Episode 1: Escape from Monster Island

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Sep 24, 2020 6:25 pm
OOC:
Drawing card

Deck Draws

Panghol
Jack of Diamonds
Sep 24, 2020 6:35 pm
OOC:
I have Calculating, does it apply to the card I draw, or to the one we all share? (It will make it less useful if we always use the highest card...)
Straj watches the ship for a few moments, making sure it remains steady, then chirps and dives deeper. With the weapon platforms behind him likely already aiming towards Panghol, the squid thinks that he can bolt under the ships and pass by unharmed in the chaos - yet he hesitates. His companions on the shoreline don't have the same advantage of being underwater creatures; and under fire...
OOC:
Can I use my Research skill to see if I can disable the platforms without harming any humans?
Last edited September 24, 2020 6:40 pm

Deck Draws

Initiative
5 of Spades
Sep 24, 2020 7:10 pm
FlyingSucculent says:
OOC:
I have Calculating, does it apply to the card I draw, or to the one we all share? (It will make it less useful if we always use the highest card...)

Can I use my Research skill to see if I can disable the platforms without harming any humans?
OOC:
Calculating will apply to the one card you draw. And yes, go ahead and make a Research roll.


Players have the initiative. Your characters will act in whatever order you happen to post. However, once you've posted your action, please wait until everyone else has acted before you post again.
Sep 24, 2020 7:16 pm
Taclydus

You've lowered your altitude in order to better view events on the water, and your flying in fast circles overhead. You can see that Straj has approached the closest warship in the blockade, which is shining lights at him. The ship has begun turning to face the island but is being buffeted by waves originating from the shoreline. Panghol and Omukade are standing at the shore, while Boiuna is still in the caldera, peeking out beyond the summit. You can see movement happening on the closest weapon platform; it seems to be focusing its weaponry on the island. Meanwhile, there is also activity with the other warships. Each vessel in the blockade is miles apart, but you see the nearest ships to the left and right are beginning to react.
Sep 24, 2020 8:10 pm
OOC:
The last post was just flavor to avoid posting only OOC comments. I can avoid doing that if you'd prefer me to. :)

I'll do two actions, with Calculating cancelling the multi-action penalty on the first one. For the second action, I'd like to look around to survey the situation (basically, to see what Taclydus sees, however limited it will be without advantage of height).
Deciding to at least attempt to minimalize the damage done to both sides, Straj dives deeper, swimming towards the weapon platforms. His gaze pierces the darkness of the ocean looking for any vulnerabilities in the structure, trying to figure out how he can impede weapon's aiming or even disable them altogether. The squid doesn't wish to harm humans, but neither he feels happy about them shooting at other kaiju, especially ones that are more or less friendly towards him.

He hovers in the water near one of the platforms, tentacles swirling and interweaving in agitation, before reaching for the foundation to probe the pylons. His limbs wrap around the metal, poking here and there, while his eyes turn to the surface as Straj tries to keep his attention on what is happening above him, ready to propel himself further into ocean or to assist either side should they be harmed.
OOC:
Edit: ...at least I can see far away, apparently.
Last edited September 24, 2020 8:11 pm

Rolls

Research - (1d8, RA)

(2) = 2

Wild - (1d6, RA)

(2) = 2

Notice - (1d10-2, RA)

(1) - 2 = -1

Wild - (1d6-2, RA)

(664) - 2 = 14

Sep 24, 2020 9:27 pm
OOC:
Periodically, I will be posting "cut scenes" related to your activities in the game. These scenes will showcase what the humans are up to, or how they are reacting to your kaiju's actions.
The bridge of the HMS Dauntless was a flurry of activity. Midshipmen and other personnel scrambled to man sensor systems and communications, while white-shirted lieutenants hastily coordinated engineering, gunnery, and various other departments over interphones. The Daring-Class Type 45 destroyer was in the process of making a sharp starboard turn on a northward heading to Monster Island, but sudden water turbulence was forcing the helmsman to focus on steadying the vessel. A ship-wide siren was blaring to alert crewmembers to take battle stations. What had previously been a quiet night was now anything but.

Captain Ross stood at the fore of the bridge, staring out through the main window and into the darkness. Sea water sprayed against the glass, and the constant rocking made it difficult to maintain balance. The older gentleman stroked his steel gray beard with stoic, measured movements, giving the simultaneous impression that he was deep in thought but also listening to every single thing occurring on his bridge. Next to him, Commander Chapman was barking orders at one of the blue-shirts manning the comms. The young woman was demanding urgent and immediate support from KTF Command, while also instructing another officer to hail the closest ships in the blockade for assistance. Nearby, Dr. Lessing nervously glanced around the room; he gripped a wall-mounted handhold to keep himself from falling over. The German kaijuologist had yet to develop his sea legs.

As senior naval officers, both Ross and Chapman wore perfectly pleated white shirts and pants, and their shoulders sported black epaulettes with yellow stitching denoting rank insignia. Chapman, the XO, approached the captain. She seemed entirely unfased by the ship's violent rocking motions.

"The USS Ticonderoga and the INS Kolkata are hoisting anchor and currently en route. ETA is six minutes. Satellites have sighted Panghol and Omukade on the western coast of the Sanctuary, and SATCOM believes an outbreak may be imminent. You think Panghol is having a go at us, sir?"

Ross adjusted his cap and shrugged. "It's unclear if he's attacking or playing. What is Straj's current position? I don't care for him being so close to us."

"He was holding at about 300 meters off our starboard side, and then suddenly submerged. Sonar shows him making his way back toward the island," replied the XO.

Dr. Lessing spoke up, raising his voice above the commotion of the bridge. The scientist was out of his white frock and dressed in civilian clothing. He spoke in English, accented but impeccable. "As I've said before, you don't need to be concerned about Straj. He has no history of aggression. If anything, I think he was trying to warn us."

Chapman glowered. "...or distract us while the others try to escape."

Dr. Lessing shook his head, emphatically. "I have personally interacted with Straj several times. He is highly intelligent. I don't believe he is a threat to us."

Ross furrowed his brow and turned to look at the good doctor. "Can they do that? Can the mega-organisms work together?"

The scientist nodded. "Pack oriented behavior has been observed in the kaiju before."

"God help us..." exclaimed Ross, softly. "And what about Taclydus?" The question was directed at his XO.

"He flew to an estimated altitude of nearly 3,000 meters. He's now descended and seems to be maintaining a holding pattern above the island."

The captain chuckled. "Outside the range of our Mark 3 Bloodhounds... clever bird. And what of the caldera?"

"All's quiet with Daitatsu." Chapman's voice had more than a little relief in it.

"Well at least there's that," said Ross.

Suddenly, one of the communications officers bolted from his chair. His hand was pressing a UHF headset to his ear, listening to the comms as he spoke. The commotion on the bridge quieted as everyone turned their attention to the ensign. He gulped and looked at the senior officers. "Sir... SATCOM reports more activity, which has been confirmed by weapon platforms 23 and 24. Nachtmacher and Senshuseki are fleeing the Sanctuary. The Yanks and the Chinese are about to engage them two kilometers off the north coast..."

The bridge went silent with shock; a silence broken by the occasional panicked murmur. Someone could be heard fearfully muttering "Dear God" aloud. Chapman's eyes widened and she looked at the captain. "That many? Have that many kaiju ever attempted to escape at one time?"

Ross took a few precious seconds to steel himself against whatever his inner doubts were telling him, and then addressed his bridge crew. "Enough of that rubbish! You are all officers of the Royal Navy, and I expect you to act like it! We've all trained for this. You know what to do... so do it." Looking at the young ensign on his feet, "Radio Director Tanaka. Tell him that we have a Level 3 Breakout Event in progress, and the flotilla is about to engage multiple mega-organisms. The animals are escaping the zoo." The captain shifted his attention to his XO. "Do we know if any kaiju wranglers are available?"

Chapman shook her head. "I was already on comms with the KTF. Strike Force Europe is shorthanded after Daimyo Dynamo and Tetsujin Epsilon were damaged in the attack on Munich. The giant mecha are on high alert in case of another Protostomion assault. Strike Force Africa is confronting Protostomions off the coast of Johannesburg, but they might be able to spare a few units. Still, they are three hours away at minimum."

The Captain shook his head. "We need a lot more than a few units to contain this. We need several squadrons." Ross looked to Dr. Lessing. "Give me our dossiers on Panghol, Omukade, Taclydus, Straj, and all the others." The kaijuologist nodded and rushed from the bridge.

The British Naval officer turned to address his crew again. "Portugal is less than 1,600 kilometers away. Under no circumstances are any of the residents of the Sanctuary permitted to reach the mainland. For Queen and country..."
Sep 25, 2020 1:04 pm
Panghol sees the waves his mighty arms caused having little consequence on the humans' metal fishes. He observes the flurry of activity on the platforms. He remembers the sting from their weapons. They are different from the metal fishes. They stand, just like him.
With a look in the sky at the circling Taclydus, he submerges his whole body, holding his breath. He advances with the cover that he thinks the sea affords him, and positions himself in line with the legs of the platform in front.
He knows there is solid ground under the sea, and where there is ground, he can shake it.

He focuses his energy on the seabed, sending a mighty telluric blast in the direction of the platform pillars that anchor it to the ground.
OOC:
Would like to approach underwater as close as he can to the platform base, and try a Ranged attack using this Racial Ability:

-Ranged Attack- 12/24/48 - 4d10 damage - RoF 1 - AP 24 - Medium Blast Template [2] fires an invisible energy blast at the ground under target causing a localised earthquake [use Shooting] - Cone [1] can switch to cone template - Stomps, shockwave, Telluric attack, target may evade [use Athletics]

I'll leave rolls, apply distance modifiers as needed

Rolls

Wild die - (1d6, RA)

(3) = 3

Shooting - (1d10, RA)

(6) = 6

damage in case he can hit (AP 24) - (4d10, RA)

(108) + (7) + (9) + (109) = 53

Sep 25, 2020 3:48 pm
Taclydus seeing the situation below decides to act. Daitatsu gathered them together for a reason and he knows whatever they must do all of them are needed.

Diving down, Taclydus bombs down toward the warship that is closest to Straj. Screeching loadly he knows he may only get one shot at this.
OOC:
I am a little unsure of my range/pace dynamic here but if I can get directly on top of the ship and attack a weapons battery with a Bite I will do that. If not, a dive bomb ranged attack with the racial ability as I continue to close in. I will save rolls for clarification

Being so fast but also being very high up is a blessing and a curse haha
Sep 25, 2020 10:49 pm
Straj

Underwater lights activate once you approach the platform while submerged. You know that the humans can't use their exploding swimmers on you at this range without also damaging the platform itself. The water isn't very deep: only about 400 ft. (121.92 m). Your tentacles explore the foundations, which are fixed to the sea floor with concrete, but it seems as though each strut goes quite far into the earth. Around you is a maze of pipes and steel girders. Looking at the structure quickly (and having probably studied it in the past), you don't see any way to immediately disable the platform, short of attacking it. You could begin attacking the legs of the platform, though that will require some time and won't prevent the weapons battery on top from firing.

Alternately, you could climb the platform and try to disable or distract the weapons directly; the hope being that you're too close for them to fire.

Being underwater, you are aware of what's happening around you, though that awareness has less to do with your eyes and more to do with underwater vibrations. You feel the powerful engines of the two nearest warships starting up, changing their heading to converge at this location and assist their sister ship. Your tentacles can feel the vibrations of the platform as its weapons batteries power up and start to acquire targets - probably Panghol and Omukade. Taclydus might also be at risk, depending on how low he is flying.
Sep 25, 2020 11:55 pm
Panghol
OOC:
The weapons platform is about a mile (1.6 km) from shore. Swimming speed is 3" per turn, which, at kaiju scale, means you can move 60 yards/meters through the water per turn. It'll take you a little bit of time to get close to the platform.

The platform is beyond the long range of your attack, but it is within extreme range. Since the platform is a stationary target, it doesn't get to Evade. You'd need to get a 4 or higher, but at -8 to hit, it'll be a miss.
You rush into the ocean to take advantage of the water as quickly as possible. You lower your profile into the sea and make a beeline toward the platform, sending one of your telluric earthquake-generating blasts at its feet. Unfortunately, the distance, as well as the intervening ocean, cause the attack to miss its target. You can feel the seabed shake somewhere beneath the waves, but not near the platform's pylons.
OOC:
For players new to Savage Worlds, ranged attacks have four possible range increments: short, medium, long, and extreme. Extreme range is equal to long range x 4.

Remember that kaiju scale applies to all kaiju attacks, so multiply ranges by 20 if you want to know the distance in yards/meters. For most of you with ranged attacks, your range increments are 12/24/48/192". That's 240/480/960/3,840 in yards/meters.

Range modifiers to strike are 0 for short, -2 for medium, -4 for long, and -8 for extreme.
Sep 26, 2020 12:17 am
OOC:
@Taclydus

I'm assuming you are at least several thousand feet in the sky; high enough that you are in the extreme range for most of the warship's guns. You won't be able to reach the warship in a turn to bite it, but you can certainly close the distance and use a ranged attack. If you move your full flight Pace (48"), you'll be able to get close enough that the ship is in short range for your attack (so no penalties to hit). However, you'll also be within short range of the ship's weapons.

You can take your Action for the turn at any point during your movement. So you could also fly into medium range for ranged attack, make the attack, and then fly back up.

But for the sake of fun, I'm not going to be very fussy about Ranges and Pace values. As long as an attack range is roughly close enough, or Pace is roughly fast enough, then I'm assuming you can reach the target (or it can reach you).
Sep 26, 2020 1:17 am
OOC:
May I ask in advance? I can reach Dauntless with movement action next turn, right? Is it theoretically possible for me to drag the warship towards the platforms (or somewhere else), and what action would that be? (I'm not sure if grappling rules apply to ships...)
Last edited September 26, 2020 1:23 am
Sep 26, 2020 4:04 am
FlyingSucculent says:
OOC:
May I ask in advance? I can reach Dauntless with movement action next turn, right? Is it theoretically possible for me to drag the warship towards the platforms (or somewhere else), and what action would that be? (I'm not sure if grappling rules apply to ships...)
OOC:
Yes, you can get to the warship during your turn. Because of your size and tentacles, you can attempt to grapple with the ship. It’s an Athletics roll at +2. The ship can’t oppose your grapple, so as long as you get a 4 or higher, you succeed.

The HMS Dauntless is a Size 18 vehicle. Normally you can’t grapple with anything more than two Size levels bigger than you, but because you have tentacles with a Reach, you can make it happen.

Once you’ve successfully grappled with the ship, you can make an opposed Strength check to try and pull it where you want.
Sep 26, 2020 5:12 am
OOC:
This will be two separate actions, right? So I'm unlikely to do it on one turn with the penalty... Hmm.

I also wanted to ask, tentacle actions - do I have three for each round, or three for the whole battle? I wasn't sure about the wording; maybe I missed it.

PS: maybe we can have an OOC thread for questions?.. XD
Last edited September 26, 2020 5:15 am
Sep 28, 2020 4:06 pm
Swooping down Taclydus prepares a sonic blast at the warship taking his shot at the ship in order to cause as much damage as he can.
OOC:
I am going to do a Medium Range attack and then swoop back up to Long Range left that description alone until I know the results will edit when I know if I hit

I am actually unsure now if my ranged attack should be athletics due to it being a breathe-like attack? either way it is 1d10 but my intention was shooting on creation
edit: big old miss lol
Last edited September 28, 2020 4:07 pm

Rolls

Shooting - (1d10)

(1) = 1

Wild Card - (1d6)

(3) = 3

Damage if Needed - (4d10)

(88410) = 30

Sep 30, 2020 10:06 pm
FlyingSucculent says:
OOC:
This will be two separate actions, right? So I'm unlikely to do it on one turn with the penalty... Hmm.

I also wanted to ask, tentacle actions - do I have three for each round, or three for the whole battle? I wasn't sure about the wording; maybe I missed it.

PS: maybe we can have an OOC thread for questions?.. XD
OOC:
My understanding is that you get an action for each tentacle. However for the purposes of determining multi-actions, your tentacle actions collectively count as a single action.

So if you decide to act with each of your three tentacles, and also pull the ship through the water, that'll count as two full actions (meaning you'll get a -2 penalty to all your rolls). Since tentacles grapple at +2, you'd end up rolling at no penalty for each tentacle grapple, and -2 on the Strength check to pull the ship. Hopefully that makes sense.

If you decide to grapple, each tentacle gets an Athletics check, and each tentacle gets a Wild Die.

I'll go ahead and make a rules question thread
Sep 30, 2020 10:37 pm
OOC:
@Taclydus, natural ranged attack use Athletics instead of Shooting.

Since you are using a Cone attack, which is considered a type of Area Effect attack, targets normally need to perform an Evasion action (that's an Agility roll at -2). That's really the only way to escape a successful area effect attack. However, since you are breathing at a big lumbering warship, it's not able to Evade. So all you need to do is get a 4 on the attack roll and you'll hit. Just for future reference.
Taclydus' sonic blast goes wide. The ocean ripples and explodes about a hundred meters off the port side of the HMS Dauntless. A column of water the thickness of a football field erupts into the air. Waves buffet the warship, rocking it back and forth, and water rains down on its deck in torrents.
Oct 1, 2020 9:43 am
Panghol surfaces to catch his breath, like a mountain from a submerged continent suddenly breaking primordial waves.

He dives back down causing rippling waves all around, and starts moving ahead towards the human platforms at the maximum speed he can keep underwater.
OOC:
Guess running underwater is not possible, he will approach as much as he can using all his round. if he ends in long range, he will try a ranged attack too.
Oct 1, 2020 12:46 pm
Seeing the sentai attacking one of the ships, Omukade decides to join in on the fun. She lobs a poison spray at the deck of the Dauntless and then dives into the water. She's not a swimmer but hopes to heed the mothers request by trying.

The poison glob doesn't hold together well and fails to impact the ship. In the water, she treads on, one head up to see and breathe, like a periscope. Her armor closes up, protecting her from drowning through the skin.
Last edited October 1, 2020 12:49 pm

Rolls

Shooting, extreme range - (1d8-8, 1d6-8, RA)

1d8-8 : (7) - 8 = -1

1d6-8 : (1) - 8 = -7

Damage - (4d10, RA)

(8165) = 20

Oct 1, 2020 11:50 pm
Panghol and Omukade both enter the water and begin making their way toward the HMS Dauntless and the weapons platform. Powered up, the platform's weapon systems appear to consist of large clusters of boxes that fire flying objects designed to explode on impact. Both of you know that these projectiles travel far and have been known to strike kaiju all the way on the island. However, what is more concerning is the parabolic dish that is adjusting to target Panghol. The massive reflector dish, shaped like a vertically-mounted bowl, has a long antenna jutting from its center. The device doesn't fire anything that can be seen by the naked eye, but its effects on the Sanctuary's residents are very real - intense pain and boiling flesh.

The weapon focuses its antenna toward Panghol and emits a loud, high-pitched hum.

At the same time, the HMS Dauntless has turned so its bow is facing the island and its oncoming inhabitants. As Taclydus swoops back up into the sky, the ship's forward missile battery seeks to acquire the giant pteradactyl as its target.
OOC:
Taclydus, give me an Athletics roll. This is to oppose the targeting lock for the missile system. If you win the roll, the missiles won't be able to lock on to you this round.
Meanwhile, the Dauntless' 130mm naval gun has rotated its turret slightly in anticipation of Omukade. The gun roars deafeninigy, leaving a dark cloud of smoke as it fires a shell at the two-headed megapede.

Rolls

MASER blast at Panghol - cone attack, long range for MASER - (1d10-4)

(7) - 4 = 3

Electronics roll to lock missiles on Taclydus - (1d10)

(3) = 3

Shooting roll for naval gun at Omukade - extreme range - (1d10-8)

(5) - 8 = -3

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