OOC - Ongoing Game Questions

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Aug 27, 2021 4:14 pm
I like it, we can jam their sensors right before lift of. That should buy us a few moments at least.
Sep 3, 2021 3:38 pm
we doing initiative for "combat" or keeping it free form still?
Sep 8, 2021 3:03 pm
Spent my XP on Solid Repairs 10 & Utility Belt 15 talents
Sep 8, 2021 9:01 pm
Ken will take Rapid Reaction (5xp) and Quick Strike (10xp) talents and increase Perception to 1 (5xp).
Sep 8, 2021 11:53 pm
15XP for Improved Full Throttle and 5XP for 2nd rank in Skilled Jockey
Sep 13, 2021 8:01 pm
I am having a tough time finding the Ship Specs. Could we maybe get a specific locked thread these? I am trying to figure out my best course of action in this chase
Sep 13, 2021 8:30 pm
I put a link to them in my character sheet, but that would be a good idea
Sep 13, 2021 10:03 pm
Also, my full throttle should at least give us some good speed balancing against the TIE's. Adding 3 to max speed of a ship can make a Star Destroyer almost the same speed as an A-wing.

edit: Oh I totally read that wrong. It increases max speed for 1, per number of rounds equal to cunning. Not max speed by cunning. haha still. +1 is huge I think to close the gap
Last edited September 13, 2021 10:08 pm
Sep 14, 2021 12:28 pm
Correct, so you guys are now running at 5, which is your full speed plus the 1 from Full Throttle. The Tie's max speed is also 5. So your equally matched in speed for a while. You'll probably want to take as much advantage of that as you can. :)
Sep 14, 2021 7:32 pm
will get a post up tonight.

Just to be sure, my roll is for me to either gain/lose ground on them in the chase correct? Wouldn't going faster make that easier not harder?
Sep 15, 2021 11:47 am
Nope, your roll is maneuvering through the debris canyon. It's dangerous in here.
Oct 12, 2021 5:07 pm
sorry for the slow posting, entire family came down with a cold last week, should be better this week.
Oct 13, 2021 12:41 pm
No worries. It's fall break around here. May disappear come Thursday myself.
Oct 14, 2021 12:50 pm
Hey all,

It's fall break around here and we're finally doing a little traveling, etc. So, I may not be back on until Monday.
Oct 21, 2021 11:22 pm
Hi guys. I'm working this holiday weekend so I'll be slow to post if at all. Off next week so hope to catch-up then.
Oct 22, 2021 4:29 pm
is this a split the group situation? not sure how comfortable we are with that but I was kind of thinking Pergano and Ken, take to the ship to intercept/distract the TIE's while AD-Hoc and Foess help get the frigate in the air.

edit: also this would have been a nice time to have that 5th person we initially had for the extra gun. maybe he can NPC help?
Last edited October 22, 2021 4:31 pm
Oct 22, 2021 8:20 pm
I'll have my character try to fix Roems ship and get back to ours. If not, we'll figure it out. maybe the doctor should stay with the organic lifeforms?
Oct 25, 2021 11:39 am
This is set up to be a split the group if you want to. If you succeed in escaping, then you'll all rendezvous and close out the business dealings. You should be able to recruit someone for the extra gun.
Oct 25, 2021 2:49 pm
Doctors are *usually* high intelligence. Pretty good for Mechanics/Computers checks so I would argue Ken/Pergano/extra gunner take to the skies. Ad-Hoc and Foess help fix the ship.

edit: and now I will stop meta-gaming :p
Last edited October 25, 2021 2:49 pm
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