Prologue: Trouble in Paradise

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Apr 4, 2016 9:51 pm
Well then I guess not. Very first thing after leaving the temple would be get back on the horse. If it happened between temple and horse then the first thing I do is get mounted.
Apr 4, 2016 10:10 pm
Seeing the halfling wave for her attention Hegy grabs her drink from the bar and starts to head on over. "What can I do fo...."

Rolls

Reflex - (1d20+4)

(2) + 4 = 6

Initiative - (1d20+3)

(17) + 3 = 20

Apr 5, 2016 1:19 pm
Initiative Order

Hegy
Maia
Toshi
Dahlia
Xulara
NPCs
Garn

Hegy, Maia, Garn, and Xulara: the four of you are dazed by the concussive blast of the explosion and are unable to act in the first round of combat. You've also taken 10 damage from shrapnel and the shockwave.
irvanovich sent a note to Naatkinson
Toshi: You saw the small sphere flying through the air, and were able to duck behind the steeple and avoid most of the blast...however, some small amounts of shrapnel do make it your way, either through the windows or just sheer happenstance. You take 5 points of damage.

irvanovich sent a note to jabes.plays.rpg
Dahlia: Your armor takes the brunt of the damage, and while you are knocked from your feet, your combat training kicks in and you're able to take the fall easily enough to roll back to your feet. You also take 5 damage.

irvanovich sent a note to Kaosanddoom


ROUND ONE
Toshi and Dahlia, post your actions. Once the two of you have posted, I'll post the "synopsis" of the round, and we'll begin Round Two with everyone else.
OOC:
Garn's bad luck strikes again! How the heck does the Paladin roll a better Reflex save than the Rogue or the Barbarian?!
Apr 5, 2016 1:31 pm
Dahlia quickly mounts her steed and scans the area for danger. If there is any she will deal with it first, if not she will rush to rejoin her party at the tavern.

Also not that it matters but my reflex should have been 19 not a 17, i forgot the blessing bonus.
Last edited April 5, 2016 1:39 pm
Apr 5, 2016 2:10 pm
OOC:
In desperate interest of Maia's self preservation, I don't suppose any of that damage was Acid, Cold, or Electricity was it? :D
Apr 5, 2016 2:25 pm
As he vaults over to an adjacent rooftop Toshi notices Dahlia riding away but his attention is focused on the bomb-tossing figures. What sort of creatures are they? Do they seem to be headed in a particular direction? Is there a pattern to the mayhem or is it random? He tries to gauge whether any of them would be within range of his crossbow. Keeping to the rooftops he follows the attackers if there is a general unified direction. Otherwise he beats a path to the Busty Barmaid.
Apr 5, 2016 5:08 pm
There doesn't seem to be any unified direction that Toshi can discern...right now, they just seem to be running around causing general mayhem.

Both Toshi and Dahlia make it to the tavern in time to unite with their friends, though it takes up the entire round to do so. Dahlia sees through the window that a halfling is busy running to each party member, checking them over and helping them up. When Dahlia arrives at the tavern door, the Halfling looks up at her and yells: "Listen. The artifact is in the temple. You guys go there, tell Father Weiryn that Perrin sent you. I'll do what I can to help the villagers." And then he goes about helping the other tavern patrons to their feet, directing them to the back door.

At the moment, there is just general chaos and a fire starting in the tavern itself. No enemies are in sight, nor does anyone make an attempt on any party member.

Begin Round 2. Once everyone has declared their actions, I will post a round synopsis with the NPC's actions (if any) and move on to the next round. All party members have been helped to their feet.
OOC:
And nope. Slashing, bludgeoning, and fire...no cold, acid, or electricity.

.....YET. dun dun DUUUUUUUUN
Apr 5, 2016 5:44 pm
Garn stumbles a bit as he climbs to his feet and nods to the halfling before rushing toward the exit of the tavern and out toward the temple.
OOC:
Taking the Run action to go 4x my move speed (120 ft)
Apr 5, 2016 6:04 pm
I stride towards the exit. Before I make my way to he temple I whistle- two high-pitched notes (one long, one short). I'm sure Toshi's skulking about the rooftops somewhere; hopefully he'll hear. Dahlia's probably feeding some orphans or polishing the halo on her head. We'll have to find her later. In any case, I follow Garn and watch his back. I don't like surprises.

Rolls

Perception - (1d20+9)

(2) + 9 = 11

Apr 5, 2016 6:09 pm
*Edit*
I posted out of order. I apologize. Need to fix something anyway.

Noticing Hedgy run from the tavern and she looks a little worse for the wear Dahlia cries out to her "Hedgy get on!

Dahlia reaches down and grabs Hedgy by the wrist to help he atop the horse, and uses Lay on hands to give her a boost in hp.

OOC: Grabbing hedgy to put her on the horse behind me so i can heal her some and head for the temple. Lay on hands restores 1d6 hp and removes all fatique.
Last edited April 5, 2016 8:25 pm

Rolls

Lay on Hands - (1d6)

(2) = 2

Apr 5, 2016 6:15 pm
I give Dahlia a dismissive wave as I pass her on the street.
Apr 5, 2016 6:20 pm
Maia's going to get out of the burning tavern, coughing and blinking, then she's going to call Istariel to her side for help.
OOC:
Going to move out of the tavern, then use the Summon Monster II class ability to call out my Eidolon. If I can't do both, then running out of the burning tavern will suffice. This is where my Pathfinder lack of knowledge comes into play, especially since I can't always look up rules in the same places I'm posting. :P
Last edited April 5, 2016 6:21 pm
Apr 5, 2016 6:35 pm
Shaking her head and she pulls herself up to a seated position Hegy quickly thanks the halfling for his help. "Name's Hegy" she coughs as the dust rips into her throat. Getting to her feet she quickly tries to get a feel for the situation when she see Garn run towards the exit with Xulara close behind. "Hey..." *cough* "wait for" *gasp* "Hegy!!" she manages to spit out wondering why she's referring to herself in the third person.

Without wasting another moment she high tails it out of tavern, Denevér flapping behind her.
OOC:
Run Action
Apr 6, 2016 8:37 am
Toshi, ever the watchful eye, watches everyone rush off. "The temple?! I was just there!" he thinks to himself, annoyed. He glances quickly at the halfling. So it seems his companions have found Perrin Highhill, or Highhill has found them. The mission is to escort this person and his artifact back to Olera. Why is everyone rushing off to recover this unknown artifact without sparing a thought for the other half of the mission - that of protecting the archaeologist? Ever the doubter, Toshi wonders further, what do we really know about this Highhill? For all we know he could be behind this mayhem. His oh-so-noble staying behind to 'help' might be nothing but a clever ruse. Toshi decides to stay behind and follow Perrin. If the halfling is on the level then he'll need someone watching his back. Otherwise, well...

It is autumn. Toshi and his sister Aki play among the flurries of amber leaves. The world is golden. Laughing, Aki strays too far and stumbles into the path of a gang of human boys. Toshi, remembering their parents' stern warnings against crossing paths with humans, fears the worst, and bares his claws in anticipation. But the boys help Aki up and invite the siblings to join them at play. "We love cats! You two are good at climbing, right? Come on, we'll show you our secret hideout - you can join our gang!" Toshi has never had friends, let alone a gang. Naive and stupid, he agrees. And takes Aki, sweet Aki, along for the adventure. The humans take them to the docks - the hideout protects their favorite fishing spot, they said. The siblings, stern warnings forgotten, are so happy! Toshi is skipping stones across the river with Kite, the gang leader, when a sack is pulled roughly over his head. He can hear Aki's muffled mewling close by. Toshi lashes out with his claws, and connects. There is loud cursing from the victim, laughing from the rest of the boys. A splash, as something, probably the sack containing Aki, is tossed in the water. Kicks and punches. Screaming as Toshi's claws find another boy's face. Weightlessness, and another splash, and he is fighting for his life in the icy water...

The crash of a nearby structure collapsing brings Toshi back to the here and now. All his companions are gone. Where has Perrin gone? There! Toshi makes to shadow the halfling, wondering where destiny will lead him this night.
Apr 6, 2016 1:10 pm
Hegy, you run out after Garn and the others, and see Dahlia leaned out over her horse, hand outstretched to pull you up and on. When you grab her hand, you can feel a rush of divine energy surge through your body, healing you for 3 HP.

Garn, Maia, Xulara, Dahlia, and Hegy: you make it to the temple in time to see shadowy figures rush into the now busted down door. Two small, well armored kobolds stand between you and the door, white scales gleaming in the firelight, and they ready their weapons and shields when Garn comes into view.

Toshi: You've started to run out of roof, so you take to the streets, keeping to the shadows and doing your best to keep the halfling in sight. At one point, you actually lose him...and then you hear the high pitched scream of a frightened child, not far off. Rounding the corner, you see Perrin standing between some women and children and 4 kobolds, with brilliant green, blue, white, and red scales. The white advances on the lone halfling, who draws and throws two daggers at the creature, only to have them deflected off its armor and shield. A fifth kobold appears from the shadows to the side, with dark black scales, and drives a dagger deep into Perrin's back. He is badly wounded, but still standing.

End round 2. Begin Round 3. Post your declared actions, with rolls for attacks and damage, and resolutions will follow once all declarations are made.
OOC:
YAY! YOU SPLIT THE PARTY!

Um...I mean...don't you know you never split the party? ^_^
Apr 6, 2016 1:34 pm
"Dismount Hegy, i have Kobolds to slay."

Dahlia Helps Hegy off the horse.

"Come Arten, fly like the wind and help me smite these creatures"

Locking her lance into place Dahlia performs a ride by attack. Full charge at the closest Kobold. Using any remaining distance to put space between herself and the kobold should another attack be necessary.


OOC using ride by attack feat with lance. Adding up the modifiers here so if any mistakes are made they can be called out.

+1 for being mounted against and unmounted creature.
+2 for the charge.
Dealing double damage for charging with lance while mounted.

So that gives me a total of +8 (3 base, 2 strength, 2 charge, 1 mounted against unmounted) to hit and 2d8+4 damage

Rolls

Atack - (1d20+8)

(2) + 8 = 10

Damage - (2d8+4)

(32) + 4 = 9

Apr 6, 2016 2:05 pm
Garn sees the kobolds blocking their way and rushes forward to engage, drawing his greatsword as he approaches. As he gets in range he swings his sword around, trying to cleave the puny creature in half.
OOC:
Taking a charge, +2 attack, -2 AC

AC is 16 until my next round.

Rolls

Charge attack w/ power attack - (1d20+8, 2d6+9)

1d20+8 : (10) + 8 = 18

2d6+9 : (62) + 9 = 17

Apr 6, 2016 2:08 pm
Maia stands back from the fray, waiting for Istariel to shake off his rude awakening.

"I am so sorry to call you so suddenly, but I cannot help others without you."

Putting a hand on his back, Maia begins chanting softly but distinctly, drawing golden runes on his back with her finger. The runes grow into the image of four golden shields, each with the angelic face of an Aspect of the Cardinal Directions. After a brief and bright shine, the shields disappear, but their protection remains.
OOC:
Maia is casting Mage Armor on Istariel, granting him 20 AC. This is 1/4 1st level spells she can cast today. Also, does Istariel need an Initiative roll or should he just use mine?
Last edited April 6, 2016 2:09 pm
Apr 6, 2016 2:22 pm
While Garn is keeping the kobolds busy, I attempt to keep his bulk between me and the kobolds and slip in to the temple door. If the kobolds come after me, I will continue to run in.

Rolls

Stealth - (1d20+9)

(6) + 9 = 15

Apr 6, 2016 4:09 pm
DJForeclosure says:
Maia stands back from the fray, waiting for Istariel to shake off his rude awakening.

"I am so sorry to call you so suddenly, but I cannot help others without you."

Putting a hand on his back, Maia begins chanting softly but distinctly, drawing golden runes on his back with her finger. The runes grow into the image of four golden shields, each with the angelic face of an Aspect of the Cardinal Directions. After a brief and bright shine, the shields disappear, but their protection remains.
OOC:
Maia is casting Mage Armor on Istariel, granting him 20 AC. This is 1/4 1st level spells she can cast today. Also, does Istariel need an Initiative roll or should he just use mine?
OOC:
Istariel works just like a familiar or any summoned monster: they go off of your initiative.

Also, since we have 3 separate scenes going at once here (Xulara's sneaky sneak into the temple, Toshi's Halfling Chase, and this combat, I'm creating two more posts to continue this and reduce confusion.
edit: added the links to the ooc part. I do so enjoy the murdering.
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