I sent Shadowace a message last night that it was Kelric's turn, but haven't heard a reply. Posting has slowed down pretty significantly among some players this combat. I'm not calling out anyone, I understand most of it has been due to some difficulties IRL, and I think Shadowace said last week they were out of town, and maybe they still are, but I'm wondering what everyone's thoughts are about what we do with situations like this where an inactive player is holding the game up because it's their turn. The three options that immediately come to mind are:
1. Skip the character's turn if there's no post after 1 or 2 days, roleplaying that the character has frozen up. This is what I normally do, and what I was doing in the first combat of the game against the gnolls regarding the elf Jonas, but some players didn't like that the elf's inactivity was punishing the group.
2. The DM takes over the PC if there's no post after 1 or 2 days, making the PC do some basic actions (eg. Move to a advantageous place on the map, make a basic attack, cast a spell, etc.). This is what we started doing during the 1st combat with the gnolls because the party was getting smeared because Jonas wasn't pulling his weight. If the player is still inactive after the combat is over we consider him gone and the PC is roleplayed out of the campaign.
3. Continue to wait an indefinite amount of time to see if the player comes back and posts.
Like I alluded to, I personally prefer Option 1. I think the party that's been in the game since the beginning prefers Option 2. I don't think anyone necessarily wants Option 3.
But it's something that I think we should get a consensus on. I'm not trying to browbeat people into playing this game, and I'm not trying to shame or cast a light on anyone. I get that personal life is throwing a wrench in the machinery for a lot of us. But I believe that one of the biggest one things that kills a PbP game faster than anything else, is a game that starts going stagnant because players aren't engaging. As soon as one player stops participating the game comes to a grinding halt, then another player stops checking in regularly, then two or three more players stop staying engaged, and then the whole thing just falls apart.
So I guess I should backtrack a bit and start by asking the players, do you feel like the pace of this game is too much? Do you feel like the 5-7 posts, or at least 5-7 check-ins per week pace we're operating on is too much for what you have going on in your personal lives, and do we need to slow things down?
If you don't feel like 5-7 check-ins a week to at least see if you need to post something is overwhelming, what do I need to do to keep the game moving forward before players begin to lose interest. Do we want to go with Option 1 or 2? Like I said, as a DM I prefer Option 1; the player isn't active, so the PC is inactive. Perhaps they've frozen in panic. Yes, the player's inactivity means their PC is screwing over the party. That's my personal philosophy: if you have a group project and one of the members of the team isn't contributing to the group's effort, the entire group winds up with a substandard final product. It sucks, but it's how it works.
The players during the gnoll encounter made it pretty clear that they do not like that philosophy. They don't feel it's fair for the party to be penalized because a player is inactive, and if we're going to go with doing what's "fair" I can understand where they're coming from. So we all agreed in the past to go with Option 2: I temporarily take over that PC and roleplay it as what I think would best aid the party, and then we figure out what to do with the PC afterwards.
A lot of players here have invested a lot of time and thought and energy into contributing to what I think is a fun roleplaying experience so far and whatever we have to do to make sure the game doesn't stagnate is on the table. So, what are we thinking here? What do you guys think? Do you have some input?