Just remove the dots in the bb-Code. Hope this helps, if you want to do a DW-game.
[.b]Name[/b]:
Rhys Engstrand
Level 1 Ranger
XP: 0/8
HP: 16/16
Damage die: d8
Armor: 1
Alignment: Chaotic: Free someone from literal or figurative bonds.
Human: When you Make Camp in a dungeon or city,
you don’t need to consume a ration.
Look: Shap eyes. Lithe body.
Wears a brown-green-ish cape, most of the time with the hood up.
[.b]STR[/b] 12 (+0)
[.b]CON[/b] 8 (+0)
[.b]DEX[/b] 16 (+2)
[.b]INT[/b] 9 (+0)
[.b]WIS[/b] 15 (+1)
[.b]CHA[/b] 13 (+1)
[.b]GEAR[/b]: Load: 7/12
Dungeon rations (5 uses, 1 weight),
Leather armor (1 armor, worn, 1 weight)
Bundle of Arrows (3 ammo, 1 weight)
Bundle of Arrows (3 ammo, 1 weight)
Hunter’s Bow (near, far, 1 weight)
Short Sword (close, 1 weight)
Adventuring gear (1 weight)
[.b]BONDS[/b]
I have guided Rook before and he owes me for it.
[.b]ANIMAL COMPANION[/b]
Name: Fips
Species: Raven
Stats: Ferocity+2, Cunning +2, Instinct +1, 0 Armor
Strengths: Keen Senses, Stealthy
Training: Fight Humanoids, Search, Scout
Weakness: Fond of Corpses, hard to get away from a dead body.
[.b]MOVES[/b]
[.u]Hunt & Track (WIS)[/u]
When you follow a trail of clues left behind by passing creatures, roll+WIS.
- On a 7+, you follow the creature’s trail until there’s a significant change in its
direction or mode of travel.
- On a 10+, you also choose 1:
- Gain a useful bit of information about your quarry, the GM will tell you what
- Determine what caused the trail to end
[.u]Called Shot[/u]
When you attack a defenseless or surprised enemy at range, you can choose
to deal your damage or name your target and roll+DEX.
Head - 10+: As 7–9, plus your damage.
- 7-9: They do nothing but stand and drool for a few moments.
Arms - 10+: As 7-9, plus your damage
- 7-9: They drop anything they’re holding.
Legs - 10+: As 7-9, plus your damage
- 7-9: They’re hobbled and slow moving.
[.u]Command[/u]
When you work with your animal companion on something it’s trained in...
- and you attack the same target, add its ferocity to your damage
- and you track, add its cunning to your roll
- and you take damage, add its armor to your armor
- and you Discern Realities, add its cunning to your roll
- and you Parley, add its cunning to your roll
- and someone Interferes with you, add its instinct to their roll