Character creation

load previous
Feb 10, 2021 2:03 pm
@Scrol - I've updated the background a bit to fit into the story. :D
Feb 10, 2021 6:31 pm
TheVagrant says:
I got a concept for a Verdendrian brawler, if you allow the alien specie. High physical ability, very inept in social ability which he compensate by high knowledge when he can.

Do you have a preference between a no name/just started his story or a character with a more involved backstory?
Cool choice of race. I approve it. I'm curious to see how he will interact with others.

You can make the backstory as involved as you like. If you want to play him as some kind of fresh sapling that's fine by me.
Esidrix says:
@Scrol - I've updated the background a bit to fit into the story. :D
Excellent. As soon as the space battle concludes we'll be able to introduce your characters
Feb 10, 2021 7:43 pm
If we don’t die...
Feb 11, 2021 12:40 am
"Think they can do it?"

"It'll take a miracle."

"Good Luck!!"
Feb 11, 2021 3:59 am
TheVagrant sent a note to Scrol
Last edited February 11, 2021 3:59 am
Feb 11, 2021 5:52 pm
Scrol sent a note to TheVagrant
Feb 12, 2021 12:33 am
Submitted ChiHiRu the Verdendrian smoker.

I'm gonna need some help for the equipement though. Especially a translating device, a portable sun-equivalent source and a space suit for the race.
Feb 12, 2021 9:59 am
So what roles are right now "free"? I was thinking about using Old Scout template but with more engineer/mechanic knack. More or less service technician of some forgotten planet / space base, doing what he can with what he has to keep it working and save (I imagine it as some kind of space intergalactic lighthouse). Human in his early 50 almost finishing his 15 year assignment to that place and thinking about retirement from that kind of job
Last edited February 12, 2021 10:01 am
Feb 12, 2021 11:24 am
TheVagrant says:
Submitted ChiHiRu the Verdendrian smoker.

I'm gonna need some help for the equipement though. Especially a translating device, a portable sun-equivalent source and a space suit for the race.
We can assume that you have those in addition to your starting equipment.

Translating Device
ChiHiRu has a smartphone-like pocket computer that he can also use to communicate with other species. His communicator has a speech synthesiser and a display for drawing pictures and plans. ChiHiRu needs at least 2 tentacles to use it.

Solar lamp

ChiHiRu has a panel that can shine sun-like light on him in case he has no access to real sunlight. It has a rechargable battery that provides enough power for 7 times 4 hours of sunlight. It also comes with a plug that can connect to most power sources.

Space suit
ChiHiRu has a space suit especially tailored to his needs. It has no propulsion module but connection points for attaching a tether
bdciopp says:
So what roles are right now "free"? I was thinking about using Old Scout template but with more engineer/mechanic knack. More or less service technician of some forgotten planet / space base, doing what he can with what he has to keep it working and save (I imagine it as some kind of space intergalactic lighthouse). Human in his early 50 almost finishing his 15 year assignment to that place and thinking about retirement from that kind of job
Scrol sent a note to bdciopp
We have:

-Pilot
-Thief/con artist
-Combat medic
-Engineer
-Brawler

What we don't have is some kind of scientist or someone with a high mechanical/gunnery skill for manning the ship's weapons.

So you could adjust the old scout to also be an adept gunner or some kind of field scientist/science assistant
Feb 12, 2021 12:52 pm
Mechanic/Science Assistant sounds cool. I assume such "archeological science colony" could live like irl north pole bases where everyone has to share skills and tasks to keep it working hence his mix of skills
Last edited February 12, 2021 12:52 pm
Feb 12, 2021 6:23 pm
I guess as long as we only have one cannon on board the pilot can handle the gunnery station. He has so far.
Feb 12, 2021 6:28 pm
I'm sure I could squeeze a few pips in shield or gunnery to have a dedicated role in ship battle.

I was planning to take a specialisation also one the character get used with this particular ship.

Which one would be most helpful?
Feb 13, 2021 12:20 pm
I like the scientis/ mechanic but I am cool with almost any character. Just wanna play sf rpg
Feb 13, 2021 10:20 pm
TheVagrant says:
I'm sure I could squeeze a few pips in shield or gunnery to have a dedicated role in ship battle.

I was planning to take a specialisation also one the character get used with this particular ship.

Which one would be most helpful?
You could get a "blaster cannon" specialization for the gunnery skill which would help with the cannon the ship currently has.

Or you could get a "grenade" specialization for the throwing skill
bdciopp says:
I like the scientis/ mechanic but I am cool with almost any character. Just wanna play sf rpg
Sure go ahead. Esidrix already made a full mechanic so maybe take some mechanic skills that he hasn't invested in.
E.g.:
armor repair
comp. interface/repair
demolitions
firearms repair
gunnery repair
personal equip. repair
robot interface/repair
vehicle repair
Feb 15, 2021 8:45 am
Scrol says:


Sure go ahead. Esidrix already made a full mechanic so maybe take some mechanic skills that he hasn't invested in.
E.g.:
armor repair
comp. interface/repair
demolitions
firearms repair
gunnery repair
personal equip. repair
robot interface/repair
vehicle repair
Sure :) I can go with that skills

Speaking of witch. I am a little confused with the "skill buying" mechanics. RAW I can see you have 7D - 21 pips for skills but on the templates I can see each character has more (round 30) but they do not have many disadvantages. How does it works?

My idea so far was going to create
- dr Scott Pirx
- Agility : 2D+1, Strength 2D+1, Knowledge 4D (with some science based skills), Mechanical 3D, Perception 3D, Technical 3D+1 (focus on repair skill and maybe some demolition ;) )
- Advantages : Fame(1) - Everyone knows that if you need help with your science project or fixing faulty measuring equipment, dr Pirx will help you.
- Cybernetics: Hand ( Ambidextrous(2) ) - Replacement of left hand that was lost in the accident on archaeological site
- Disadvantages: Age(1) Old - Most of his collogues got PHD already and he feels like he missed his "prime time" to do it. Advantage Flaw (2?) - the cybernetic hand has seen better times. It requires daily adjustments to works properly and from time to time malfunction happen
Last edited February 15, 2021 1:01 pm
Feb 15, 2021 2:02 pm
@bdciopp - Best guess, since I can't see exactly what your looking at - The skill numbers stack onto the ability. So if someone has 2D in Agility and then they spend 2D on Firearms, they would write Firearms 4D. Does that help?
Feb 15, 2021 3:08 pm
Esidrix says:
@bdciopp - Best guess, since I can't see exactly what your looking at - The skill numbers stack onto the ability. So if someone has 2D in Agility and then they spend 2D on Firearms, they would write Firearms 4D. Does that help?
Sure but I was referring to number of skills you can take (referring to templates)

Oh..Wait..Templates are not finished characters... player should select from all the available skill listed there the one they wanted to use. Well CASE CLOSED
Last edited February 15, 2021 3:14 pm
Feb 15, 2021 5:41 pm
Hehe saw your post at work and just wanted to look it up. Seems like it resolved itself ^^

I think we'll be able to introduce your characters this week. I'll post again here as soon as we are ready.
Feb 15, 2021 10:48 pm
Scrol says:
Hehe saw your post at work and just wanted to look it up. Seems like it resolved itself ^^

I think we'll be able to introduce your characters this week. I'll post again here as soon as we are ready.
Yeah.. couldn't wrap my head around it at work but looked into first pages again and there was the example character creation

Btw. Is it possible to swap weapon with another item? I wanted to equip my character with: Trench coat, Hand Scanner and Tool Kit (personal equip. repair as he has to daily adjust his cybernetic hand)
Feb 16, 2021 12:37 am
Would the Verdendrian Ultravision allow him to use UV Sight and Scope? How much would it cost?

I took the blaster cannon specialization for a total of 5d6 for that particular type of cannon. Hope that will help :)
load next

You do not have permission to post in this thread.