I am having a tough time finding the Ship Specs. Could we maybe get a specific locked thread these? I am trying to figure out my best course of action in this chase
Also, my full throttle should at least give us some good speed balancing against the TIE's. Adding 3 to max speed of a ship can make a Star Destroyer almost the same speed as an A-wing.
edit: Oh I totally read that wrong. It increases max speed for 1, per number of rounds equal to cunning. Not max speed by cunning. haha still. +1 is huge I think to close the gap
Correct, so you guys are now running at 5, which is your full speed plus the 1 from Full Throttle. The Tie's max speed is also 5. So your equally matched in speed for a while. You'll probably want to take as much advantage of that as you can. :)
is this a split the group situation? not sure how comfortable we are with that but I was kind of thinking Pergano and Ken, take to the ship to intercept/distract the TIE's while AD-Hoc and Foess help get the frigate in the air.
edit: also this would have been a nice time to have that 5th person we initially had for the extra gun. maybe he can NPC help?
I'll have my character try to fix Roems ship and get back to ours. If not, we'll figure it out. maybe the doctor should stay with the organic lifeforms?
This is set up to be a split the group if you want to. If you succeed in escaping, then you'll all rendezvous and close out the business dealings. You should be able to recruit someone for the extra gun.
Doctors are *usually* high intelligence. Pretty good for Mechanics/Computers checks so I would argue Ken/Pergano/extra gunner take to the skies. Ad-Hoc and Foess help fix the ship.