Scrol says:
Sure go ahead. Esidrix already made a full mechanic so maybe take some mechanic skills that he hasn't invested in.
E.g.:
armor repair
comp. interface/repair
demolitions
firearms repair
gunnery repair
personal equip. repair
robot interface/repair
vehicle repair
Sure :) I can go with that skills
Speaking of witch. I am a little confused with the "skill buying" mechanics. RAW I can see you have 7D - 21 pips for skills but on the templates I can see each character has more (round 30) but they do not have many disadvantages. How does it works?
My idea so far was going to create
- dr Scott Pirx
- Agility : 2D+1, Strength 2D+1, Knowledge 4D (with some science based skills), Mechanical 3D, Perception 3D, Technical 3D+1 (focus on repair skill and maybe some demolition ;) )
- Advantages : Fame(1) - Everyone knows that if you need help with your science project or fixing faulty measuring equipment, dr Pirx will help you.
- Cybernetics: Hand ( Ambidextrous(2) ) - Replacement of left hand that was lost in the accident on archaeological site
- Disadvantages: Age(1) Old - Most of his collogues got PHD already and he feels like he missed his "prime time" to do it. Advantage Flaw (2?) - the cybernetic hand has seen better times. It requires daily adjustments to works properly and from time to time malfunction happen
Last edited February 15, 2021 1:01 pm