OOC: Character Creation

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Nov 10, 2020 4:52 pm
HeroAmongMen says:
I'm choosing as my Red abilities:

Ultimate Weaponry: Boost yourself using [Signature Weapon]. Use your Max die. That bonus is persistent and exclusive. Attack using your Mid die plus that bonus

Specialized Info: Overcome using [Self-Discipline]. Use your Max+Min dice.
Then all you have left is to choose a principle. You gain an Expertise and a Responsibility principle. These are mostly RPG ques and a green ability to use Max die when rolling in certain circumstances. If their not a perfect fit, they are easy to tailor. I will post the Principles in their own post.

You also get to choose a retcon.
• Swap any two dice within your powers
• Swap any two dice within your qualities
• Choose a different power or quality used in one of your abilities
• Add any power or quality from any category
• Increase your Red status die by one size (maximum d12)
• Change either of your principles to any other principle.
• Gain an extra Red ability, as described in Step 5
Nov 10, 2020 5:01 pm
PRINCIPLES:
[ +- ] Esoteric Principles
[ +- ] Expertise Principles
[ +- ] Ideals Principles
[ +- ] Identity Principles
[ +- ] Responsibility Principles
Nov 10, 2020 5:53 pm
Furmyr says:
HeroAmongMen says:
I'm choosing as my Red abilities:

Ultimate Weaponry: Boost yourself using [Signature Weapon]. Use your Max die. That bonus is persistent and exclusive. Attack using your Mid die plus that bonus

Specialized Info: Overcome using [Self-Discipline]. Use your Max+Min dice.
Then all you have left is to choose a principle. You gain an Expertise and a Responsibility principle. These are mostly RPG ques and a green ability to use Max die when rolling in certain circumstances. If their not a perfect fit, they are easy to tailor. I will post the Principles in their own post.

You also get to choose a retcon.
• Swap any two dice within your powers
• Swap any two dice within your qualities
• Choose a different power or quality used in one of your abilities
• Add any power or quality from any category
• Increase your Red status die by one size (maximum d12)
• Change either of your principles to any other principle.
• Gain an extra Red ability, as described in Step 5
I'm choosing "Principle of the Detective".

For the retcon, I am going to increase my Red status die from a d10 to a d12.
Nov 10, 2020 7:09 pm
Sorry, meant to write two principles. One Expertise and one Responsibility.
Nov 10, 2020 7:14 pm
Alright, second principle is "Principle of the Powerless".
Nov 11, 2020 1:33 am
I have a day off tomorrow so i'm going to try to get a character posted by then.
Nov 11, 2020 10:39 am
HeroAmongMen says:
Alright, second principle is "Principle of the Powerless".
[ +- ] Principle of the Detective
[ +- ] Principle of the Powerless
Nov 12, 2020 12:39 am
Okay i think my character looks like this now

Powers: Supernatural

1d10: Criminal Underworld info

1d8: otherworldy Mythos

1d8: Imposing

What does conviction do?
Nov 12, 2020 10:35 am
Conviction: You believe in a cause or a faith so strongly that it drives you to great heights
Nov 12, 2020 10:43 am
optimumsquare says:
Okay i think my character looks like this now

Powers: Supernatural

1d10: Criminal Underworld info

1d8: otherworldy Mythos

1d8: Imposing

What does conviction do?
You only get two dice from your Background to place on qualities. A d10 and a d8. You do get 1d10 and 2d8 to place on the powers from Supernatural.
[ +- ] Supernatural:
Nov 15, 2020 4:32 am
Hi I wonder if i may take one of the pre generated booklets and modify them , im just beginning to understand this system
Nov 15, 2020 9:44 am
Sure, which one were you thinking of?
Nov 16, 2020 12:29 am
Sorry for the delay, by looking at the other players characters i think i would like to make a male version of wraith, the shadow archetype if im correct
Nov 16, 2020 1:17 pm
Sure. That would be fine. Let me know if you need help with anything.

How are the rest of you doing.
Nov 17, 2020 4:31 am
Got a little side tracked by stressful real life stuff. Also, i thought i posted here earlier, but looking back, it doesn't seem like it went through. Anyways, here is what i've decided based on what you've told me.

1d0 Criminal Underworld

1d8 Imposing

1d8 teleportation

1d8 invisibility

1d8 transmutation

Mass modification

Reach through the veil

again, sorry for the delay
Nov 17, 2020 11:25 am
No problem. You gain one of your powers at d10 and not d8.

You also need to roll 2d10 + 1d6 for archetype selection. Or just choose one :)
Nov 18, 2020 5:51 pm
Furmyr says:
No problem. You gain one of your powers at d10 and not d8.

You also need to roll 2d10 + 1d6 for archetype selection. Or just choose one :)
I'll make transmutation a d10 then. That didn't roll correctly but all the dice are there.
Last edited November 18, 2020 5:51 pm

Rolls

archetype - (2d10+1, 1d6)

2d10+1 : (32) + 1 = 6

1d6 : (2) = 2

Nov 18, 2020 7:55 pm
Veteran is ready to roll!
Nov 19, 2020 8:35 am
optimumsquare says:
Furmyr says:
No problem. You gain one of your powers at d10 and not d8.

You also need to roll 2d10 + 1d6 for archetype selection. Or just choose one :)
I'll make transmutation a d10 then. That didn't roll correctly but all the dice are there.
Then you can choose between the following:

Shadow
Physical Powerhouse
Marksman
Blaster
Armored
Nov 20, 2020 4:59 am
What does shadow do?
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