Part 3: Investigating the Moathouse Ruins
Rolls
Giant Rat #10 Target Selection roll, Attack roll, Damage roll - (1d3, 1d20, 1d3)
1d3 : (1) = 1
1d20 : (5) = 5
1d3 : (1) = 1
Elmo Target Selection roll, Attack roll, Damage roll - (1d3, 1d20+4, 1d8+4)
1d3 : (1) = 1
1d20+4 : (3) + 4 = 7
1d8+4 : (7) + 4 = 11
-->1. Loken, Maloria (6)
2. Gilly (5)
3. Angel (4)
4. #7 (3)
5. Eltrezar, #1, #10 (1)
6. Elmo (7, 2-hand)

Rolls
Angel Initiative roll - (1d6+1)
(3) + 1 = 4
Loken Initiative roll - (1d6)
(6) = 6
Maloria Initiative roll - (1d6+1)
(5) + 1 = 6
Elmo Initiative roll - (1d6+2)
(5) + 2 = 7
Giant Rat #7 Initiative roll - (1d6)
(3) = 3
Giant Rat #10 Initiative roll - (1d6)
(1) = 1
Gilly Initiative roll - (1d6+2)
(3) + 2 = 5
Eltrezar Initiative roll - (1d6-1)
(2) - 1 = 1
Giant Rat #1 Initiative roll - (1d6)
(1) = 1
Rolls
Attack - (1d20+1)
(4) + 1 = 5
Damage - (1d6+1)
(4) + 1 = 5
-->1. Loken, Maloria (6)
2. Gilly (5)
3. Angel (4)
4. #7 (3)
5. Eltrezar, #1, #10 (1)
6. Elmo (7, 2-hand)
Rolls
bow shot at rats - (1d20+2)
( 5 ) + 2 = 7
damage from arrow - (1d6)
( 4 ) = 4
Rolls
Attack - (1d20+2)
(9) + 2 = 11
Damage - (1d8)
(7) = 7
One of the rats lunges at Elmo and delivers another sharp bite to the man's forearm, and Elmo gives a small grunt in acknowledgement. Another rat bites at Maloria but misses, and the final rat joins his companion in trying for a snack from Elmo, but the militia man pulls his hand away in time.
1. Loken, Maloria (6)
2. Gilly (5)
3. Angel (4)
4. #7 (3)
-->5. Eltrezar, #1, #10 (1)
6. Elmo (7, 2-hand)
Rolls
Giant Rat #7 Target Selection roll, Attack roll, Damage roll - (1d3, 1d20, 1d3)
1d3 : (3) = 3
1d20 : (20) = 20
1d3 : (2) = 2
Secret Roll
Giant Rat #1 Target Selection roll, Attack roll, Damage roll - (1d3, 1d20, 1d3)
1d3 : (1) = 1
1d20 : (5) = 5
1d3 : (3) = 3
Giant Rat #10 Target Selection roll, Attack roll, Damage roll - (1d3, 1d20, 1d3)
1d3 : (3) = 3
1d20 : (2) = 2
1d3 : (3) = 3
Rolls
Attack - (1d20-3)
(20) - 3 = 17
Damage - (1d4)
(3) = 3
-->1. Maloria (7)
2. Gilly, #1 (6)
3. Eltrezar (3)
4. Loken, Angel (2)
5. #10 (1)
6. Elmo (8, 2-handed)
Rolls
Eltrezar Target Selection roll - (1d3)
(2) = 2
Elmo Target Selection roll, Attack roll, Damage roll - (1d3, 1d20+4, 1d8+4)
1d3 : (2) = 2
1d20+4 : (4) + 4 = 8
1d8+4 : (6) + 4 = 10
Angel Initiative roll - (1d6+1)
(1) + 1 = 2
Gilly Initiative roll - (1d6+2)
(4) + 2 = 6
Eltrezar Initiative roll - (1d6-1)
(4) - 1 = 3
Loken Initiative roll - (1d6)
(2) = 2
Maloria Initiative roll - (1d6+1)
(6) + 1 = 7
Elmo Initiative roll - (1d6+2)
(6) + 2 = 8
Giant Rat #1 Initiative roll - (1d6)
(6) = 6
Giant Rat #10 Initiative roll - (1d6)
(1) = 1
Mal brings down the mighty hammer of judgement on the rodent scum...
Rolls
Attack - (1d20+1)
(17) + 1 = 18
Damage - (1d6+1)
(6) + 1 = 7
1. Maloria (7)
-->2. Gilly, #1 (6)
3. Eltrezar (3)
4. Loken, Angel (2)
5. #10 (1)
6. Elmo (8, 2-handed)
Rolls
Maloria Target Selection roll - (1d2)
(2) = 2
Rat #1 Target Selection roll, Attack roll, Damage roll - (1d3, 1d20, 1d3)
1d3 : (3) = 3
1d20 : (2) = 2
1d3 : (2) = 2

What... do you do?
Pushing past Mal, the wizard goes to collect his knives, using the hem of his robes to wipe away the blood that stain a few of them. He peers into the room beyond, but refrains from entering first. "There had best be some wonders through this doorway, wonders left untouched by these damned rats."
The only other thing of note is a stairway in the northwest corner of the room which appears to lead deep into the ground. It's very dark, and Eltrezar can just barely make out a stone archway at the bottom of the staircase opening into a room pitch black and too dark to see any details of. You're certain that a light source will be needed to continue past the archways.
"How would you all feel about heading back to town so I can report to the church and we can recover?"