OOC - Ongoing Game Questions
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Lantillian GX1 Short Hauler
The GX1 is designed as an inexpensive luxury craft, with very comfortable amenities and with a decent cargo capacity. It became popular with free traders and smugglers due to ease of engineering efforts - despite poor initial sales numbers.
Silhouette 4 Speed 2 Handling -2
Hull Trauma Threshold 24 System Strain Thershold 15
Shield
(Fore) 1 (Aft) 1
Armour 2
Hyperdrive: Primary: Class 2, Backup: Class 12.
Navicomputer: Yes.
Sensor Range: Short.
Ship's Complement: 1 Pilot, 1 Co-Pilot/Engineer, 2 Stewards/Cargo Hands.
Encumbrance Capacity: 200
Passenger Capacity: 6
Consumables: 1 Month.
Weapons:
Dorsal Turret-mounted Heavy Blaster Cannon
Fire Arc - All
Dam - 6
Crit - 3
Range Short
Searching for Tracking devices or finding the smuggling compartment would be Hard Checks, also for the Smuggling compartment add a Setback die - Someone did a good job with them.
If anyone has advice on getting the Links for the pictures to work better, I'd love some help with it.
Why not open an extra thread for the crew interaction?
At the same time, if the majority want to fire up an RP thread outside of the main story thread, we can do it as well.
Seems like Ad-hoc will be the best for the Intelligence (Astrogation/Mechanics/Computers) unless anyone else based on intros might be good at that
Pergano is basically just a pilot. 4 Agility 2 space 1 planetary piloting. With 1 rank in Range light for good measure in a basic battle.
Nothing in Gunnery but 4 Agility is pretty competent even without skills.
edit: also sorry if it seems I am taking over, my guess is it is hard for us to take off if the ship doesn't....take off :)
char sheet
Rolls
test roll
2 Success, 1 Failure, 2 Threat
Total: 1 Success, 2 Threat
https://starwars.fandom.com/wiki/Lantillian_Spacers%27_Brotherhood/Legends
I figure we might be going into some structured encounter and wasn't sure how to proceed here :)
Also does continuing to "gain the advantage" actions just make it harder and harder for them to cancel out my advantages?
Yep, grabbed it off the shelf, figured it was a good place to start and let the players get a handle on the story and their longer term plans for the characters. I may shuffle a few things and there's some built in options for switching it up. Besides, if you 'cheat', most likely it'll bother you more than me. Thank you for the heads up and let's have some fun Star Wars :)
I do wanna buy one or two things for my Droid..
Sonou’s Apparel carries a complete line of starship- ready clothing for many common species. Jumpsuits, environment-specific wear, and even spacesuits are available, as well as a limited supply of formal wear. The clothes are surprisingly and suspiciously cheap, running at about two-thirds of the common market value (as shown on the Edce of the Empire Core Rule- book’s Gear and Equipment table on pages 182-3).
The Dented Droid is one of a chain of droid repair stores found in major space stations, starports, and cities around the galaxy. It is small, grimy, and filled with semi-functioning droids in addition to an impressive array of random parts scattered on shelves and in half-open boxes. The entire place seems filled with beeps, whirs, and the hum of ratcheting gears.
Farlander’s Outfitting and Supply is part-showroom and part-pawn shop. The store carries new and used gear ranging from shipboard tools to survival gear to maintenance equipment. Farlander’s also carries a limited selection of non-military-grade weapons, such as average blaster pistols and hunting rifles. If it’s not in the store, Nols and his inventory droid, CZ-332, can probably dig up something comparable from elsewhere on the station. Nols also buys used gear, as long as it is in working condition.
Also known as Hal’s, the parts store is a one-stop shop for picking up common parts for ships, vehicles, and related equipment. Basic items can be found in the store, while other parts can be ordered from warehouses elsewhere on the station.
TASIA'S TAPCAFE
Tasia’s is a quaint restaurant catering to travelers tired of shipboard meals. Alderaanian dishes are its specialty. With the Death Star’s recent destruction of Alderaan, Tasia’s Tapcafe has become a rallying point for refugees and anti-imperial sentiment.
There's roughly 8 hours until IT-3PO is supposed to arrive on the station and come to your ship. So let me know the specifics of your personal gear purchases.
At the same time he will spread rumor that he heard the pod message and place the last location of the treasure ship to an adjacent sector
At the same time he will spread rumor that he heard the pod message and place the last location of the treasure ship to an adjacent sector
'Designed to blind and deafen enemy ships, electronic countermeasures suites such as Fabritech 995 ECM system transmits a dense stream of white noise and junk data that fogs sensors and jams comms traffic within close range of the broadcasting ship.'
I don't have an opinion on if you need one, just providing data since it's come up.
@oddtrails - Yuk, and Sorry.
Well, I guess my only concerns are 1) Can we target enemy ships with it, and still talk to to allies? [just thinking of our last/only space encounter] 2) Why would we put it on a ship we don't own?
After Oddtrails catches his breath and makes his post, I'll move us along :)
500 from taking first job
250 from MacRogers (Did he short us? It looks like we were promised 500)
200 from Dancy
___
950 Total
I read 5k for this current job as dedicated for upgrades, but I'm happy to take a split if that's how we're doing it.
So total of 700 from the game stuff.
I have a player who is a "Chevin" which has a racial trait of getting a boost die for perception checks based on smell. Tonight, I have finally found a situation where I can have this help the guy out. I am fairly proud as when he picked that species I had zero clue how I would work it in.
Sorry just a fun tangent
I guess introductions are in order, now that I'm part of this group. I hope this is the correct place? :) I am from Iceland, and this is the first SW game I play in, so please be gentle! ;) I have played a few PBF games on BGG and TavernKeeper, so I have some idea about how it goes to play by forums. Took a look at the Core Rulebook to get some feel for the game and am looking forward to playing with this group. Just started to browse the IC threads, so hopefully I can get up to speed ASAP.
My character is Foess Awathne, a human colonist / doctor.
Cheers,
Gudjon
Not that it matters as of yet, but I'll be away from home until Sunday - I'll continue to follow along. :)
isn't one Planetary scale damage equal to 10 or 20 Personal scale damage? You just suffer from set backs from trying to hit things that are tiny compared to the ship?
Not saying I want it to happen...but I wouldn't mind Ken vaporizing something
But there was this feeling I got that if the captain was alive, he may not want to be rescued and that this was the reason we needed to bring the droid: so that he would probably trust us.
Our team is also not built for combat at all, so any measure to avoid one make sense.
I am ready to continue though :)
I am all for keeping the guard up in all situations but sometimes (especially in PbP) it does get to the extreme
The Captain and what remains of his crew have spent 20 years crashed on a planet wondering if they'd ever be found and worried that if it was by the Empire, they'd be tossed in prison or executed as 'war criminals' or whatever.
So Suspicions abound, trust is in short supply, etc.
ETA also, can we get the advantage of two prior Aim actions (i.e. 2 blue dice) since we're in an ambush situation and have had time to line them up.
ETA2 if we don't want to cut them down in cold blood we could use a stun setting but I'd guess we're not at close range.
So that leave our trigger happy Ken to lead the way!
We kinda already did everything in our contract already if I recall correctly.
Dancy was just a contact, Reom needed a team and it made sense for Dancy's off screen plans to help him, so he could help her with 'other stuff'. Reom hired you to find any tech and survivors.
For the moment I'm tempted to follow Blih and watch what happens to the Rodians. I'm a bit worried opening fire will attract the Nexu (is the plural of Nexu still Nexu?)
I was half expecting to be a blasting :)
And what are we planning to do with Blih, NPC him or let him quietly disappear into the background?
We want to split up Harsol and Cratala.
And there is an incoming ship we can assume are treasure/bounty hunters
I can't think of anything, all of the ships are in one spot. So anything you do would have to be right there. You'll only real 'surprise' is the sensor Jammer.
If we gotta do some fancy flying we do some fancy flying. I am still unsure on how the Jammer works but that will help in our escape.
edit: Oh I totally read that wrong. It increases max speed for 1, per number of rounds equal to cunning. Not max speed by cunning. haha still. +1 is huge I think to close the gap
Just to be sure, my roll is for me to either gain/lose ground on them in the chase correct? Wouldn't going faster make that easier not harder?
It's fall break around here and we're finally doing a little traveling, etc. So, I may not be back on until Monday.
edit: also this would have been a nice time to have that 5th person we initially had for the extra gun. maybe he can NPC help?
edit: and now I will stop meta-gaming :p
Question for the GM: Can I use the Jury Rigged talent to increase the range of AD-hoc multi glue gun from Short to Medium? If not, may I use it to reduce the advantage needed to activate Ensnare?
And I'm still learning the ropes, so I have to depend on the rule book or you all quite a bit for rolling the dice. But the Star Wars universe is a fun place which I'm keen to explore.
So, Foess will stick around - the pay is good and the adventures are exciting! :)
p.s. the 30000 credits are split equally in five parts?
I, on the other hand, am so old that I've got 3 grandchildren already! But also a 12 yo kid who is turning into a teenage troll! :P
crazybirdman: Is your wife's family from Germany or did they move there?
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E description | ↔ | F description | ↔ | G description | ↔ | H description |
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I description | ↔ | J description | ↔ | K description | ↔ | L description |
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I keep having to reverse engineer how I got my talents to level up haha
Just to mention it: I haven't read any of the earlier game threads, so I'm just as in the dark about your characters and exploits as my character is. Figured it would lead to some roleplay opportunities.
(GM: Rolling for pocket change)
Rolls
Starting change - (1d100)
(99) = 99
If baby come I will try and get on here to post, but if I disappear for too long make assumptions move me to "designated pilot" NPC for a bit and I will try and see what I can do.

This reminds me, I have been thinking of wanting to play a Halo TTRPG using Genesys/FFG system as a base. Feel the system would work great for that setting.
Baby Girl was born on 2/11/22. Happy Healthy.
Feel free to NPC me/disappear me for a bit until I can gather the time and energy to rejoin again :)
My paternity leave just ended, happy healthy baby girl.
I am looking to start playing again, if/when there is room for me still more than happy to start things up. Looks like y'all been busy :)
1) Where should I start looking for what I need to know about this game in particular?
2) How are we handling character generation at this stage?
1) We are at a great jumping in point, we just completed a job, and don't have any pending task. We just have a ship, and our obligations
2)I can't speak for the GM, but I assume you get extra 50000 xp :)
1) We are at a great jumping in point, we just completed a job, and don't have any pending task. We just have a ship, and our obligations
2)I can't speak for the GM, but I assume you get extra 50000 xp :)
The players probably have a better read on XP, but I'm assuming if you make a starting character and then add 20 xp. You'll be in the ballpark. One of the things that I've like about Star Wars RPGs (except d20) is that XP differences aren't really all that detrimental.
As to the game, we're aiming for Rebel-ish, more Edge of the Empire, not so law-abiding types.
crazybirdman/AD-hoc
Xelforp/Foess Awathne
valdattaMadun/Pergano Wallali - out with a new baby - but still checks in. Hopefully will return.
Edited: I was thinking Smuggler/Theif, but now I'm seeing folks mentioning being light on muscle. I tend to like making fighty characters, but so does everyone else, so I was thinking I'd steer away from that instinct. However, if the crew needs a shooty guy, I've got a concept that I really like. Gonna mess around with Oggdude's a bit more. Final submission later today.
I like the character concepts and do agree that showing up as a team makes the story telling a little easier. Background for the new guys: Meebo and Nox's obligation are to the same crime lord, Sagus, on Ord Mantell. They were sharing a (down on our luck) drink down the street when a human female, Dancy, approached them. She said she knew Meebo's former partner and knew what kind of burden they were now under. She was willing to give them a ride to a Tech company she sometimes worked with that was always looking to hire 'research' partners.
Rolls
Nox's Pocket Change - (1d100)
(80) = 80
Also, we'll go 15xp for the successful (no shots fired, like how is that even possible) adventure.
I'll spend my remaining XP to upgrade Charm (10XP) and to gain the Side Step talent (15XP).
@crazybirdman - my original Idea included using a Vulture droid, but I swapped it up for the Paragliders...
But I get what you're saying. This is the first time Tomas has done anything like this, and he's not comfortable with it, so he just wants it to be over.
If I start to be a problem, give me a nudge.
Even though there is most likely something much more practical to get

I wanna get the grappling hook, and a slicing computer for the ship, so we may need a quick shopping trip
Also, are their restrictions as to sources we're buying from, rarity levels, or restricted status?
If you pop out to IsoTech (the location you joined the game) they run a lot of blackmarket tech. If the rarity/restricted isn't too high, most things can be found. Othewise we can make some rolls and maybe it becomes it's own adventure.
The shopping will be between Ch7 and Ch8 - We'll assume you took a week and popped off to a station for that.
@crazybirdman - You're actually doing pretty well on credits. But more is always better.
Engineers hammer 350 credits, rarity 2 - to take down the Empire, one brick at a time
Cargo Scanner 300 credits rarity 4 - to make our bulk shopping trips easier
For the ship:
Advanced targeting array 4,000 credits, rarity 4- have to make sure the ship is safe, that's where I keep my stuff
@Ken, all sounds reasonable, at this point your hanging out at a covert base running guns and illegal tech. Shouldn't be more than a minor inconvenience to fill out your list.
Rolls
Mechanics
2 Success, 3 Advantage, 1 Triumph, 2 Failure, 2 Threat
Total: 1 Advantage, 1 Triumph
I usually overthink things thought. But like, what if the Dreadnaught captain just gives up and surrenders immediately? We can't have that.
edit: nope, nothing over there either :(
How ya been? Are you enjoying all the unsolicited advice people give new parents?
I suppose you could ask on Discord also
I'm thinking of playing a guy who was raised as a Mandalorian and became the Mandalore, but had to back down when he found out his father was a Sith Lord. So he killed his father and became the new Sith Leader. But then he had to abandon that post because he wanted to turn to the Light Side. So no he's a Jedi Knight trying to stop Vader.
Kidding. I kid.
I'm actually thinking of playing a lawyer type. Depending on the vibe of the game, he's either a guy who finds the Truth and gets the wrongly accused off (think Matlock), or he's the guy who makes the illegal stuff we're doing not seem illegal (think Saul Goodman).
Something like that gel with the group dynamic? What direction would y'all think would fit better?
Hope this is the right place for it.
I'm pretty new here, so I hope I won't be too much of a burden for you all.
Hope this is the right place for it.
I'm pretty new here, so I hope I won't be too much of a burden for you all.
Hope this is the right place for it.
I'm pretty new here, so I hope I won't be too much of a burden for you all.
Character wise, Ken is a wanna be who seems to have accidentally found his way to the big league. He's a smuggler, better with the guns than the criminal side of things, moderately effective charmer, and expert mixologist.
@ChrSch - Character creation is super simple - but you kind of need a guide. If you don't have access to any of the game books, you can try
Character Creation guide.
Nah, don't worry too much. The lawyer is basically a face character. Probably starting as either Colonist: Politico or Smuggler: Charmer. @Mephistophilis - Does Ken have the Charmer spec? I don't want to step on toes if that's his schtick.
The other way to take the idea would be to make him a Colonist: Entrepreneur. His focus is on making all the under-the-table sales look legit. That angle is only fun if the game relies a lot on credit-counting, though, so y'all would need to tell me if that's the case.
Just so we know what we're working with, @Esidrix - how much XP should we be working with? Are we starting at "new," or do we have some XP to work with to be on par with the rest of the party? And can we take the extra XP for extra Obligation option for character creation?
https://myswrpg.com/oggdudes-character-generator-and-gm-tools/
I've used Oggdude creator several times, but it makes more sense if you already understand how to make a character.
Any restrictions on Careers or Specs? (Obviously, no Jedi Knights or whatever. I'm more curious about Age of Rebellion specs and Universal specs.)
If the question is too much meta-gaming, let me know and disregard.
I saw in the character creator sent by crazybirdman that you could take a Kyuzo for example, in the guide you have sent @Esidrix they are not available.
Should I stick to the races in the guide?
@Esirix - What are we looking at for starting credits? My character's a face and doesn't need much in the way of armor or weapons, but I'm just wondering about what colonist and/or diplomat gear he might be able to afford for now.
Do I use the template from the drop down list in the character creation section?
Character Sheets The Edge of the Empire sheet would be the official one.
@SavageBob - go with starting credits + 5K. If you need something more expensive, let me know and we'll talk.
Do I use this one: .... Well, I wanted to add a screenshot, but I'm not sure how to add it :/
I meant on the my characters page>new character>system>Star Wars FFG?
The guide mentions 5... does that mean I should choose 5 obligations?
• Wound Threshold: 9 + Brawn
• Strain Threshold: 9 + Willpower
• Starting Experience: 95 XP
• Special Abilities: Clawdites begin the game with one rank in Resilience. They still may not train Resilience above rank 2 during character creation.
• Changeling: As an action, a Clawdite may suffer 3 strain and make an Average () Resilience check. If the Clawdite succeeds, they change their appearance to match that of a silhouette 1 character whom they have observed before.
An observing character must make opposed Perception vs Deception check to detect that something is amiss with the impersonated character's likeness, mannerisms, or behavior. As always, the GM can add or for situational effects that might affect the check, such as if the Clawdite's garb does not match expectations or if the Clawdite has studied the impersonated individual's mannerisms closely.
??
And I guess Motivations work the same way?

Burlock Mocredo made his name selling city-sized ground vehicles on his native Lutrillia. Driven by ambition and greed, the Lutrillian studied law in the Core and got hired at Kuat Drive Yards (KDY). Mocredo thrived in the high-stakes world of corporate law, earning the nickname "Creds" for identifying promising startups and acquiring them before they could pose a threat to KDY’s dominance.
But the Republic fell, and Creds saw anti-alien sentiment sweep KDY’s executive board. The corporation eventually fired all alien personnel in non-labor positions. Creds sued. He filed a class-action lawsuit, demanding severance pay—and won.
Sitting on a lucrative settlement but otherwise unemployed, Creds faced a crossroads. His tenaciousness and desire for recognition led him to the one group still willing to work with alien lawyers: the criminal underworld. Creds now leverages his legal acumen by making illicit activities appear legitimate under Imperial law.
@ChrSch - Obligation is some thing you 'owe' to someone else from Before your character started playing - It's a story/background piece that the Game Master can throw at you from time to time. At the base level (10), you don't gain anything for character creation and you can 'buy' it off later. If you feel the need for extra starting money or extra skill points, you can take more starting Obligation.
Do I define what exactly it is or do I just write in "Bounty with a value of 15" and the gm gets to decide what exactly it is?
And I guess I'm using XP to buy talents and skills as well?
Unless Esidrix is using house rules, you can't use the +50 bonus XP he's giving us to raise stats, as those are only raisable during character creation (or with the Dedication talent at the bottom of most talent trees).
Unless Esidrix is using house rules, you can't use the +50 bonus XP he's giving us to raise stats, as those are only raisable during character creation (or with the Dedication talent at the bottom of most talent trees).
I can still make changes in case something doesn't fit for you, after submitting, right?
- Underworld 1 - 5XP
- Ranged Light 2 - 10XP
- Side Step 2 - 20XP
Do you think Ken would be able to get himself a thermal detonator? Seems like the sort of thing he'd like, I'm sure he wouldn't do anything silly with it...
Not sure what to get. Any thoughts? Maybe a second transponder code? One that we keep 'clean'
It's at the end of the creation process. Starting characters get 500cr and I gave you guys another 1000cr to get your feet under you.
So, I'll add 92 creds to my inventory?
Rolls
pocket cash - (1d100)
(92) = 92
By the way, how do we handle Destiny Points?
I thought of maybe trying to trick some of the rival firms into inadvertently colluding—suggesting they all hire some muscle, and give them Zailor's contact. Then when they all realize they've all hired the same guy, they get thrown out for collusion. But that's the best I've got!
We could also try to turn the Yiyar against some of the potential high bidders. Play against their pride/honor.
and let's not forgot our actual goal, get a few specific crates for as cheap as possible.
We could theoretically RP all the different encounters out, but I'm trying to not bog the game down with his machinations. :)

I'm hoping he can spend some of his "Sound Investments" credits on custom scarves or ascots from time to time. They would function like Lando's capes from the Gadgets and Gear book (p. 133)—essentially granting certain social bonuses in specific circumstances. That book recommends that custom capes (for Creds, scarves) have Encumbrance 1, Rarity 6, and start at 900 credits. GM can always say they cost more, of course. So, something like:
Hand-woven Lutrillian auctioneer's scarf (Rarity 6, 900 credits; the wearer may add +1 Success +1 Advantage to any Negotiation check they make versus multiple opponents).
How do you want to run this, Esidrix? A series of Negotiation checks, one per crate we're interested in?
This feels like somewhere between deception and gambling. Also, it seems I quite luckily split the containers up into four groups. Each 5 crates (1-5, 6-10, etc.) contain 1 of the target crates. Let me know what brings in the best dice pool with someone making assists or helps or if you want to seem like your 'arguing' about which crates to buy. We'll throw some dice and then narrate the scene :)
No crates are being opened at the auction correct?
Doesn't seem to be a fair way to get around lots of dice rolling. This might be faster at the table, you guys good for coming over tomorrow? :P
Ok, so this sounds like some work, but I think with the dice roller it should go smoothly.
@mephistophillis - Have Ken make 4 Deception rolls against 1 Red, 2 purple. Since this is an extended 'Scene' if you succeed on a roll, your successes give Creds an UPGRADE to one of his dice for that rounds roll. No success will UPGRADE Cred's Difficulty. Pass your advantages onto yourself for the next roll.
@SavageBob - Make 4 Negotiation rolls against 2 Red and 1 Purple add a Boost from AD-hoc for his distractions and then either an Upgrade to your dice or the difficulty dice based on Ken's rolls for each of the 4 rounds.
If Creds has a simple success, it means you got the target crate. Lots of success means you purchased extra crates or got a great price or possibly both.
Failure on a round means you didn't get the target crate, but may have gotten others and lots of failure may mean you paid extra for the unwanted crate(s).
I know that's four single rolls, followed by adjusting based on results, but I think Ken can do all of his and then Creds follows up. Hopefully it doesn't turn into to much work. Let's say we're working with a Force pool of 3 light and 2 dark.
Otherwise it'd probably be a jetpack and we know that wouldn't end well.
Would this ship be something like +3 (-1 for on a trade lane (as it travels on them), +0 for civilized, and perhaps +4 for being a ship with limited stores)?
If it's OK, I'd like to say Creds bought some stuff before we left Lianna if these numbers are correct. Stopping at a well-traveled world just to buy a sidearm and some armor inserts probably wouldn't be economical, due to docking fees and the like, unless this ship was planning to stop anyway.
(Not trying to rules lawyer this, but the Entrepreneur is really geared toward this aspect of the game. :))
They have a pretty complete list of stuff. Pick a category and submit a blank search to browse everything.
And looking at armors, when it states environment -1, how should I interpret that?
My guess is that you can remove one black die ( setback die) due to environmental conditions. But if you lemme know what item you say it on, I can check the book for sure.
Is there anything gear-wise we can help you pick out? Are you looking for a better blaster? Some armor? Something else?
Creds can shop for you (or anyone else).
I was looking to improve or add to my weaponary. As I currently only have a Blaster carbine and trying to see about investing for better armor, where I was thinking to get the reinforced environment gear.
You might look at this list and pick something that offers both Defense and Soak. Most of these have a narrative side-effect, as well.
The other thing to worry about with gear is the number of Hard Points. These are customization points that let you add Attachments. You may choose to upgrade to an armor with more Hard Points down the road, but Armored Clothing should be just fine for now.
How are you on a sidearm?
Rolls
Negotiation (Rarity 6)
4 Success, 4 Advantage, 4 Threat
Total: 4 Success
Any recommendations?
And thank you for the shopping trip
Any recommendations?
And thank you for the shopping trip
The DR-45 "Dragoon" Cavalry Blaster: Converts from a carbine rifle to a hand blaster with a maneuver. Might be useful if you want to open carry, but not freak people out as much as a rifle would. If fish hit the shan, you convert it to a rifle and pew pew.
For a holdout, I'd suggest either the Military Holdout Blaster or the Boonta Blaster. The Boonta's rarer (so harder for Creds to find), but better in that it has a Hard Point (customization option), and it is a bejeweled blaster that you can try to pass off as ornamental (the bonus to Deception checks if it's found). If you want to spend the cash, Creds can look for the Boonta and, if his roll fails, move on to the Military Holdout as a backup.
You might also want a Concealment Holster to make it even tougher for someone to find your holdout blaster on you.
Let me know what you think. Creds likes to shop.
I didn't expect so much... Depth to the weapons.
Since that is the case, aside from dr-45 which if I understood that right can be changed from one to the other...
How are the mechanics for switching from rifle to a sidearm during combat?
I'd assume there would be differences in effective range or something?
I didn't expect so much... Depth to the weapons.
Since that is the case, aside from dr-45 which if I understood that right can be changed from one to the other...
How are the mechanics for switching from rifle to a sidearm during combat?
I'd assume there would be differences in effective range or something?
So, as far as I can tell, the Dragoon is the same stats either way. The only change is whether you use Ranged (Light) or Ranged (Heavy) to shoot it. Losing one maneuver to switch between the two is not a huge deal, but it does mean you can't spend that maneuver moving, aiming, etc. (But you presumably would only need to do this once, and it assumes you didn't prepare for the combat ahead of time.) There are otherwise the potential social ramifications that I alluded to (if Esidrix is enforcing such things). It's also important to note that the Dragoon only fires out to Medium range, so a dedicated rifle is better if you want to be able to shoot out to Long. So I guess that's the sacrifice you make for the versatility.
So I have a rifle.
So if available I'd get the boonta blaster and a concealment holster.
If you can't find it, it will be the military holdout blaster
Rolls
Concealment Holster (Rarity 3)
3 Success, 2 Advantage, 1 Threat
Total: 3 Success, 1 Advantage
Boonta Blaster (Rarity 8)
2 Success, 3 Advantage, 2 Failure, 3 Threat
Military Holdout Blaster
3 Success, 1 Failure, 2 Threat
Total: 2 Success, 2 Threat
He nearly tracked down a Boonta Blaster, but it had just sold to someone else. (Complete wash on that roll.)
He did find the Military Holdout Blaster, for 10% off (450 credits total).
2 Threat remaining for Esidrix to spend!
So out of curiosity, threats are like disadvantages the gm can throw at us at some point, right?
Please feel free to have my character act as you need to keep things moving. Happy Holidays, everyone.
Creds would like to buy some survival gear and a new scarf, but I'm unable to find the time to look through the massive gear list right now. Would it work that we advance to the ship, and we buy retroactively? Sorry again.
Rarity 6, 900 credits base per Lando's capes.
I'm guessing this place is about Rarity +3 as a Frontier World? Boosts for the Mecantiler's Datapad, and assistance from a fellow PC! +1 advantage for the Cultural Etiquette Manual.
Ah, well. Unless I miffed the Rarity, that means Creds doesn't find the Scout's Neckerchief.
Rolls
Negotiation (looking for a neckerchief)
1 Success, 4 Advantage, 1 Failure, 5 Threat
Total: 1 Threat