Nov 5, 2020 1:47 pm
The system calls itself the GYRO system. GYRO stands for Green, Yellow, Red and Out. These are used to indicate the severity of a situation. At the start of a scene when you are fully healed you are in Green status, while at the end of the scene or when badly damaged you are in Red status. Characters will have more options as well as more powerful abilities while in the red Status.
Each character consist of 4 elements. A Background, a Power Source, an Archetype and a Personality.
You start by choosing one or rolling 2d10 to see which one you get. You can use one or both dice result. So if you get a 2 and a 3. You could choose between Blank Slate, Struggling or Academic. Not wanting to type out all the rules, nor share all the text I will simply type out the choices in each section.
Upper Class
Blank Slate
Struggling
Adventurer
Unremarkable
Law Enforcement
Academic
Tragic
Performer
Military
Retired
Criminal
Medical
Anachronistic
Exile
Former Villain
Interstellar
Dynasty
Otherworldly
Created
Accident
Training
Genetic
Experimentation
Mystical
Nature
Relic
Powered Suit
Radiation
Tech Upgrades
Supernatural
Artifical Being
Cursed
Alien
Genius
Cosmos
Extradimensional
Unknown
Higher Power
The Multiverse
Speedster
Shadow
Physical Powerhouse
Marksman
Blaster
Close Quarters Combat
Armored
Flyer
Elemental Manipulator
Robot/Cyborg
Sorcerer
Psychic
Transporter
Minion Maker
Wild Card
Form-Changer
Gadgeteer
Reality Shaper
Divided
Modular
Lone Wolf
Natural Leader
Impulsive
Mischievous
Sarcastic
Distant
Stalwart
Fast Talking
Inquisitive
Alluring
Stoic
Nurturing
Analytical
Decisive
Jovial
Cheerful
Naive
Apathetic
Jaded
Arrogant
Each character consist of 4 elements. A Background, a Power Source, an Archetype and a Personality.
You start by choosing one or rolling 2d10 to see which one you get. You can use one or both dice result. So if you get a 2 and a 3. You could choose between Blank Slate, Struggling or Academic. Not wanting to type out all the rules, nor share all the text I will simply type out the choices in each section.
[ +- ] Background
Upper Class
Blank Slate
Struggling
Adventurer
Unremarkable
Law Enforcement
Academic
Tragic
Performer
Military
Retired
Criminal
Medical
Anachronistic
Exile
Former Villain
Interstellar
Dynasty
Otherworldly
Created
[ +- ] Power Sources
Accident
Training
Genetic
Experimentation
Mystical
Nature
Relic
Powered Suit
Radiation
Tech Upgrades
Supernatural
Artifical Being
Cursed
Alien
Genius
Cosmos
Extradimensional
Unknown
Higher Power
The Multiverse
[ +- ] Archetypes
Speedster
Shadow
Physical Powerhouse
Marksman
Blaster
Close Quarters Combat
Armored
Flyer
Elemental Manipulator
Robot/Cyborg
Sorcerer
Psychic
Transporter
Minion Maker
Wild Card
Form-Changer
Gadgeteer
Reality Shaper
Divided
Modular
[ +- ] Personality
Lone Wolf
Natural Leader
Impulsive
Mischievous
Sarcastic
Distant
Stalwart
Fast Talking
Inquisitive
Alluring
Stoic
Nurturing
Analytical
Decisive
Jovial
Cheerful
Naive
Apathetic
Jaded
Arrogant