optimumsquare says:
Okay i think my character looks like this now
Powers: Supernatural
1d10: Criminal Underworld info
1d8: otherworldy Mythos
1d8: Imposing
What does conviction do?
You only get two dice from your Background to place on qualities. A d10 and a d8. You do get 1d10 and 2d8 to place on the powers from Supernatural.
[ +- ] Supernatural:
Assign all the dice you rolled at the end of the background step to any of the following powers:
• Awareness
• Cold
• Electricity
• Fire
• Infernal
• Plants
• Presence
• Radiant
• Strength
• Transmutation
• Vitality
• Weather
• Select from Mobility powers category (Flight, Leaping, Momentum, Swimming, Swinging, Teleportation, Wall-Crawling)
• Select from Psychic powers category (Animal Control, Illusions, Postcognition, Precognition, Remote Viewing, Suggestion, Telekinesis, Telepathy)
• Select from Self Control powers category (Absorption, Density Control, Duplication, Elasticity, Intangibility, Invisibility, Part Detatchment, Shapeshifting, Size-Changing)
Gain two of these Yellow abilities, each using a different power:
• Area Healing: Boost an ally using [power]. You and nearby heroes in the Yellow and Red zones Recover Health equal to your Min die.
• Mass Modification: Boost or Hinder using [power], and apply that mod to multiple close targets.
• Personal Upgrade: Boost yourself using [power]. Use your Max die. That bonus is persistent and exclusive.
• Reach Through the Veil: When a nearby ally would take damage, Defend that ally by rolling your single status die, and move them elsewhere in the same scene.
Gain one power not on the above list. Assign it d10. Powers not on the list is: Agility, Cosmic, Nuclear, Sonic, Signature Weaponry, Signature Vehicle, Deduction, Intuition, Lightning Calculator, Metal, Plants, Stone, Toxic, Any Technological Power (Gadgets, Investions, Power Suit, Robotics)
Gain d10, d10 and d6 for Archetype Selection.