Part 1: The Road to Hommlet

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Sep 20, 2020 10:08 pm
Angel moves cautiously back up the road on the far side from the creek. This time he has his short bow out with an arrow on the string. Once he comes near the gnolls he will move into the trees and look for a spot to fire from cover.
Sep 20, 2020 11:42 pm
Selvam readies himself for a fast run as he can to charge them when others are in place.
Sep 22, 2020 3:10 pm
Wordlessly, Sister Alice falls in with the front line of the attack, hammer at the ready.
Sep 22, 2020 7:22 pm
Jonas figures now would be as good a time as any other to use his arcane talent. He readies to put the throng of hyena men to sleep, being sure to stay close to the elf and halfling members of the party.
Sep 22, 2020 7:56 pm
OOC:
I'm just finishing up a battlemap for this combat. Should be ready and posted this evening. The map itself is quite large, as the gnolls are a good 200ft from your party still (I know I said about 300ft/100meters, but the map was just ridiculously big as a 50x50 square grid), so well say you manage to close the distance of 100ft before things start getting tactical. As the distance closes even more between the party and their targets I'll start zooming the map tighter and tighter on the action.
Sep 23, 2020 3:24 am
The overhead look of the situation is as follows:
https://i.imgur.com/QWTN20H.png

The Gnolls are at about W5, and you are all at about HH46. The exact coordinates aren't too important yet as you're still a ways back. Am I understanding correctly that Angel wished to try sneaking into the trees while the others charge straight up the middle?
Sep 23, 2020 4:15 am
Sounds like the plan as there isn't much for cover. While moving Selvam will take out his bow. Selvam wants to get within 70' and then shoot his bow.
Sep 23, 2020 9:03 am
OOC:
i think we should all move to the tree line, head west from our position to the left corner (A47) and then head north to the trees, that will give us cover in our approach. Then those of us who are melee can move forward from there while Selvam covers us with his bow
Sep 23, 2020 1:53 pm
Sure if you think we can get closer that way. Sounds like the plan.
Sep 23, 2020 7:29 pm
OOC:
I see a meandering red line and a much wider pale blue path right next to it. I assume one is the road and the other is the creek but I'm not sure which is which. I would assume that the road is wider than the creek from the descriptions that I read but I would prefer to be sure.
Sep 24, 2020 3:48 am
OOC:
@Aldrusian: Yes, your are correct. The wider, gray-colored one is road. The thin red strip that follows it is a small stream. The deer lay in the stream at the top of the map, along with the three gnolls.

@everyone: If your plan is to move west to A47ish and then north to the copse of trees to get some cover, most classes can't sneak over there (I think only Angel can using Move Silently), but everyone has a chance of slipping over unnoticed as there are a singifigant number of boulders occupying the open area between your party and theirs, and because the gnolls are really preoccupied with their kill. They will have to make a roll to see if they notice you sneaking by. Even if the gnolls do look up, Angel can try and make a Move Silently roll to see if at least he remains unnoticed from the others.
Sep 25, 2020 12:18 am
Angel waves the rest of the team over to the wagon. "How's this for a plan. You guys sneak up the right side of the road among the boulders while I sneak across the creek and over and through the trees. When they notice you and either side begin to attack I can pick them off with my bow. They're probably too tough for one arrow to bring them down but it will weaken them to make it easier for you. I'll only use one arrow each as long as I don't miss." You can almost see the crack of a smile on his lips.
Sep 25, 2020 7:48 am
"Alrigh’ tha’ sounds like good plan. If Selvam heads to the trees and shoots from there, they be in a sorta crossfire as we come up tha middle. I like it, let’s move off"
Sep 25, 2020 3:37 pm
Good plan, this lot shouldn't be much trouble anyway.

Alice checks the straps on her armor and makes ready to move.
Sep 25, 2020 4:16 pm
Don't know how fast everyone moves but dear Selvam in his plate armor moves at 6". He has only a longbow in his hands with an arrow knocked as he rushes forward. He probably isn't the quietist thing, but lucky they are far away still. He wishes to get in short range of 70' if possible. If not well he can fire at longer ranges up to 210'.

He speaks Gnoll and is not a fan of them.
Last edited September 25, 2020 4:18 pm
Sep 25, 2020 8:12 pm
OOC:
An excellent point brought up by GeneCortess is movement rate across this field. I really hate tracking encumbrance for every little thing, but it does have a major impact on how quickly a PC can move in B/X D&D. For these reasons I'm tracking encumbrance using the "Encumbrance by Weight Carried" option, rather than "Encumbrance by Armor" option. The "Encumbrance by Weight Carried" option takes into account any weight in coins carried as armor, shields, weapons, and treasure, and also assumes a generic weight of your other adventuring gear as 80 coins. I don't expect you to to have to keep track of your encumbrance, because that's a lame job for a Player, but I am tracking it on a spreadsheet I keep for quickreffing your PCs, and I'll keep you informed when you're nearing another level of encumbrance.

Basically Encumbrance affects Movement Rate as follows:
Up to 400 coins: 120'
401-600 coins: 90'
601-800 coins: 60'
801-1600 coins: 30'
1600+ coins: PC is too encumbered to move.

Current Encumbrance is as follows:
Angel - 360gp
Selvam - 780
Jonas - 770
Coulson - 710
Alice - 710

Basically, everyone in this party except Angel is laden down with heavy plate mail and currently has a base move rate of 60' In combat your Base Movement Rate is divided by 3 to determine how many feet you may move on your turn before or after taking an action, meaning that most PCs here will only be able to move 20' (4 squares on this battlemap) on any turn in addition to attacking, unless they use their action to sprint, in which case it doubles to 40'. Angel will be able to move 40' (8 squares) per turn during combat because his low encumbrance means he still has a Base Movement Rate of 120'.

So while Angel tries creeping to the trees at 120' per turn, the other PCs, all clad in plate mail can either charge at a dead run along the road doubling their combat Movement to 40' per turn until they clash with the Gnolls, or they can try and move along the boulders to the right of the road at a more cautious pace of 20' per turn, moving slower, but making themselves less likely to be spotted by the gnolls as they approach.
Sep 25, 2020 8:39 pm
OOC:
I had suggested that Angel move through the trees by himself because he's a lot quieter than everyone else. He can wait in the trees for the others to move offroad through the boulders. No sense in having the Gnolls see everyone too early. And having others in the trees making noise would definitely spoil the surprise.
Sep 26, 2020 12:18 am
Selvam will move cautiously among the boulders to get closer. 20' at a time.
Sep 26, 2020 8:23 am
OOC:
10 turns of movement with less chance to be seen vs 5 turns of loud movement? Can our characters see what the Gnolls are armed with?
Sep 26, 2020 5:49 pm
OOC:
@Aldrusian: Yes that's the way I'm understanding it as well. I'm going to make some rolls for the Gnolls to determine if and when they happen to spot the approaching PCs, but I will still have Angel make a Move Silently roll as a thief. The other PCs are subject to notice based on if the Gnolls are distracted or not, but the Thief class get to make a Move Silently roll, then if the gnolls are distracted, it won't matter, but if the gnolls do happen to look around, Angel still has a slim chance of remaining undetected if he passes his Level 1 Move Silently roll.

@TheFoxofFinch: From this vantage point of about 200ft, each gnoll seems to be armed with a spear. One of them is using a knife to hack off hunks of meat as well, so I suppose it would count as a dagger, but the other two are tearing at the carcass with hands and teeth.
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