Dec 7, 2020 5:54 pm
Hey everyone! :D I came here seeking some advice again!
I have a solo game concept that I wanted to play, but I can't decide on a system which would work best for it. Originally it was a test for my homebrew rules, but I wanted to see if there are any already existing systems that will match it well.
The basic idea is that the character starts with absolutely no skills/attributes/perks (or with their lowest values) and has to increase them by doing things. They learn skills by trying to perform corresponding actions, receiving experience even if they fail, increase attributes if they do a lot of activity of specific type (like a lot of physical exercise to up Strength?) and gain perks by completing specific requirements. Maybe it's supplemented by being taught by books or other characters as well. Progression that isn't tied to levels and happens during the entire game, with focus on learning with practice?
I can technically adapt any system to more or less work for it, I think, but I was curious if there were any RPGs with a similar experience system already in place. I don't know that many of them myself, and wasn't sure how to word it for a search. XD So I'll appreciate any hints!
Oh, and if it matters, it's not supposed to be a combat-focused game. More along the lines of a journey to a destination, with survival challenges on the way. Setting doesn't really matter either, though if the system doesn't assume characters are all human, that would be a plus! :D
Thanks for reading! :)
I have a solo game concept that I wanted to play, but I can't decide on a system which would work best for it. Originally it was a test for my homebrew rules, but I wanted to see if there are any already existing systems that will match it well.
The basic idea is that the character starts with absolutely no skills/attributes/perks (or with their lowest values) and has to increase them by doing things. They learn skills by trying to perform corresponding actions, receiving experience even if they fail, increase attributes if they do a lot of activity of specific type (like a lot of physical exercise to up Strength?) and gain perks by completing specific requirements. Maybe it's supplemented by being taught by books or other characters as well. Progression that isn't tied to levels and happens during the entire game, with focus on learning with practice?
I can technically adapt any system to more or less work for it, I think, but I was curious if there were any RPGs with a similar experience system already in place. I don't know that many of them myself, and wasn't sure how to word it for a search. XD So I'll appreciate any hints!
Oh, and if it matters, it's not supposed to be a combat-focused game. More along the lines of a journey to a destination, with survival challenges on the way. Setting doesn't really matter either, though if the system doesn't assume characters are all human, that would be a plus! :D
Thanks for reading! :)
Last edited December 7, 2020 5:55 pm