again. Um, anyone have a spare pistol or two?" Emma say the last bit looking a bit sheepish.
Sep 23, 2020 2:19 am
Gavrel nods and falls into himself, praying for the Lord's protection.
OOC:
Wild die saved it!
Last edited September 23, 2020 2:19 am

Rolls

Spirit Ward - (1d8-5, RA)

(2) - 5 = -3

Wild - (1d6-5, RA)

(65) - 5 = 6

Sep 25, 2020 12:53 am
Gavrel knows the spell is not moveable, so you enter the greathall again. The swords triggered when you got close to the bodies at the bottom of the stairs so you go wide around and then approach from the far side. When you get close enough, he gathers you together and amounted you not to cross the line other than up the stairs.

Casting the spell in the bodies, you move past them, and up the stairs. The spirits do not take up blades this time.

The stairs circle back and lead you to a walkway looking down the greathall on the second floor. There are six doors, two on the left, two on the right, and two on the far wall. These are all likely bedrooms.

But immediately in front of you are more bones. Judging by the jumble of dry bones, a great battle took place here along the upper landing. Ten skeletons clad in moldy fragments of drab grey cloth, one with a cleft skull, another with a severed head, are a chilling testament to the blood spilled in this place.
Sep 25, 2020 1:34 am
Gavrel says a quick prayer for the souls of the dead, "Be cautious," he warns, "Who knows what fresh horrors await us."
Sep 25, 2020 2:23 am
Maybe we should check the bedrooms. I'll try the first one. Pistol drawn Gerald opens the first bedroom door quickly, hoping to surprise whatever might be in there.
Sep 25, 2020 3:45 am
The first one is a storage room, the second a valet's closet. Both are essentially intact, but everything inside is rotted and mould has refused everything to rubbish.

On the other side, you find the guest bedrooms. Again, they're basically midden pits of rot. That leaves you to the two posher doors at the far end. There is one on the left and one on the right. Which fancies you?
Sep 27, 2020 2:34 am
Emma will head toward the left door and open it, weapons at the ready.
Sep 27, 2020 2:36 am
That left door is locked, firmly. There is no give in it whatsoever.
Sep 28, 2020 5:29 am
Seeing there's no give on the left, Emma will try the door on the right.
Sep 28, 2020 10:37 am
The second room is opulent, although filled with mildew and the smell of decay. A large double bed is centered on the right hand wall flanked with a pair night stands. A desk sits on the far wall, a table with two chairs on the left wall, and a dresser in the corner immediately to your left.

A once well dressed skeleton lies in the floor at the foot of the bed, clutching a saber.
Sep 28, 2020 12:46 pm
Emma cautiously walks up to the skeleton. Can she tell anything by the clothing or saber who they might have been?
OOC:
common knowledge/notice roll?
Sep 28, 2020 1:12 pm
Given the location and finery, you suspect this might be the lord of the castle.

A Notice roll may get you more information.
Sep 28, 2020 1:20 pm
Emma looks closely at the skeleton and it's items, trying to see if she can glean more information.

Rolls

Notice - (1d6, RA)

(1) = 1

Notice - wild die - (1d6, RA)

(1) = 1

Sep 28, 2020 1:21 pm
OOC:
spending a Benny to reroll the Notice check

Rolls

Notice - (1d6, RA)

(4) = 4

Wild die - (1d6, RA)

(2) = 2

Sep 28, 2020 1:26 pm
You're convinced this must be Baron Van Staler, slain by Solomon Kane years ago.

Anyone else fancy a Notice roll?
Sep 28, 2020 5:00 pm
Hmm, those clothes. Could this be the Baron himself, or at least what's left of him?

Gerald leans down and examines the clothing more closely.

Rolls

Notice (alertness edge) - (1d6+2, RA)

(64) + 2 = 12

wild - (1d6+2, RA)

(3) + 2 = 5

Sep 28, 2020 6:27 pm
Gerald notes that the body was likely dragged here, wrll after the death. The way the clothes are sitting, the arrangement of the limbs.

You also see the outline of a key in a mouldy pocket.
Sep 29, 2020 2:00 am
Emma goes through the desk, dresser, and nightstands in the room, checking for anything of value or to confirm who this was.
Sep 29, 2020 3:56 am
Gerald's eyes light up at the sign of a key and rifles around in the musty pocket. Pulling it out he examines it and then will try it on either the desk or the dresser if any of them have keyholes.
Sep 29, 2020 4:08 am
Gavrel sees Gerald grab the key. If it doesn't work on anything in this room, he'll suggest, "Maybe this is the key for the other room?"
Sep 29, 2020 4:21 am
Emma finds ledgers and notes indicating the deal is where Baron Von Staler kept his accounts.

Gerald finds nothing that matches the key in the room, but it is a door key that matches the style of the door sets. It very well could be the match to the baron's door, or the other locked room. Checking, it doesn't work in the baron's door.
Sep 29, 2020 12:59 pm
Gerald heads to the locked door on the left and tries the key.
Sep 29, 2020 1:23 pm
The door opens, revealing another finely appointed bedroom, the skeletal remains of a woman chained to the bed. Suddenly, a figure shimmers into view, the bloated corpulent figure of a woman in the same clothes as the skeleton.

She steps toward you, her heavy, clumsy footsteps rattling the floor.

What do you do?

Rolls

Secret Roll

Sep 29, 2020 7:16 pm
Gavrel steps forward and tries to summon another spirit ward before she approaches too closely.

Rolls

Magick - (1d8-1, RA)

(3) - 1 = 2

Wild - (1d6-1, RA)

(3) - 1 = 2

Sep 29, 2020 11:43 pm
She lumbers toward you, unperturbed by your defenses.
Sep 30, 2020 12:39 am
Gavrel holds up a hand with his holy symbol, "Spirit, why are you still here?".

With his magic failing, he decides to try negotiating.
Sep 30, 2020 12:48 am
The woman ghost is particulary hideous, and coming for you. Everybody should make Guts checks at -2.
Sep 30, 2020 12:57 am
The repulsive apparition is very frightening.

Rolls

Guts - (1d8, RA)

(4) = 4

wild - (1d6, RA)

(1) = 1

Sep 30, 2020 12:06 pm
Ataan quite for some time blinks with the realization at what shambles towards them.

Rolls

Guts-2 - (1d4-2, RA)

(3) - 2 = 1

Wild - (1d6-2, RA)

(1) - 2 = -1

Sep 30, 2020 3:25 pm
Gavrel takes a step back as it doesn't slow its approach.

Rolls

Guts - (1d6-3, RA)

(3) - 3 = 0

Wild - (1d6-3, RA)

(2) - 3 = -1

Sep 30, 2020 6:51 pm
Emma gasps at the appearance of the vile creature, but stands resolute.

"Like my friend here asked, what are you on about?!"
Last edited September 30, 2020 7:23 pm

Rolls

Guts - (1d4-2, RA)

(42) - 2 = 4

Wild die - (1d6-2, RA)

(2) - 2 = 0

Oct 1, 2020 1:53 am
Shivers ruin down your spine at the horrific sight. The woman according to the story was chained to get bed and grew fat and corpulent baggie her dearth. Now her spirit, so shaped by the experience, had been molded to that fate. You all act differently to the ghastly apparition.

Rolls

Fear rolls - (1d20+2, 1d20+2, 1d20+2)

1d20+2 : (13) + 2 = 15

1d20+2 : (6) + 2 = 8

1d20+2 : (1) + 2 = 3

Oct 1, 2020 1:57 am
Gerald develops an intense fear of being restrained.

Ataan panics and ribs at full tilt in the opposite direction.
OOC:
Panicked: The hero is Panicked. He must immediately fl ee at his full Pace and receives a free run action. Each round thereafter, the hero may make a Spirit roll as a free action. With success, he comes to his senses. On a failure, he must keep running away.
Gavrel reacts with angry and is ready to fight.
OOC:
Adrenaline Surge: The hero’s "fight" response takes over. He adds +2 to all Trait and damage rolls on his next action.5–8 Shaken: The character is Shaken.
Emma finds her courage tested but holds.
Oct 1, 2020 3:13 am
The ghost moves toward you, raises a hands as if to strike, and then vanishes.

What do you do?
Oct 1, 2020 2:57 pm
"I'm sorry mother..." Ataan states with a sad look at the aparation before turning and bolting from the room to get as much distance as possible.

Rolls

Spirit if needed unless this starts next round. - (1d8, RA)

(1) = 1

wild - (1d6, RA)

(4) = 4

Oct 1, 2020 3:02 pm
That ghost didn't just disappear, let's find it Gavrel. Attan is overcome with fear and will not be of any use at the moment.

Gerald draws his pistol not knowing whether it will be of any use either and leaves the room to glance up and down the hallway.
Oct 1, 2020 3:51 pm
Ataan doesn't get far before he realizes he's seen worse.

Could each of you make a Notice check, at -2.
Oct 1, 2020 3:56 pm
OOC:
Alert edge cancels out the -2 penalty

Rolls

notice - (1d6, RA)

(5) = 5

wild - (1d6, RA)

(2) = 2

Oct 1, 2020 4:11 pm
[ +- ] for those would succeed
Oct 1, 2020 5:08 pm
Gerald runs back into the room and stands on the chains, hoping to stop the ghostly foe dead in her tracks.
Oct 3, 2020 10:32 pm
Emma runs towards the chains and she's if she can break them with her weapons, thinking the ghostly spirit is looking for release from her fate.
Oct 4, 2020 3:20 pm
OOC:
Okay, great call. This will start a combat sequence, but I'll give Emma a free strike on the chains. Roll attack and damage against the chains.
Oct 4, 2020 10:03 pm
Emma strikes out with both weapons

Rolls

Fighting (dagger) - (1d8, RA)

(6) = 6

Fighting (gauche) - (1d8, RA)

(2) = 2

Wild die - (1d6, RA)

(5) = 5

Wild die - (1d6, RA)

(2) = 2

Damage (dagger) - (1d4, 1d4, RA)

1d4 : (3) = 3

1d4 : (2) = 2

Oct 4, 2020 11:25 pm
Emma breaks one of the four chains, fretting the skeletons right leg.

The ghost appears immediately, ready to attack.

Deck Draws

Ataan, Emma, Gavrel, Gerard, Ghost
5 of Spades
5 of Clubs
7 of Clubs
2 of Clubs
Jack of Hearts
Oct 4, 2020 11:29 pm
The ghost screams, but it makes no noise. The silent scream is horrifying, in a way, filling your mind with images of her chained to the bed and going mad.

You'll need to make an opposed Guts roll. The TN is her roll, 6.

Rolls

Baroness Spirit - (1d10, 1d6, RA)

1d10 : (6) = 6

1d6 : (3) = 3

Secret Roll

Oct 5, 2020 2:29 am
Emma sees the horrifying images in her head, of the woman being abused and chained here to die.

Rolls

Guts - (1d4, RA)

(3) = 3

Wild die - (1d6, RA)

(4) = 4

Oct 5, 2020 2:47 am
OOC:
Guts

Rolls

Guts - (1d6-1, RA)

(65) - 1 = 10

Wild Guts - (1d6-1, RA)

(1) - 1 = 0

Oct 5, 2020 2:49 am
The silent scream is quite terrifying but Gerald can't lose his head.

Rolls

Guts - (1d8, RA)

(2) = 2

wild - (1d6, RA)

(4) = 4

Oct 5, 2020 1:12 pm
Ataan makes his way back in and looks at the scene.
OOC:
I think Ataan nopes out of this again.
Last edited October 5, 2020 1:13 pm

Rolls

Guts - (1d4, RA)

(1) = 1

Wild - (1d6, RA)

(4) = 4

Oct 5, 2020 1:24 pm
The fury and the supernatural horror of her existence chills you to your core.

Emma is Panicked: The hero is Panicked. She must immediately flee at her full Pace and receives a free run action. Each round thereafter, the hero may make a Spirit roll as a free action. With success, she comes to her senses. On a failure, she must keep running away.

Gerald is Shaken.

Ataan gets The Mark of Fear: The hero is Shaken and also suffers a minor cosmetic physical alteration—a white streak forms in the hero’s hair, his eyes twitch constantly, or some such oddity. This reduces his Charisma by 1.

Your actions!
Oct 5, 2020 1:58 pm
"I'm sorry, he ate your nightmares and killed you there was nothing I could do I was a child!" Ataan yells at the ghost pull his dagger and slashing out at it. "Move on or you'll just exist in the despair and pain!" he screeches flailing around at the ghost. His companion not really sure what's going on bites and paws.
OOC:
Ataan will wild attack and I guess work through some stuff that's a bit respressed... Doggo is having thoughts...

Rolls

Dealing with some stuff - (1d4+2, RA)

(3) + 2 = 5

wild - (1d6+2, RA)

(3) + 2 = 5

Doggo confused but attacking - (1d6+1, RA)

(4) + 1 = 5

Oct 5, 2020 3:35 pm
Gavrel, seeing that his companions are not going to be too helpful right now, begins praying as he moves forward to try to break more chains.

Rolls

Fighting! - (1d4-1, RA)

(1) - 1 = 0

Wild Fighting! - (1d6-1, RA)

(5) - 1 = 4

Damage - (1d6, 1d4, RA)

1d6 : (3) = 3

1d4 : (441) = 9

Oct 5, 2020 3:55 pm
Ataan's attacks all hit, including Bichura.
Oct 5, 2020 4:13 pm
Gerald decides to shoot at the chains and see if freeing the ghost will make it friendly.
OOC:
Spending a bennie to remove shaken and act.

Rolls

Shooting (Wheelock pistol) - (1d10, RA)

(4) = 4

wild - (1d6, RA)

(2) = 2

dmg - (2d6+1, RA)

(25) + 1 = 8

Oct 5, 2020 4:19 pm
Gerald breaks a third chain.
Oct 5, 2020 5:53 pm
OOC:
Rolls damage, Update: that should be 6 and 5 guess I forgot how to roll damage for multiple die types...
Last edited October 5, 2020 5:54 pm

Rolls

Doggo damage - (1d6+1, 1d4, RA)

1d6+1 : (4) + 1 = 5

1d4 : (2) = 2

Dagger Damage - (1d6+1, 1d4, RA)

1d6+1 : (2) + 1 = 3

1d4 : (3) = 3

Oct 5, 2020 6:43 pm
As the attacks make short work of the last chain, the ghost sighs in palpable relief, her anguish and torment lifted as if a burden sighing her down. She fades from sight like steam in the wind.
Oct 6, 2020 12:27 pm
Emma bolts out of there, trying to escape the ghostly visage

Rolls

Spirit - (1d6, RA)

(3) = 3

Wild die - (1d6, RA)

(3) = 3

Oct 6, 2020 12:29 pm
Keeps running, heading towards the staircase leading downstairs. She slows down, remembering the enchanted weapons will be waiting for her. She stops, takes a few slow, deep breaths and regains her composure. Heads back to the room w. the ghost and her companions, taking a long sip from her flask along the way.
Last edited October 6, 2020 12:34 pm

Rolls

Spirit - (1d6, RA)

(1) = 1

Wild die - (1d6, RA)

(5) = 5

Oct 6, 2020 12:40 pm
With the destruction of the ghost, the castle seems more at ease. An oppressive weight lifts like the sun coming from behind the clouds. You haven't explored parts of the main floor but you're now convinced that the terrors attributed to the haunted castle will cease.

Did you want to explore more or leave and tend your remaining wounds?
Oct 6, 2020 12:55 pm
Ataan calms down eventually stabbing at thin air repeated when he tires his eyes still crazed, "We should see where she headed off." he mutters out of breath.
Oct 6, 2020 2:46 pm
Entering the room, Emma notices the apparition is no more. She feels a sense of calm that wasn't there earlier, both in her and the house. "I think we've done it. It feels...better. Gavrel, perhaps a quick prayer for our dearly departed? And then maybe we can explore the rest of the house in peace?"
Oct 6, 2020 3:03 pm
Gerald much relieved is glad to see a tormented soul released. Yes, a prayer is a good idea. We have done a good deed this day. Shall we pray, tend to the wounded and then explore?
Oct 6, 2020 4:54 pm
Gavrel nods, thinking the same thing and leads any who wish to join in in a prayer for the woman's soul and thanks for the continued safety of the party.
Oct 7, 2020 1:39 am
"An excellent course of action Gerald.". Emma will join Gavrel in the prayer and tend to any who need healing after.
OOC:
I can try a healing roll for anyone who needs it
Oct 10, 2020 3:58 pm
OOC:
Healing might not work, if you've been bandaged once for those wounds.
https://www.dropbox.com/s/7f7tqh3n0t3ikc3/SolomonKane_VonStalerCastle2.jpg?dl=1

In the kitchen, you find some insane squatters. They were attempting to make soup from old bones, but appear to be confused as if waking from a nightmare.
Oct 10, 2020 5:22 pm
Gerald comes upon the crazy inhabitants of the kitchen and though wary, since he deems them unpredictable, he asks them why they are there?
Last edited October 10, 2020 5:22 pm
Oct 10, 2020 6:52 pm
They're insane. They give you insane answers, with jumping and dancing, and extolling on about how Chaucer's too allegorical for the common folk.
Oct 12, 2020 9:34 pm
Would you believe I am familiar with Chaucer, Gerald asks? This comment is comical since Gerald is pretty much illiterate and has no idea what allegorical even means. At a loss as to what to do in the face of such nonsensical behavior Gerald bellows, STOP!
Oct 13, 2020 1:01 am
The men are scared and confused, and terribly hungry. Ravenous even.
Oct 13, 2020 1:45 pm
Ataan looks for signs of the bones being human from afar and the people for tell tale signs of cannibalism. His hands on his main gauche and dagger clearly.
Oct 13, 2020 3:51 pm
Well I tired. Gerald grabs his pistol, ready for anything because there is no logic to the scene before them and anything can happen.
Oct 13, 2020 4:32 pm
They'll not let you get closer enough to their previous bones to examine them. They look really old though.

Do you want to try bribing them with food, or intimidating them into fleeing this place, or something else?
Oct 14, 2020 1:41 pm
Gerald grabs some food he had handy in his belt. Maybe this will work.

Holding it up, dangling it in the air he says, Hey there! Are you hungry? I have some tidbits of food here I used for snacking along the trial. You are welcome to it, and there is more where that came from.
Oct 14, 2020 4:15 pm
The squatters demolish the food, fighting over it, but they each manage to get some crumbs. Their appetites whet, they approach you hungrily.
Oct 14, 2020 4:23 pm
"Even if they're hungry to come mindless attacking for more..." Ataan mutters raising his weapons, "Maybe we should have just burned this place to the ground..."
Oct 14, 2020 7:12 pm
Uhh anyone else with food, now is the time to share. Gerald waves his pistol about to try and scare them off or at least distract them until such time as more food is made available. When they start to eat it, we should attack now that we know they are hungry.
Oct 15, 2020 2:48 am
"Use the food as a distraction and wipe them out? Works for me." Emma takes out her rations and throws them at the hobos, then readies her weapons, waiting for the best opportunity to attack.
Last edited October 15, 2020 2:49 am
Oct 16, 2020 1:32 am
If you feed them, you'll satisfy them. But if you do want to fight them, say so and I'll flip action cards.
Oct 16, 2020 1:35 am
"Wipe them out?" Gavrel gasps, "I'm sorry, but I can't condone those sorts of actions."
Oct 16, 2020 1:43 am
If we can get away without a fight by feeding them, I'm all for it. It looks like maybe that's all they want from us and not our lives. Let's feed them and leave this room. I am never itching for a fight. Why risk injury or death if it is not necessary?
Oct 16, 2020 1:49 am
Gavrel smiles in gratitude at Gerald, "If they attack, let us defend ourselves, but otherwise avoid murder."
Oct 16, 2020 3:03 am
Emma hesitates, then sheathes her weapons and throws another ration at the hobos. "An excellent point all, I thought they were going to attack us regardless, but looks like our food will placate them."
OOC:
whoops, read like we didn't have a choice and they were going to attack us despite the food.
Oct 18, 2020 1:53 pm
Once you give them some food, they eat it too fast and suffer stomach cramps. This leaves them nigh helpless, but also relatively harmless. They're really just homeless vagrants who are looking for shelter and fell under the Duchess' insanity causing silent screams, which you only caught a little of.

The rest of the castle checks out. Even the haunted weapons in the great hall are no longer a menace.
Take another Advance for ending the curse.
Oct 18, 2020 2:00 pm
I've posted the opening to the next adventure, which will be the last one in the European plot thread.

Thread locked