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Frankly I'm MORE used to poison being save or die in Basic games. Damage is much preferred.
Yah, me too. Going through this module, it looks like a lot of encounters use enemies from the B/X books with identical stats, and pretty close XP values. Basically any wandering monsters are like that. But is seems to have a few "special" monsters that weren't in the B/X books, and their states, special abilities, and XP values are quite a bit different. Their XP values are like 4x what something comparable would be. I was on the fence about whether to play them as is, or change them to a comparable monster in the BX books, but people in forums familiar with running this as a BX campaign advised me to run the monster as it was published, including the XP they give out for beating them.
Had I just subbed in a comparable BX monster for the snake, it would have been a Giant Rattler, and a failed save vs poison for that is death in 1d6 rounds, period. And you'd get about 1/4 the XP for beating the encounter.
Speaking of XP, to answer @KCC69's question:
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So how shall we arrange XP when we introduce the new characters? The players did the heavy lifting, the characters on the other hand... :D
Though I hope we can all be on an even footing!
What I was planning to do is basically anyone with the party when they return to their "base of operations" gets an even cut of loot XP, regardless of how Loot is actually divided out afterwards. But you only get a share of the enemies killed XP if you were alive and fought. So the monster XP you've earned on this quest will be split between Gilly, Eltrezar, Angel, and Elmo, at this point. But if any newcomers head back to town with you while you bring back the loot, they get an even share of the XP for that, even if you don't want to give them any of the physical loot.
Also, you guys are
freaking terrible about finding valuable treasure; I just want to point that out. Although I've been making the assumption that a lot of your attention is being taken by dying and mourning lost PCs, and not actively looking for treasure up to this point. But you guys have been overlooking some serious loot stashes so far. Not sure if you're about to head back to Hommlet with your bearly dead halfling right away or not, but just thought you guys might benefit from a hint on that subject, should you decide to come back later.