Kelric returns to the group after failing to find any sort of game trail that might be of use, and immediately he and Angel are alerted, both by Couldon’s gaze to the southeast corner, and Eltrezar’s comment to Alice, where you all see Gilly standing atop a pile of rubble, frantically waving her arms and pointing to the area just where Kelric was standing.
Eltrezar examines the reeds and swampy area at the edge of the moat Gilly is pointing at where he suddenly sees four Giant Frogs lying in ambush. Had Kelric continued walking forward he surely would have been attacked and probably consumed by all four of the voracious beasts, and had Gilly not spotted the largest of them with her keen eyes and allerted the rest of you, they would have surely gone unnoticed until too late.
As it is, the frogs’ ambush fails and the party is spared the pain of being subject to a surprise attack. However as if sensing that they’ve been spotted, the marsh suddenly comes alive with thrashing and splashing as the creatures reveal themselves and get ready to attack. Their chance at an easy meal has been thwarted, but they seem ready to get their food the hard way if need be, and as they begin thrashing and preparing for an attack.
The riding horses tethered to nearby trees, sensing the impending danger, begin to panic, but find them unable to flee, but Coulson’s and Elmo’s warhorses remember their training and merely give a warning neigh, ready to take orders from their riders.
There are four
Giant Frogs. Three of them are average in size, weighing about 100lbs, and standing about halfling size in height. They have been labeled "Small Giant Frog #1, #2, and #3". One of them, however, is exceptionally larger, weighing about 200lbs. Most of their mass appears to be made up of one large mouth leading to one large stomach, and while the three smaller ones look capable of swallowing halfling or even a dwarf, the larger one seems like it could swallow even a human whole.
OOC:
I’ve gone ahead and added some more map to the bottom of the roll20 screen in order to give you all more terrain to take advantage of, and of course the alphabet/number key for describing where your characters move to.
Please make note of your PC’s Base Movement Rate right now and understand that during combat you may move up to ⅓ that distance on your character’s combat turn. Coulson is still mounted on his warhorse, which has a Base Movement Rate of 120’, so it can move 40’ on Coulson’s turn. Coulson also forgot to offer Brother Smythe his warhammer before leaving, which will affect his Encumbrance if he dismounts. There’s a few trees and bushes placed to give you cover if you wish to your terrain to your advantage, and the white area is just a continuation of the road leading to the moathouse (the color doesn’t match up, obviously, but it’s all the same road).
Having been robbed of a Surprise Round by Gilly's keen eyes, Round 1 begins!
Turn order is as follows:
--> 1. Coulson (7)
2. Angel, Smaller #2 (6)
3. Gilly, Eltrezar, Giant Frog, Smaller #3 (4)
4. Kelric, Alice, Elmo, Smaller #1 (3)