Character Creation Thread
Got excited for a moment. Could be better, could be worse. Lets go look at Mad builds
13
15
11
14
13
14
11
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (4455) = 18
4d6 : (4356) = 18
4d6 : (6231) = 12
4d6 : (6253) = 16
4d6 : (6611) = 14
4d6 : (6424) = 16
4d6 : (4351) = 13
Rolls
Abilities - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (5215) = 13
4d6 : (1366) = 16
4d6 : (4621) = 13
4d6 : (4135) = 13
4d6 : (1131) = 6
4d6 : (6155) = 17
4d6 : (4214) = 11
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (1663) = 16
4d6 : (4331) = 11
4d6 : (3214) = 10
4d6 : (2261) = 11
4d6 : (5234) = 14
4d6 : (1146) = 12
4d6 : (4315) = 13
If you have any additional questions regarding details for each nation, or if you'd like to discuss a city or town you'd like to add as his hometown, I'm completely flexible on how to work him into the setting.
Currently the party slots are as follows:
Ashdra: 1/3
Hydrulus: 0/3
Cerulea: 0/3
Therris: 1/3
Are there any regions more likely to have ruins etc
Are there any regions more likely to have ruins etc
So, if I'm going with the short lore described on the archetype, it looks like you're looking for an older civilization that built golems. (We can always change it if that's not what you're going for, but assuming so:) Aside from the obvious Fracture being entirely ruin, Cerulea and Hydrulus tend to have more on-thematic ruins for you, if you're going for a golem arm. Ashdra and Therris don't tend to employ or create constructs except on rare occasions. Cerulea may use them for more manual labor, so they may be more common there. There are probably ruins of golem workshops in Hydrulus, since the people likely abandoned those projects, finding them cruel at worst or shady at best.
Hydrulus may work. The concept was to pair it with possessed hand, (And possibly artifact later if allowed), and basically have *something* in there with interest in what's going on, and the poor magus is being dragged along for the ride. Was thik she basically earned extra coin showing adventurers to the ruins and looking after their stuff/helping with camps, while they ruin dived, and yeah that led to the arm through a series of events, if that works?
Also is it standard lv 3 starting wealth?
Correct! Hunter looks good, I just need to ask what nation he's from and where he'll be starting his adventure from. (and to be clear, it can be the same nation.) As an Elf, while it makes sense for him to start in Cerulea, there are no "requirements" for location + race combinations.
If you have any additional questions regarding details for each nation, or if you'd like to discuss a city or town you'd like to add as his hometown, I'm completely flexible on how to work him into the setting.
Currently the party slots are as follows:
Ashdra: 1/3
Hydrulus: 0/3
Cerulea: 0/3
Therris: 1/3
Cerulea sounds like a good fit!
- From my research, because you automatically meet all feat requirements to enchant a bonded item, the restrictions normal are as written here. (Know the spell and be able to afford half the value.)
And great! I'll assign your group and update the slots. Once that party has at least 1 other player, I'll start setting stuff up in Cerulea.
Rolls
HP - (2d4)
(41) = 5
Rolls
HP - (2d6)
(63) = 9
So it looks like a Cleric with the following stats:
St: 11 In: 11 Wi: 19 (human bonus of +2) Dx: 13 Co: 12 Ch: 11
Rolls
Stats - (4d6, 4d6, 4d6, 4d6, 4d6, 4d6, 4d6)
4d6 : (3634) = 16
4d6 : (5665) = 22
4d6 : (6132) = 12
4d6 : (4433) = 14
4d6 : (5431) = 13
4d6 : (1161) = 9
4d6 : (4343) = 14