Out of Character discussion:

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KCC

Dec 18, 2020 2:37 pm
I’m assuming that it’s possible to move and shoot in this version of the rules! Considering my next move!
Dec 18, 2020 4:20 pm
You can move and shoot but I BELIEVE the movement has to happen first... I'm not 100% on that though.
Dec 18, 2020 6:55 pm
B/X rules aren't super clear on the order of things, basically just saying you can move up to 1/3 your BMR, "and also attack".
https://i.imgur.com/t6Fi8nh.png

For my games, I'm actually fine with you making your non-movement Action any time during the PC's turn. So you can attack first then move; move first then attack; or even move some of your movement distance, make an attack, and then and finish your movement. The latter option works well if you're trying to get a quick strike in on an enemy as you dash past.

In the IRL game I run I have a rule that if you break up your movement to run up on an enemy, strike him, and then retreat the same direction you came from (as opposed to running past), all movement after your attack is considered a fighting retreat and is halved.

For example, say Gilly is standing 10' from the hole in the wall and a brigand steps up. Gilly has a 120' BMR, so she normally gets to move 40' on her turn. So she runs 10' up on the man (meaning she has 30' of movement left), stabs at him with her dagger, and then backs up the way she came. Since she's backing up from the same direction she came (as opposed to dashing by) she's engaging in a fighting retreat and her remaining movement of 30' is halved. She can only retreat 15'.

If she ran 10', struck at him, and continued past in the same direction she was already going, that's not a fighting retreat, so she gets to move her remaining 30'. But the act of doubling back again eats a lot of your remaining movement.

Does that make sense?

KCC

Dec 19, 2020 12:20 am
Makes sense to me! Thanks!
Dec 19, 2020 10:19 am
Makes sense to me.

KCC

Dec 24, 2020 8:18 am
Holiday speed bump?
Dec 24, 2020 8:21 am
Fo sho. All the other games I'm in have come to a screeching halt.
Dec 24, 2020 11:12 am
Yep. Everything is slowed right down
Dec 24, 2020 8:00 pm
Hope everything is ok with our GM...

@funfungiguy: You good my man? Didn't catch the holiday bug I hope.
Dec 28, 2020 12:36 am
I know I'm pretty strict about playing RAW, but I've been willing to be more flexible lately. Not too flexible, but a bit.

In my IRL game, I've been talked into allowing natural-20 rolls to do extra success and attack rolls do double-damage. The players seem to enjoy it.

To offset this, natural-1 rolls usually mean extra failure.

Does anyone want to apply this to the campaign, or should we continue to stick with RAW.

I'm honestly fine with both. I prefer RAW, but my IRL players like it when I stretch my neck out a bit.

KCC

Dec 28, 2020 12:37 am
I like the nat20 boost and nat1 blunders.
Dec 28, 2020 1:15 am
Ultimately I'm fine with either way but the more we fudge the more we end up just playing 1e...
Dec 28, 2020 1:19 am
I'm wheeling closer to @dominion451. I love the philosophy.
Dec 28, 2020 1:22 am
Now that being said, Gilly has the honor of rolling the first crit, so in the spirit of halfling love I'd say maybe let her decide the fate of the nat 20...
Dec 28, 2020 1:27 am
Halflings are my peeps... @KCC69: Do you take the crit and do double-damage and alter the game forever, or stick to the RAW...?

KCC

Dec 28, 2020 1:33 am
As the last player through the door, I feel bad altering the game. Let’s stick to RAW.
Dec 28, 2020 1:56 am
Okay... it was still a 100% hit. Any 20 is.

I love that people respect the RAW. As soon as get home I'll give Gilly choice of targets.
Dec 28, 2020 12:42 pm
Just got late to the party. As fun as Nat 1 failures and Nat 20 Crit’s can be, RAW is how we been playing. And as DM, I will follow whatever decision you choose happily. (When I build up the courage to DM a game of my own I hope I’ll have the stones to make the same call lol)
Dec 28, 2020 3:55 pm
Frankly in a game as deadly as Basic d&d I wouldn't want to be hit by an enemy crit, so I won't miss it too much.
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