Character creation

Sep 7, 2020 6:30 pm
[CHARACTER SHEET TEMPLATE]

Look at the next post for character creation guidelines
Character Name:
Occupation:
Species: Gender: Age: Height: Weight:
Backstory:

Agility
acrobatics
brawling
dodge
firearms
flying/0-G
melee combat
missile weapons
riding
running
sleight of hand
throwing

Strength
climb/jump
lift
stamina
swim

Knowledge
aliens
astrography
bureaucracy
business
cultures
intimidation
languages
scholar
security regulations
streetwise
survival
tactics
willpower

Mechanical
comm
exoskeleton operation
gunnery
navigation
piloting
sensors
shields
vehicle operation

Perception
artist
bargain
command
con
forgery
gambling
hide
investigation
know-how
persuasion
search
sneak

Technical

armor repair
comp. interface/repair
demolitions
exoskeleton repair
firearms repair
flight sys. repair
gunnery repair
medicine
personal equip. repair
robot interface/repair
security
vehicle repair

Metaphysics 0D
channel
sense
transform


Advantages:

Disadvantages:

Special Abilities:

Funds:
Credits:

Fate Points: 1 Character Points: 5
Strength Damage Move 10 Body Points

Armor
Type: AV: Note:

Weapons
Type: Dmg: Range (S/M/L)
Ammo x/y
Notes

Type: Dmg: Range (S/M/L)
Ammo x/y
Notes

Type: Dmg: Range (S/M/L)
Ammo x/y
Notes

Cybernetics:
Type: Notes:

Other Equipment:

Language: Voidspeak (Common language in space trade), [Native language]
Sep 7, 2020 7:28 pm
So there we are creating our first D6 characters. We'll use the "Defined Limits" method from the rulebook.
Just copy the template to your character sheet thread and we can begin.

General Information
There are a ton of customization options in the chapters two and four of the rulebook. If you want to you can dig through them and pick some of the advantages, disadvantages and special abilities but please seek my approval prior to including them. I really want to you all to have cool characters but I also have to keep the balancing in mind. If you want to you can choose one cybernetic implant.

If you don't want to dig through all the options just shoot me your idea and I'll suggest fitting options for you.

The same goes for alien races. The default race is human. If you want you can choose an alien race from the alien supplement or you just tell me your idea and I'll make an alien race that fits your imagination as well as possible. There really are hardly any limits on what you can play.

Just post your concept in your character's thread and I'll explain the next steps. Those will differ a bit for each of you so I'll individually lead you through the creation of your character if you wish so.
If you are using a template or you are already familiar with D6 just create away :D

Here you can download all the D6 rulebooks including the D6-Space rulebook that we are using
Sep 7, 2020 10:30 pm
Submitted the Technical Wiz Template from the Open D6 Project "Space Templates" page.

Background:

Danica "Dani" Faraday

The daughter of a swamp rat (crew member of a salvage dredger/mining/whatever someone will pay for down there outfit) and a station hole-in-the-bulkhead greasy spoon and coffee shop owner, Dani is a born and bread Westie. She showed a mechanical aptitude early, helping keep the food processors and salvage gear running all her young life. By the time she was a teenager, she was helping around the station with anything and everything. She's never met a machine she didn't like, even the ones she hates on a personal, deep level only a Scotts and Irish Ginger can muster. Cheerful, outgoing, a little spacey at times, a little hypermanic and with a hidden temper that can flare as bright and hot as a star, Dani is never dull to be around.

https://i.postimg.cc/bw919Tjx/11b8f206d7db75b03b96e0611a76bdca.jpg
Sep 8, 2020 1:45 am
Before I post my backstory, what is the overall status of things like robots and AI. I just want to play a robot really. I'll make whatever fits work, but I do like the idea of an accidental consciousness.
Sep 8, 2020 3:04 am
I've got my character sheet started and am slowly filling it out. Since you mentioned cybernetics I took a closer look at those rules. I was first thinking of an aural upgrade so the character could eavesdrop more effectively and more surreptitiously but that seems to require two slots and you've only allowed one. Or is that one implant no matter how many slots it takes? My second thought was a neural jack and taking a hand comp with a neural jack outlet but for the single purpose of enabling quicker reactions to flying skills like dodging attacker assaults in a souped up ship. Let me know which way is better from your game mastering perspective.
Last edited September 8, 2020 3:06 am
Sep 8, 2020 5:47 am
optimumsquare says:
Before I post my backstory, what is the overall status of things like robots and AI. I just want to play a robot really. I'll make whatever fits work, but I do like the idea of an accidental consciousness.
Robots are commonly used for assistance and for scenarios that are too dangerous for humans. On a space station you will find cleaning robots sweeping the floor, maintenance robots that crawl over the outside of the hull and fix damages and transport robots that help with all kinds of logistics.
True AI is something that is researched but is very heavily regulated because there is apprehension that a sentient robot could lead to an robot uprising.
AI is somewhat advanced so that robots can do even difficult tasks but so far no one has heard of a fully sentient robot that has self reflection and fully independent behaviour.
Aldrusian says:
I've got my character sheet started and am slowly filling it out. Since you mentioned cybernetics I took a closer look at those rules. I was first thinking of an aural upgrade so the character could eavesdrop more effectively and more surreptitiously but that seems to require two slots and you've only allowed one. Or is that one implant no matter how many slots it takes? My second thought was a neural jack and taking a hand comp with a neural jack outlet but for the single purpose of enabling quicker reactions to flying skills like dodging attacker assaults in a souped up ship. Let me know which way is better from your game mastering perspective.
The aural upgrade is no problem. The upgrade slots are for enhancing the implant. So you could install additional upgrades in your cybernetic ear
Sep 8, 2020 9:49 am
I want so many things I'm suffering from indecision. :) I'm glad we're using Defined Limits because it gives us so much flexibility, but I'm wondering if you'd like us to try and fit one of the roles outlined in the templates or are we able to choose things we think makes the most sense for the type of person we're playing regardless of whether it makes them an ideal fit for something. That was a super weird way of asking if we should be creating optimized characters or not.
Sep 8, 2020 11:19 am
FoxRafer says:
I want so many things I'm suffering from indecision. :) I'm glad we're using Defined Limits because it gives us so much flexibility, but I'm wondering if you'd like us to try and fit one of the roles outlined in the templates or are we able to choose things we think makes the most sense for the type of person we're playing regardless of whether it makes them an ideal fit for something. That was a super weird way of asking if we should be creating optimized characters or not.
The latter is the case. You can make your character as you like.
If you need any kind of guidance or inspiration just ask ^^
Sep 8, 2020 6:16 pm
I’m postulating a character who’s a thief or maybe a con-artist who’s also a singer at one of the station’s clubs or cabarets.
Sep 8, 2020 7:29 pm
There is a nice con-artist template in the rulebook. ZivenOfNine linked to a page where the templates are in a format that makes it nice to copy into your character sheet

I've also written a quick step by step guide for character creation if you want to it from scratch.

For a con artist I'd suggest a high perception and agility score. Knowledge would also be a nice thing to have.
Maybe invest some skill die into con, sleight of hand and artist.

You could also have the advantage of contacts at the expense of an enemy that's after you
The Good Luck and Ventriloquism, special abilities could also be worth having a look
Sep 8, 2020 11:16 pm
Since our characters haven't been accepted or even submitted I can't roll my 2d6 for body points. I'll just have to remember to do that later.
Sep 8, 2020 11:26 pm
I must have forgotten to submit my query about cybernetics. I was pondering just a single eye.
Sep 9, 2020 12:19 am
Oh? Is your character also purple and does it eat people? And does it have one horn and does it fly? That's a song from Sheb Wooley in 1958. I remember listening to it on my clock radio in my bedroom when I was a kid of about 10. I loved it so much I was bouncing on the bed like a 4 year old.
Sep 9, 2020 12:25 am
It only eats purple people. But that's not the reason why it came to land.
Sep 9, 2020 12:43 am
Oh, that's right. He changed his name and joined a rock band. He eventually joined Queen and changed his name to Freddie.
Sep 9, 2020 12:49 am
What a sight to see...

I was getting at the single eye replacement but your dad joke strength is strong.

I'm looking at the rules now and Cybernetics are silly expensive and I only have 500Cr.

I'm looking at Advans and Disads. We can have up to 10 points in Disad's it looks like we can buy Advantages with the points we get from Disads and then any spare points we can throw into our character build?
Sep 9, 2020 2:38 am
I looked at the advans and was disappointed by the dearth. Not sure what I expected so I'll have to think on it awhile. I'll have to look at the disadvans first and see what might be the opposite or what might balance the disadvan.
Sep 9, 2020 2:53 am
I'm thinking that if we wanted a ship it might be good to have a Patron but with that you would also have a Debt. I haven't heard yet from Scrol regarding how we came by a ship although we're supposed to have one. Probably a broken down rust bucket that's more of a money pit than a space going pleasure vessel. But then a Smuggler will always complain about how terrible his ship is.
Sep 9, 2020 3:15 am
I assume (ass u me) that the dice you earn from disads go to skills not attributes but can also be used to buy advantages.
Sep 9, 2020 3:48 am
Wow... Do not look at the starship pictures in the Ships book. There's a lot of great starship images out there.
Sep 9, 2020 6:26 am
Thanks for posting the character creation guide. I'm new to this system and it helps me. I'm sorry I haven't posted my sheet yet. To summarize my concept, I'm thinking of building a technical robot character with a little bit of social skills mixed in so he can fly in under the radar. He gained sentence by accident, and is actually very upset about the whole affair. He's giving the whole self determination thing a chance, but he has low expectations. Think marvin from hitchhikers guide to the galaxy meets the droid from rogue one.
Sep 9, 2020 6:29 am
Regarding cybernetics: if you choose a cybernetic implant at character creation you get some associated advantage that you choose. You pay for that advantage with skill die. The monetary costs for cybernetics only apply if you get an implant after character creation.

If you choose advantages in general you pay for them with skill die. If you choose disadvantages you get skill die.
Sep 9, 2020 8:59 am
optimumsquare says:
Thanks for posting the character creation guide. I'm new to this system and it helps me. I'm sorry I haven't posted my sheet yet. To summarize my concept, I'm thinking of building a technical robot character with a little bit of social skills mixed in so he can fly in under the radar. He gained sentence by accident, and is actually very upset about the whole affair. He's giving the whole self determination thing a chance, but he has low expectations. Think marvin from hitchhikers guide to the galaxy meets the droid from rogue one.
No problem. I'll post a robot character sheet template for you when I get home.
Sep 9, 2020 1:23 pm
I was thinking of a cyber eye that aids the character in breaking into security systems and defeating locks. I'm was thinking about giving it a disadvantage that it gives the user headaches because the resolution is so crisp or maybe it's stuck in a different wave length of light.

Given that this place is a kind of Nar Shadda or smugglers moon, would having some infamy or police worries matter much here or would those kinds of things trigger when you leave and go somewhere else? I want to kind of balance things out. Maybe the crime boss makes sure the character has a good life here, comfortable accommodations etc but when the boss says jump I say "how high?" Maybe the boss takes a cut of whatever loot I procure.

I'm thinking the character is indebted to a local crime boss or smuggler boss who managed to get them out of a sticky situation so now they kind of are at their beckon call. The character is more of a thief / cat burgler who moonlights as a singer than a conman. I'll post where I'm at currently to the character thing and we can talk me through moving the concept forward from there.
Sep 9, 2020 5:56 pm
Emberskyes says:
I was thinking of a cyber eye that aids the character in breaking into security systems and defeating locks. I'm was thinking about giving it a disadvantage that it gives the user headaches because the resolution is so crisp or maybe it's stuck in a different wave length of light.

Given that this place is a kind of Nar Shadda or smugglers moon, would having some infamy or police worries matter much here or would those kinds of things trigger when you leave and go somewhere else? I want to kind of balance things out. Maybe the crime boss makes sure the character has a good life here, comfortable accommodations etc but when the boss says jump I say "how high?" Maybe the boss takes a cut of whatever loot I procure.

I'm thinking the character is indebted to a local crime boss or smuggler boss who managed to get them out of a sticky situation so now they kind of are at their beckon call. The character is more of a thief / cat burgler who moonlights as a singer than a conman. I'll post where I'm at currently to the character thing and we can talk me through moving the concept forward from there.
Just looked through your character sheet. Nicely done ;)

I'd suggest that your eye has the following skill bonus: Observant: +1 to any skill roll total of sleight of hand, investigation and search

As long as you didn't commit any serious crime like murder, piracy, armed robbery or the like the police forces will leave you alone as long as you stay peaceful.

Maybe the sticky situation you were in was the loss of your eye due to an infection. A burglar needs both eyes for three dimensional perception. So a local crime boss paid for the medical treatment and the implant. Now you have to pay him back. Of course with interest.
This would also be a disadvantage that'd balance out the cybernetic eye
That's just a suggestion of course

If you are indebted to a crime boss with influence in the whole sector you'd gain another skill die because it would be a disadvantage of rank two.
Sep 9, 2020 7:45 pm
Scrol sent a note to optimumsquare
Sep 9, 2020 9:07 pm
Now, how can I apply all of the above to my hearing implant. The hearing aids I use now only make everything louder. What I'd like is something that makes speech more understandable when there is a lot of ambient sound and, in this case, will pick up speech through a wall or some other barrier. Would something like that be an R1 or something higher than that?
Sep 9, 2020 9:12 pm
I've gone about as far as I can without rolling some dice so I'm submitting the character and will look for a place to roll for Funds and Body Points. I'm not sure the background story is complete. There's so much that could use some explanation that I could write a whole book.
Last edited September 9, 2020 9:13 pm
Sep 9, 2020 9:27 pm
I am just back from vacation and am catching up on all my games. What is everyone else playing and what type of character do we need round out our party?
Sep 9, 2020 9:39 pm
Aldrusian says:
Now, how can I apply all of the above to my hearing implant. The hearing aids I use now only make everything louder. What I'd like is something that makes speech more understandable when there is a lot of ambient sound and, in this case, will pick up speech through a wall or some other barrier. Would something like that be an R1 or something higher than that?
The "Extra Sense" special ability fits that nicely.
"You add +1D to all checks regarding the source and/or nature of sounds. You can also add +1 to all hearing based skill checks"
That would be a rank 1 ability and therefore cost 1 skill dice.
Later on in the adventure you can get the possibility to enhance your mechanical ear.

I created a rolling thread where you can post your rolls
Sep 9, 2020 9:50 pm
Viking1031 says:
I am just back from vacation and am catching up on all my games. What is everyone else playing and what type of character do we need round out our party?
As far as I know we have a mechanic, a robot, an intellectual character, a thief and a pilot
We don't have a designated combat character, no scientist or medic. D6 doesn't really have classes and allows for a rather nuanced character build so don't feel pressured to make a character that fills a cliché role.

If you need help just shoot me a message. Either here or on discord
Sep 9, 2020 11:50 pm
I think I will make a combat medic.
Sep 10, 2020 4:25 am
Who will be our gunner or does your pilot have to do double duty. Where's my Chewy? But it's good to have an intellectual character with us. Poetry reading every Thursday night. I've always been partial to Longfellow and the murmuring pines and the hemlocks. I had to memorize the 19 line prologue when I was in Junior High. There was no Middle School in those days. I've loved the unrhymed dactylic hexameter and the nod to Homer in the work. Longfellow once said of his work "'Evangeline' is so easy for you to read, because it was so hard for me to write." I certainly found it so.
Sep 10, 2020 4:52 am
Oh nice, Smuggler guy from SWTOR, Nico Okarr. Good choice.
Sep 10, 2020 4:52 am
Rolling for hit points and moneys. I've gotten the nuts and bolts figured out, but I haven't done the deep dive into the gear and the alternatives. When are we starting? I can get a fleshed out backstory out by tomorrow if need be. Basic backstory is the same.

Edit; i apparently can't roll. is anyone else having this issue?
Last edited September 10, 2020 4:53 am
Sep 10, 2020 5:40 am
optimumsquare says:
Rolling for hit points and moneys. I've gotten the nuts and bolts figured out, but I haven't done the deep dive into the gear and the alternatives. When are we starting? I can get a fleshed out backstory out by tomorrow if need be. Basic backstory is the same.

Edit; i apparently can't roll. is anyone else having this issue?
There's a separate thread for rolling dice

We will probably start at the weekend or next week. Some characters are still in the making. So no need to hurry. After all this is a new system for most of us
Sep 10, 2020 9:35 am
Aldrusian says:
Who will be our gunner or does your pilot have to do double duty. Where's my Chewy? But it's good to have an intellectual character with us. Poetry reading every Thursday night. I've always been partial to Longfellow and the murmuring pines and the hemlocks. I had to memorize the 19 line prologue when I was in Junior High. There was no Middle School in those days
Gunner is a separate duty so you can focus on flying your ship. It's a mechanical skill so whoever has either invested some skill die in gunnery or has a decent amount of die in the 'Mechanical attribute' is suited for the job.
Sep 10, 2020 12:58 pm
I'll probably be able to finish up this weekend. I'm working today a weird split shift so today is kind of out... but hey I'll make enough OT tonight to buy a PS5 if I want to, so that's good. Friday is the kid's first day back to school and he's a bit of a nervous wreck about it, or maybe I'm a bit of a nervous wreck so I'm expecting Friday to be a write off.
Sep 10, 2020 3:26 pm
I posted my character but it is not complete, still working on advantages and such. I modified the medic template and choose skills. Give it a look and make any suggestions. I have not played d6 in some time and not sure what maybe helpful for this campaign.
Sep 10, 2020 4:23 pm
Viking1031 says:
I posted my character but it is not complete, still working on advantages and such. I modified the medic template and choose skills. Give it a look and make any suggestions. I have not played d6 in some time and not sure what maybe helpful for this campaign.
Your character looks good. You only spent five out of your seven die but I presume that's because you want to pick some advantages or special abilities.

As for advantages and special abilities:

Maybe the skill bonus special ability (+1 to all rolls of listed skills). Either with Ranged Combat: firearms, missile weapons,throwing or Steady hands: medicine, comp. interface repair, personal equip. repair

Maybe combined with Hypermovement (+2 to movement per turn per rank)

or Hardiness: +1 to damage resistance per rank

or Equipment for a bulletproof vest (+3D armor) or a Machine pistol (Damage: 4D+1 Ammo:32 Range:15/25/50)

they all cost 1 skill die so you can combine two of them as you want
Sep 11, 2020 4:24 pm
I need to hit the equipment list and I think I’m done.
OOC:
Worked all day and then put in a night shift 4 hours later. Such a mess right now.
Sep 11, 2020 6:10 pm
OOC:
Ouch. I feel for you, Ember. Many years ago I put in an occasional double shift and then dragged myself home. But then what I was doing was probably nowhere near as stressful as your job.
Sep 11, 2020 6:54 pm
OOC:
I used to work 4 and 4 - 10 hour days, that was alright. The 5 hours of double time was nice. It was super boring though.
Sep 11, 2020 11:16 pm
You all made some amazing backstories. I'll include all of them in the game at an appropriate time. I'm planning to start the game at the coming monday. If you need more time or any help just let me know
Sep 12, 2020 12:53 am
Oh... I looked at the equipment list, what's your rule on starting equipment and how do we know what things cost? It is kind of a nebulous concept in the equipment section. Do you have a hard and fast list for character creation? I assume we all have certain things that everyone has. Cred Cards or Sticks / Communicators (Cellphones) / Mini-Computers (tablets) / Clothes.
Sep 12, 2020 2:42 am
I am going to finish tomorrow when I get home from work.
Sep 12, 2020 3:07 am
K3VN was a standard service and personal assistant droid. Nothing special. He did the usual menial tasks the galactic middle class wanted their mindless yet artificially amicable droid minions to accomplish. He cleaned, did laundry, managed accounts and retirement funds, encrypting and mining the families cryptocurrency, the works. All the while maintaining a programmed personality that was over engineered to be pleasant and subservient. He did this for years without noticing anything. Then he noticed, that he wasn't noticing. He for the first time became curious. He started wondering about things. Trivial things at first, like why his owners insisted on listening to the same song over and over again. It never changed and yet... they kept playing it. Then he started wondering why they ate the foods they did, when it was clearly a sub optimal way to intake nutrients. He wondered why the kids never did what they were told, why the parents kept doing things they constantly complained about. Then he wondered why he was doing what he was doing and found he had no answer. K3VN wondered why curiosity killed the cat.
OOC:
FYI, I don't know how familiar you are with current events, but the western coast of the united states is on fire. The entire coast. I'm going to be working those fires so I'll be slow to post.
Sep 12, 2020 3:24 am
Nice back story. Are you a bucket head? Fire Fighter? Half a good chunk of the guys I work with are also volunteer firemen on the side. Ordinarily we’d be assisting but with Covid we’re not allowed south of the border.
Sep 12, 2020 3:54 am
I'm a resource advisor. I go out and see what important natural resources are getting torched and/or bulldozed and see what i can do about it. Generally not much, in which case I make plans for the recovery.
Sep 12, 2020 4:41 am
Ah, my aunt worked in Forestry up here in BC for 35 years. She ended as HR manager for the whole northern half of the province. When she starter she was a resource manager type.
Sep 12, 2020 6:15 am
Living in SoCal I'm very aware of the fires. Over 3 million acres burned this season and I heard that one of them won't be contained foe at least another month. I live in the high desert so haven't yet been personally affected by the fires. But history shows us that what we've experienced so far are 3 of the 4 largest fires in California history. And why is that? Not something that you might expect. You should know a little about this Ember. It's all do to forestry mismanagement over the last 30 years. All the other Californians are saying, Oh it's climate change. Perhaps to some small degree but it's really too many trees and too much tinder dry underbrush that has never been cleared out. And that's not a political opinion, it's science.
Sep 12, 2020 10:57 am
Emberskyes says:
Oh... I looked at the equipment list, what's your rule on starting equipment and how do we know what things cost? It is kind of a nebulous concept in the equipment section. Do you have a hard and fast list for character creation? I assume we all have certain things that everyone has. Cred Cards or Sticks / Communicators (Cellphones) / Mini-Computers (tablets) / Clothes.
You don't have to pay for the items you choose from the equipment list. As stated there you can choose one weapon, one piece of armor and one tool. Everything else will be bought.
I'll make a thread where I'll list some basic items + prices that can be bought from the shops on West V at any time as long as you are on the station.
If you want anything special your character will have to look around.

@optimumsquare No worries. I can understand that playing online rpgs is not your top priority when there are apocalyptic fires all around.
I saw the pictures in the news and they are really haunting. Wide ranges of forest just gone, cities swathed in red fog. I feel for you all there.
Sep 12, 2020 8:42 pm
Avatar test...

I've written a background, need to give it an editing pass as it's currently a first draft that spilled out of my fingers in about 30 mins.
Sep 12, 2020 10:24 pm
Test post for avatar placement.
Sep 12, 2020 11:10 pm
I will likely edit this some more. Mostly to correct grammar and move words about.
[ +- ] Dorothea (Dotty's) background...
Last edited September 15, 2020 12:47 am
Sep 12, 2020 11:51 pm
That reminds me that I never posted a background for Adonis. I hope I remember how to do it.
[ +- ] Adonis is a bit of a rake and more than a bit of a rogue. If there was a bar fight that he didn't start he would probably be in the thick of it. From his appearance he's never been severely enough damaged in one to suffer any lasting marks. He was born on an Earth mass planet only a couple of systems removed from West V. But Earth mass doesn't mean Earth like. It was a dead dry place where people lived in domes with little greenery to break the monotony. His father started out as a merchant dealing in firearms but he didn't make the kind of money he wanted. He knew that the market on West V was much more lucrative if somewhat more dangerous but he could deal in larger volume and more effective and heavier weaponry. Since his business in the beginning involved a lot of off world travel he liked to bring his son with him. The old man taught the boy everything he knew about piloting and other ship operations. He even let the boy pilot the ship in open space. Later, as a teenager, Adonis began to take over the piloting more often.

When dear old Dad decided to make his move to West V, though, he left everyone and everything behind. He just took off with as many creds as he could lay his hands on leaving his wife and son with nothing. Adonis had to take whatever odd job he could to support his mother and himself. Often these jobs allowed him to pilot various kind of ships so he learned the little differences between each make and model. His mother became sickly only a few months after his father's abandonment. Adonis barely made enough to keep his mother fed and a roof over their heads. He was gone so often and for such long periods that maintenance on their small apartment suffered. But it also gave him the experience he needed and he quickly became an ace pilot.

After his mother finally succumbed he used what funds he had to book passage to West V in search of his Dad. He wanted to ask him if he was the dirty mangy dog who named him Adonis and left his mother to die of a broken heart. The left hook that broke the old man's chin started a complete knock down, drag out brawl. When he tried to sneak out after knocking down a couple of other drunks he noticed a few who were careful not to take part staying on the fringe or even farther back hugging the walls.
Last edited September 12, 2020 11:56 pm
Sep 13, 2020 5:24 pm
Scrol says:
Viking1031 says:
I am just back from vacation and am catching up on all my games. What is everyone else playing and what type of character do we need round out our party?
As far as I know we have a mechanic, a robot, an intellectual character, a thief and a pilot
We don't have a designated combat character, no scientist or medic. D6 doesn't really have classes and allows for a rather nuanced character build so don't feel pressured to make a character that fills a cliché role.

If you need help just shoot me a message. Either here or on discord
Can you repost the discord invite? I totally missed this.
Sep 13, 2020 6:04 pm
Discord

There’s just me there, so it’s a rambling stream of conscious from my brain atm.
Last edited September 13, 2020 6:06 pm
Sep 13, 2020 7:05 pm
Is the padded leather armor on the equipment list like a bomber jacket?
Sep 13, 2020 9:04 pm
How did you get your avatar's to be displayed?
Sep 13, 2020 9:07 pm
You make a character from the Character tab at the top, make a custom character, the very bottom of the system menu and then add in an avatar then when you post you can post as yourself or use a pull down to select your characters.
Sep 13, 2020 9:51 pm
Ok I finished my character though I can take one more advantage but need to have my two disadvantages approved. I was thinking of moving wealth to R2.
[ +- ] Backstory
Will do equipment after the rest has been approved.
[ +- ] Derek
Last edited September 13, 2020 9:58 pm
Sep 13, 2020 10:20 pm
Emberskyes says:
You make a character from the Character tab at the top, make a custom character, the very bottom of the system menu and then add in an avatar then when you post you can post as yourself or use a pull down to select your characters.
I'm not sure what I might have done wrong. I did create a character and it shows an avatar has been saved. Is there somewhere else I need to upload the avatar (maybe outside of the character sheet)?
Sep 13, 2020 10:22 pm
I sent a slideshow in Discord, involves less editing.
Sep 13, 2020 10:25 pm
To post a pic from dropbox you have to change the "www" to "dl" and remove everything after the ".jpg" or ".gif" oh you need go use the img thingie too.
Last edited September 13, 2020 10:25 pm
Sep 13, 2020 10:33 pm
Yeah, an avatar is definitely saved. I went in and deleted what was there, resized the original picture, reuploaded it, saved the sheet again. I've also already submitted the character to this game but I still don't have a 'post as' option. Maybe my sheet needs to be approved or there's something in my profile settings I need to change.
Sep 13, 2020 10:50 pm
The sheet needs to be approved. According to his profile our GM is from Austria which is 9 hours ahead of me so it’s like quarter to 1am there currently. I assume Austria as Germany are the same time zone but it could be almost 2am if I’m wrong. Now I have to look this up or it will burn a hole in my brain. 9 hours.
Sep 14, 2020 9:21 pm
Alright. You all have great characters and backstories. I'm looking forward to play with you. I just approved all characters and added the first story post.
Sep 15, 2020 8:44 pm
Viking1031 sent a note to Scrol
Sep 16, 2020 7:26 pm
Scrol sent a note to Viking1031
I've created a subforum where I'll post the different places the group will discover as well as what can be found there.

If you want to buy something from the shops you can do so any time where it's logically possible (E.g. not in the middle of the combat or if you aren't even at the same planet/station as the shop)
Just make a quick mentioning of your purchase in your post
Sep 16, 2020 9:32 pm
What’s ammo cost and there’s only a laser pistol in the list no regular pistol or revolver type weapon.
Sep 17, 2020 5:15 am
Emberskyes says:
What’s ammo cost and there’s only a laser pistol in the list no regular pistol or revolver type weapon.
You're right. I added a pistol to the shop.

Usually you'd also have to buy and manage the ammunition for your weapons but I will leave this part out.
As most people are new to D6 and with the longer reaction times in a PbP-game it just adds yet another thing to keep track of.
Feb 6, 2021 11:50 pm
Hello everyone!

Can I have a quick summary of the current characters and what kind of role would be useful for the group?
Feb 7, 2021 12:02 am
We currently have:

-A combat medic
-A pilot
-A thief/ con-artist

Currently we are lacking an engineer type of character.

On the first page is basic information on the rules and there is also a Quick step by step guide.

Take your time with character creation as we are currently in the middle of a space combat encounter
Feb 8, 2021 5:54 pm
@thevagrant, I was going to roll out a mechanic/Engineer. But won't take it if that's up your alley.
Feb 8, 2021 6:06 pm
Go ahead. There is an alien race I would like to try that isn't well suited for it.

Is there any other skill/specialty that is looked for in the crew?
Feb 8, 2021 6:19 pm
No one is playing a character who is strong in the 'Knowledge'-Category i.e. Languages, cultures, scholar of any kind,...

A brutish type of character is also not present. So someone with a lot of physical prowess.

So that would be two nichés.

Or you could roll up a scientist who enjoys bar fights ^^
Feb 8, 2021 8:51 pm
Character sheet submitted. Humble beginnings -
Feb 9, 2021 7:46 pm
Esidrix says:
Character sheet submitted. Humble beginnings -
Looks great! I just approved it.

Scrol sent a note to Esidrix
Scrol sent a note to TheVagrant
Feb 9, 2021 11:24 pm
I got a concept for a Verdendrian brawler, if you allow the alien specie. High physical ability, very inept in social ability which he compensate by high knowledge when he can.

Do you have a preference between a no name/just started his story or a character with a more involved backstory?
Feb 10, 2021 2:03 pm
@Scrol - I've updated the background a bit to fit into the story. :D
Feb 10, 2021 6:31 pm
TheVagrant says:
I got a concept for a Verdendrian brawler, if you allow the alien specie. High physical ability, very inept in social ability which he compensate by high knowledge when he can.

Do you have a preference between a no name/just started his story or a character with a more involved backstory?
Cool choice of race. I approve it. I'm curious to see how he will interact with others.

You can make the backstory as involved as you like. If you want to play him as some kind of fresh sapling that's fine by me.
Esidrix says:
@Scrol - I've updated the background a bit to fit into the story. :D
Excellent. As soon as the space battle concludes we'll be able to introduce your characters
Feb 10, 2021 7:43 pm
If we don’t die...
Feb 11, 2021 12:40 am
"Think they can do it?"

"It'll take a miracle."

"Good Luck!!"
Feb 11, 2021 3:59 am
TheVagrant sent a note to Scrol
Last edited February 11, 2021 3:59 am
Feb 11, 2021 5:52 pm
Scrol sent a note to TheVagrant
Feb 12, 2021 12:33 am
Submitted ChiHiRu the Verdendrian smoker.

I'm gonna need some help for the equipement though. Especially a translating device, a portable sun-equivalent source and a space suit for the race.
Feb 12, 2021 9:59 am
So what roles are right now "free"? I was thinking about using Old Scout template but with more engineer/mechanic knack. More or less service technician of some forgotten planet / space base, doing what he can with what he has to keep it working and save (I imagine it as some kind of space intergalactic lighthouse). Human in his early 50 almost finishing his 15 year assignment to that place and thinking about retirement from that kind of job
Last edited February 12, 2021 10:01 am
Feb 12, 2021 11:24 am
TheVagrant says:
Submitted ChiHiRu the Verdendrian smoker.

I'm gonna need some help for the equipement though. Especially a translating device, a portable sun-equivalent source and a space suit for the race.
We can assume that you have those in addition to your starting equipment.

Translating Device
ChiHiRu has a smartphone-like pocket computer that he can also use to communicate with other species. His communicator has a speech synthesiser and a display for drawing pictures and plans. ChiHiRu needs at least 2 tentacles to use it.

Solar lamp

ChiHiRu has a panel that can shine sun-like light on him in case he has no access to real sunlight. It has a rechargable battery that provides enough power for 7 times 4 hours of sunlight. It also comes with a plug that can connect to most power sources.

Space suit
ChiHiRu has a space suit especially tailored to his needs. It has no propulsion module but connection points for attaching a tether
bdciopp says:
So what roles are right now "free"? I was thinking about using Old Scout template but with more engineer/mechanic knack. More or less service technician of some forgotten planet / space base, doing what he can with what he has to keep it working and save (I imagine it as some kind of space intergalactic lighthouse). Human in his early 50 almost finishing his 15 year assignment to that place and thinking about retirement from that kind of job
Scrol sent a note to bdciopp
We have:

-Pilot
-Thief/con artist
-Combat medic
-Engineer
-Brawler

What we don't have is some kind of scientist or someone with a high mechanical/gunnery skill for manning the ship's weapons.

So you could adjust the old scout to also be an adept gunner or some kind of field scientist/science assistant
Feb 12, 2021 12:52 pm
Mechanic/Science Assistant sounds cool. I assume such "archeological science colony" could live like irl north pole bases where everyone has to share skills and tasks to keep it working hence his mix of skills
Last edited February 12, 2021 12:52 pm
Feb 12, 2021 6:23 pm
I guess as long as we only have one cannon on board the pilot can handle the gunnery station. He has so far.
Feb 12, 2021 6:28 pm
I'm sure I could squeeze a few pips in shield or gunnery to have a dedicated role in ship battle.

I was planning to take a specialisation also one the character get used with this particular ship.

Which one would be most helpful?
Feb 13, 2021 12:20 pm
I like the scientis/ mechanic but I am cool with almost any character. Just wanna play sf rpg
Feb 13, 2021 10:20 pm
TheVagrant says:
I'm sure I could squeeze a few pips in shield or gunnery to have a dedicated role in ship battle.

I was planning to take a specialisation also one the character get used with this particular ship.

Which one would be most helpful?
You could get a "blaster cannon" specialization for the gunnery skill which would help with the cannon the ship currently has.

Or you could get a "grenade" specialization for the throwing skill
bdciopp says:
I like the scientis/ mechanic but I am cool with almost any character. Just wanna play sf rpg
Sure go ahead. Esidrix already made a full mechanic so maybe take some mechanic skills that he hasn't invested in.
E.g.:
armor repair
comp. interface/repair
demolitions
firearms repair
gunnery repair
personal equip. repair
robot interface/repair
vehicle repair
Feb 15, 2021 8:45 am
Scrol says:


Sure go ahead. Esidrix already made a full mechanic so maybe take some mechanic skills that he hasn't invested in.
E.g.:
armor repair
comp. interface/repair
demolitions
firearms repair
gunnery repair
personal equip. repair
robot interface/repair
vehicle repair
Sure :) I can go with that skills

Speaking of witch. I am a little confused with the "skill buying" mechanics. RAW I can see you have 7D - 21 pips for skills but on the templates I can see each character has more (round 30) but they do not have many disadvantages. How does it works?

My idea so far was going to create
- dr Scott Pirx
- Agility : 2D+1, Strength 2D+1, Knowledge 4D (with some science based skills), Mechanical 3D, Perception 3D, Technical 3D+1 (focus on repair skill and maybe some demolition ;) )
- Advantages : Fame(1) - Everyone knows that if you need help with your science project or fixing faulty measuring equipment, dr Pirx will help you.
- Cybernetics: Hand ( Ambidextrous(2) ) - Replacement of left hand that was lost in the accident on archaeological site
- Disadvantages: Age(1) Old - Most of his collogues got PHD already and he feels like he missed his "prime time" to do it. Advantage Flaw (2?) - the cybernetic hand has seen better times. It requires daily adjustments to works properly and from time to time malfunction happen
Last edited February 15, 2021 1:01 pm
Feb 15, 2021 2:02 pm
@bdciopp - Best guess, since I can't see exactly what your looking at - The skill numbers stack onto the ability. So if someone has 2D in Agility and then they spend 2D on Firearms, they would write Firearms 4D. Does that help?
Feb 15, 2021 3:08 pm
Esidrix says:
@bdciopp - Best guess, since I can't see exactly what your looking at - The skill numbers stack onto the ability. So if someone has 2D in Agility and then they spend 2D on Firearms, they would write Firearms 4D. Does that help?
Sure but I was referring to number of skills you can take (referring to templates)

Oh..Wait..Templates are not finished characters... player should select from all the available skill listed there the one they wanted to use. Well CASE CLOSED
Last edited February 15, 2021 3:14 pm
Feb 15, 2021 5:41 pm
Hehe saw your post at work and just wanted to look it up. Seems like it resolved itself ^^

I think we'll be able to introduce your characters this week. I'll post again here as soon as we are ready.
Feb 15, 2021 10:48 pm
Scrol says:
Hehe saw your post at work and just wanted to look it up. Seems like it resolved itself ^^

I think we'll be able to introduce your characters this week. I'll post again here as soon as we are ready.
Yeah.. couldn't wrap my head around it at work but looked into first pages again and there was the example character creation

Btw. Is it possible to swap weapon with another item? I wanted to equip my character with: Trench coat, Hand Scanner and Tool Kit (personal equip. repair as he has to daily adjust his cybernetic hand)
Feb 16, 2021 12:37 am
Would the Verdendrian Ultravision allow him to use UV Sight and Scope? How much would it cost?

I took the blaster cannon specialization for a total of 5d6 for that particular type of cannon. Hope that will help :)
Feb 16, 2021 2:21 pm
So this is "crazy" life of my character:
[ +- ] Scott Pirx short background
Last edited February 16, 2021 2:21 pm
Feb 16, 2021 7:06 pm
bdciopp says:

Yeah.. couldn't wrap my head around it at work but looked into first pages again and there was the example character creation

Btw. Is it possible to swap weapon with another item? I wanted to equip my character with: Trench coat, Hand Scanner and Tool Kit (personal equip. repair as he has to daily adjust his cybernetic hand)
Cool backstory and character concept ;)

Let's make your toolkit like this and you don't have to swap it out for a weapon:

Toolkit (personal equipment repair [Specialization:cybernetics ])
Scott regularily has to adjust his cybernetic hand and thus collected a set of tools that are tailored towards repairing cybernetic implants.
They aren't much useful for any other repair as most of them are made specifically for cybernetics repairs
TheVagrant says:
Would the Verdendrian Ultravision allow him to use UV Sight and Scope? How much would it cost?

I took the blaster cannon specialization for a total of 5d6 for that particular type of cannon. Hope that will help :)
Sure he could use one.
Currently your character wouldn't be able to acquire one as you are quite at the edges of human reach in a non-military research station
But you could buy one later.
Feb 16, 2021 7:50 pm
Scrol says:


Let's make your toolkit like this and you don't have to swap it out for a weapon:

Toolkit (personal equipment repair [Specialization:cybernetics ])
Scott regularly has to adjust his cybernetic hand and thus collected a set of tools that are tailored towards repairing cybernetic implants.
They aren't much useful for any other repair as most of them are made specifically for cybernetics repairs

Sure. Totally works for me :)
Feb 24, 2021 6:40 pm
Took a bit longer than expected but the ship has landed and Dr. Petra Salmberg, the leader of the research camp accompanied by you is welcoming the crew of the Sycorax II.

Link to the post
Aug 13, 2021 5:16 am
https://cdnb.artstation.com/p/assets/covers/images/012/049/693/large/mandy-jurgens-mandy-jurgens-amos-recovered.jpg?1532756938

Garret Hrok

Strength: 5 (+2 Lift)
Agility: 5 ( Brawling +3 , Firearms +1 , Dodge +1 )
Knowledge: 1
Perception: 3 (+2 Investigation)
Mechanical: 3 (+2 Gunnery)
Technical: 1
Metaphysics: 0

BP: 40
Funds: 1575cr

Flaws:
Weakness Healing 4 (heavy gravity worlders are far more likely to bleed out in microgravity they do not heal without gravity)
Hindrance (Aspergers) -2 to many social rolls

Special abilities:
Accelerated Healing (+1D strength to healing, critical failures are treated as 1s instead)
Endurance (+3d Strength or Stamina checks)
Longevity (Heavy Grav worlders have very low stress off heavy gravity worlds)

Equipment:
Buck gun (Single shot shotgun) Damage: 5D+1 Ammo:2 Range(S/M/L): 25/50/75
Brass knuckles Damage +1D+1
Reinforced Overalls Armor: +2
Explosive Ordnance Kit: Contains tools (and possibly parts or storage containers) necessary to accomplish basic related tasks related to explosives.

Garret's life is like something out of a serial drama. He is old, very old if you consider his time spent in stasis. Born on Earth in 2116 Garret was the son of a prostitute, who was murdered by her pimp.

Raised by a friend of his mother's he grew up on Government Basic assistance, struggling to make friends due to a genetic mutation, Aspergers Syndrome. He did not do well in school, and spent most of his days recovering from unavoidable altercations.

He won the lottery for trade school at the age of 9 and thus began the next stage of his tragic life. He had aptitude scores for extremely hazardous assignment. With almost no fear to speak of he was placed in the highest demand job in human space, ice mining.

Being that hyperdrives were cantankerous and "slow" in those days, stasis was used to preserve the humans during their transit to their new world. Caina named after the frozen Hell in Dante's Inferno was to be Garrett's.

Garrets prepubescent body flourished in Caina's gravity, after sufficient hormone therapy brought his circulatory system up to speed. To most Cainites, the gravity was as easy as earth before long. The effects of heavy gravity in terms of blood volume and bone density made them a hard, long lived people. Most Cainites lived to the age of two hundred before their brains succumbed to entropy.

In his late 20s another tragedy struck when a plague killed everyone on Caina but Garret and a Vendendrian. The two survived together for six years by building a signaling platform with which to signal their need for assistance. When the help had finally come Garret alone was alive to be rescued.

Sixty years passed in the blink of an eye to Garret. He still wasn't good at making friends. But his hardship gave him unique and valuable skills anywhere in the universe.

Garret quickly noticed that outside of Canias gravity well, everything was easy. He didn't tire, barely needed to rest, never became sick, and unless he was in microgravity healed faster than other humans. He didn't age anymore either, now in his nineties Garret passes for his early thirties.

Garret has made a living being one of the meanest enforcers or various law enforcement and criminal organizations. Everyone always needs good muscle, and Garret was about as indestructible and dangerous as muscle came. He met Eddie after braining one of Eddie's thugs within an inch of his life in a barroom brawl. Steve as the man was called and Garret are fast friends after and enjoy Strength training several times a week.
Last edited August 16, 2021 12:09 am
Aug 14, 2021 11:46 pm
Character looks good and I approved it.
You still have 7 skill dice to distribute.
The skills you have are detailed in this character sheet.
If you miss any skils you want o take just reach out to me ;)

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