OOC - Ongoing Game Questions

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Oct 29, 2024 4:30 pm
Damn, so many options.
I didn't expect so much... Depth to the weapons.

Since that is the case, aside from dr-45 which if I understood that right can be changed from one to the other...
How are the mechanics for switching from rifle to a sidearm during combat?
I'd assume there would be differences in effective range or something?
Oct 29, 2024 5:40 pm
ChrSch says:
Damn, so many options.
I didn't expect so much... Depth to the weapons.

Since that is the case, aside from dr-45 which if I understood that right can be changed from one to the other...
How are the mechanics for switching from rifle to a sidearm during combat?
I'd assume there would be differences in effective range or something?
LOL. Yeah, this is a mid-crunch game compared to D&D, but they definitely made a lot of hay out of splatbooks with new gear. :)

So, as far as I can tell, the Dragoon is the same stats either way. The only change is whether you use Ranged (Light) or Ranged (Heavy) to shoot it. Losing one maneuver to switch between the two is not a huge deal, but it does mean you can't spend that maneuver moving, aiming, etc. (But you presumably would only need to do this once, and it assumes you didn't prepare for the combat ahead of time.) There are otherwise the potential social ramifications that I alluded to (if Esidrix is enforcing such things). It's also important to note that the Dragoon only fires out to Medium range, so a dedicated rifle is better if you want to be able to shoot out to Long. So I guess that's the sacrifice you make for the versatility.
Last edited October 29, 2024 5:41 pm
Oct 29, 2024 6:08 pm
Depending on where things go, there's always options for 'no weapons/pistols only/knives only/anything goes'.
Oct 31, 2024 5:15 pm
Alright.
So I have a rifle.
So if available I'd get the boonta blaster and a concealment holster.
If you can't find it, it will be the military holdout blaster
Last edited October 31, 2024 5:16 pm
Oct 31, 2024 5:35 pm
Here we go...

Rolls

Concealment Holster (Rarity 3)

3 Success, 2 Advantage, 1 Threat

Total: 3 Success, 1 Advantage

Boonta Blaster (Rarity 8)

2 Success, 3 Advantage, 2 Failure, 3 Threat

Military Holdout Blaster

3 Success, 1 Failure, 2 Threat

Total: 2 Success, 2 Threat

Oct 31, 2024 5:43 pm
Looks like Creds found the holster for 15% off (30 credits total).

He nearly tracked down a Boonta Blaster, but it had just sold to someone else. (Complete wash on that roll.)

He did find the Military Holdout Blaster, for 10% off (450 credits total).

2 Threat remaining for Esidrix to spend!
Nov 1, 2024 1:35 pm
:D We like threat.
Nov 2, 2024 12:02 am
Coolio, thanks.
So out of curiosity, threats are like disadvantages the gm can throw at us at some point, right?
Nov 23, 2024 11:07 pm
I thought the plan was to trade the spice for the tech or whatever it is we came here to get. Then if they dont want it in trade,sell it?
Nov 24, 2024 9:38 am
I was thinking we'd use the spice as a bargaining chip. Probably depends on who can tell us about the tech and where to find it.
Nov 24, 2024 6:44 pm
My understanding was the spice was to be liquidated for cash, then use that to get at the tech. Easier to bargain for tech with cash than with spice, I think. But if y'all want to run it the other way, that's possible. Creds just can't help with the negotiations (for RP reasons, but also because that's Streetwise rather than Negotiation).
Nov 24, 2024 7:30 pm
Let's get the lay of the land then we can make a plan
Dec 24, 2024 11:04 am
I wanted to apologize for my absence over the last week. I've been tending to a sick spouse. I hope to be able to post again soon, but it'll likely be intermittent until after Christmas.

Please feel free to have my character act as you need to keep things moving. Happy Holidays, everyone.
Dec 24, 2024 2:42 pm
Happy Holiday and no worries, I imagine everyone's schedule is off at the moment.
Mar 26, 2025 3:00 am
Bleh. I've had a health scare that has put me in more tests than I would like. Sorry for the lack of posting. More tests coming, too, so my schedule doesn't look much better until the weekend.

Creds would like to buy some survival gear and a new scarf, but I'm unable to find the time to look through the massive gear list right now. Would it work that we advance to the ship, and we buy retroactively? Sorry again.
Last edited March 26, 2025 3:01 am
Mar 26, 2025 4:19 am
Take care of yourself sir. Providing you don't buy a 'scarf of protecting me from that last GM trap' the moment it gets sprung. I'm sure the retroactive buying will work.
Apr 1, 2025 7:39 pm
Looking for a Scout's Neckerchief (basically a Boy Scout scarf: Always be prepared!): Once per encounter when making a check in an unsettled area, the wearer may remove a despair result of a roll and add two threat results instead.

Rarity 6, 900 credits base per Lando's capes.

I'm guessing this place is about Rarity +3 as a Frontier World? Boosts for the Mecantiler's Datapad, and assistance from a fellow PC! +1 advantage for the Cultural Etiquette Manual.

Ah, well. Unless I miffed the Rarity, that means Creds doesn't find the Scout's Neckerchief.
Last edited April 1, 2025 7:40 pm

Rolls

Negotiation (looking for a neckerchief)

1 Success, 4 Advantage, 1 Failure, 5 Threat

Total: 1 Threat

Apr 2, 2025 12:40 pm
Take a success since 'This is the kind of place that has adventure stuff.'
Apr 2, 2025 6:23 pm
Woohoo! Need to make a new avatar for this leg of the adventure then. :)
Apr 14, 2025 9:00 pm
I'll be traveling for the next two weeks, not sure what my internet access/time will be like. Please don't wait if something is needed from AD-hoc, Esidrix can play on my behalf. Please don't let Ken get him shot (I fear it may be AD-hoc's turn) 😂
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