OOC: Character Creation

Nov 5, 2020 1:47 pm
The system calls itself the GYRO system. GYRO stands for Green, Yellow, Red and Out. These are used to indicate the severity of a situation. At the start of a scene when you are fully healed you are in Green status, while at the end of the scene or when badly damaged you are in Red status. Characters will have more options as well as more powerful abilities while in the red Status.

Each character consist of 4 elements. A Background, a Power Source, an Archetype and a Personality.

You start by choosing one or rolling 2d10 to see which one you get. You can use one or both dice result. So if you get a 2 and a 3. You could choose between Blank Slate, Struggling or Academic. Not wanting to type out all the rules, nor share all the text I will simply type out the choices in each section.
[ +- ] Background
[ +- ] Power Sources
[ +- ] Archetypes
[ +- ] Personality
Nov 5, 2020 6:26 pm
Anyone of you familiar with the game?
Nov 5, 2020 7:58 pm
I am not familiar with the game, but I am taking a crack at the system as you describe it.

Rolls

Background - (2d10)

(43) = 7

Power Sources - (2d10)

(210) = 12

Archetypes - (2d10)

(35) = 8

Personality - (2d10)

(48) = 12

Nov 5, 2020 7:59 pm
Background: 7 (Academic)
Power Sources: 12 (Artifical Being)
Archetypes: 8 (Elemental Manipulator)
Personality: 12 (Nurturing)

Just a rough character concept now, but thought this could be fun.
[ +- ] Character Concept: Veteran
Last edited November 6, 2020 9:06 am

KCC

Nov 6, 2020 4:13 am
I’ll roll first and see how I like it. Might swap out some stuff if a creative idea hits me.
OOC:
Ill definitely swap any rolls that double up on someone else’s character.
Last edited November 6, 2020 4:13 am

Rolls

2d10, 2d10, 2d10, 2d10

2d10 : (23) = 5

2d10 : (82) = 10

2d10 : (59) = 14

2d10 : (93) = 12

Nov 6, 2020 5:24 am
I will follow KCC69's lead

Edit: after the role here is what I came up with: I'm thinking a reformed avatar villain.

Background; Former Villain

Power Source: Relic

Archetype: Elemental Manipulator

Personality; Fast Talker
Last edited November 6, 2020 5:43 am

Rolls

1 - (2d10)

(106) = 16

2 - (2d10)

(78) = 15

3 - (2d10)

(98) = 17

4 - (2d10)

(85) = 13

KCC

Nov 6, 2020 5:53 am
Two elemental manipulators so far. Funny how the dice go. Though the ideas are starting to go in my head. So my rolls may be forgotten about if I get the right idea.
Nov 6, 2020 6:48 am
I did not even look at Hero Among Men's rolls. I'll have to reasses
Last edited November 6, 2020 6:48 am

KCC

Nov 6, 2020 7:00 am
I quite like the idea of minion maker or form changer right now.
Nov 6, 2020 12:16 pm
Sorry. I should have clarified. This is what I get for writing it between my duties at work. I forgot to mention that you roll 2d10 for the first category, and you get other dice to roll based on the result. Some have fewer bigger dice and other have lower dice. The dice you get for your background is the dice that will be used for your powers and qualities. This shouldn't be a problem for those that want to keep their rolls. Since you can choose in any case.

@HeroAmongMen, here is Academic:
[ +- ] HeroAmonMen
@optimumsquare. here is Former Villain:
[ +- ] optimumsquare
@KCC69, let me know what Background you choose :)
Nov 6, 2020 12:17 pm
And as I said, if you don't want to reroll just let me know that you chose another power source.

KCC

Nov 6, 2020 1:10 pm
I’ll go with Created.
Nov 6, 2020 1:52 pm
[ +- ] Created

KCC

Nov 6, 2020 2:12 pm
I’ll roll for fun and see how I feel. Can always choose after!

Can you show us an example of a power source paragraph? Like the ones you posted for backgrounds.
OOC:
Relic sounds interesting.
Last edited November 6, 2020 2:40 pm

Rolls

1d10, 1d10, 1d6

1d10 : (1) = 1

1d10 : (7) = 7

1d6 : (1) = 1

Nov 6, 2020 2:20 pm
Quote:
@HeroAmongMen, here is Academic:
[ +- ] HeroAmongMen
Last edited November 6, 2020 2:20 pm

Rolls

Power Source Selection - (1d10, 1d8)

1d10 : (2) = 2

1d8 : (3) = 3

Nov 7, 2020 5:34 am
Not quite sure I understand what I'm rolling for but I'll roll. Do I pick a power based on this combination?. Also, is other worldly mythos Cthullu and stuff? That sounds neat.
Last edited November 7, 2020 5:38 am

Rolls

Rolls - (1d10, 1d8, 1d8)

1d10 : (1) = 1

1d8 : (5) = 5

1d8 : (5) = 5

Nov 7, 2020 12:16 pm
optimumsquare says:
Not quite sure I understand what I'm rolling for but I'll roll. Do I pick a power based on this combination?. Also, is other worldly mythos Cthullu and stuff? That sounds neat.
Yes, these dice that you get at the end of Background are the ones you get to use on power source. With a roll of 1, 5, and 5 you could choose the 1 for Accident, one of the 5s for Mystical, the 1 and 5 for a 6s which would be Nature. Or add both 5s for a 10 Tech Upgrades. Or you could simply add all 3 for an 11 and Supernatural. Or you could simply choose.

Here's an example of relic for @KCC69:
[ +- ] Relic
Now there's a lot of new words in the abilities and I'll try to explain here. All actions can be fit 5 easy categories:
Attack: Dealing damage to a villain or a minion.
Overcome: Most other actions. Like saving civilians, hacking the villain's supercomputer and sneaking past a death trap.
Boost/Hinder: When you Boost or Hinder someone someone you give them a bonus or penalty (called mods) they can use on a future roll. The bonus disappears once it's been used, but they don't have to be used on your next roll. You can save them as long as it makes narrative sense. If you get a Mystical Force Field +2 it makes no sense using it on an overcome to hack a computer. Some mods are Exclusive or Persistent. An Exclusive mod cannot be used along with another exclusive mod and a persistent mod stays as long as it makes sense.
Defend: Defend works as damage reduction. You reduce all incoming damage by the value of your defend. Unless otherwise noted Defend only affects your next source of damage.
Recover: You or another character gets to regain health. The only one of the actions that can't be used as a basic action. Abilities are the only way to use this action.

The rest of the abilities can be used as basic action. That means rolling 3 dice and take the middle one. Ususally however, there will be an ability to modify or change this.

KCC

Nov 7, 2020 1:25 pm
OOC:
Thanks! I’m watching a YouTube video to greater understand the char gen!

KCC

Nov 8, 2020 7:46 am
Created
Artificial Being
Robot/Cyborg
Jaded
Nov 8, 2020 1:13 pm
I think this might be the easiest way. Choose all 4 segments, and I will type out the selected ones.
[ +- ] Created
[ +- ] Artificial Being
[ +- ] Robot/Cyborg
[ +- ] Jaded
All characters also have 2 principles based on their choices. These have a few suggestions, but can be changed to fit better. Basically they give you a green ability to use your Max dice to Overcome actions in certain circumstances. Based on your choices, you can choose the following:
[ +- ] Principles:
There's also a Retcon after the final step. It is the same to all characters:

• Swap any two dice within your powers
• Swap any two dice within your qualities
• Choose a different power or quality used in one of your abilities
• Add any power or quality from any category
• Increase your Red status die by one size (maximum d12)
• Change either of your principles to any other principle.
• Gain an extra Red ability, as described in Step 5
load next

You do not have permission to post in this thread.