Episode 1 Scene 1 : The Arrival
One of the Uriaks leaning against the sideboard stands up, "Shaddup you lot! 'Ent no-one but me dad allowed to call me that and you all know it."
He moves over to the group of newcomers and looks over each of them. "Well none of you is me Da' and I don't owe anyone no money..." An Uriak in the back begins to speak but Hathaqua cuts him off "I don't owe you nothin' Giz. Ya won the round but ya still owe me for the bottle of whiskey you spilled last week when you were too pissed ta walk straight!"
He turns back to the group "You's must be here from the garrison, only that bloody Weimin still gives people my full name. Can't be helped though, he's an old friend of me Da's and he'll call me that 'till the day he dies. Name's Hath. What can I do for ya?"
Rolls
Secret Roll
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He turns to Magnus and Corwyn, handing one of them his quarterstaff and backpack. His voice becomes grave, "Please keep these safe. Watch for pickpockets." Turning to meet Hath’s eyes, "I apologize, but I guess I have something to take care of before we can talk."
He is already dressed for the occasion and so he doesn’t have to go through the whole process of taking anything off, he simply steps into the ring, and stands still for a moment, breathing deeply with his eyes closed, centering himself before slowly reopening his eyes and taking a prepared stance.
He turns to Magnus and Corwyn, handing one of them his quarterstaff and backpack. His voice becomes grave, "Please keep these safe. Watch for pickpockets." Turning to meet Hath’s eyes, "I apologize, but I guess I have something to take care of before we can talk."
He is already dressed for the occasion and so he doesn’t have to go through the whole process of taking anything off, he simply steps into the ring, and stands still for a moment, breathing deeply with his eyes closed, centering himself before slowly reopening his eyes and taking a prepared stance.
Rolls
Mukitz Initiative - (1d10+2)
(3) + 2 = 5
He waits patiently for his opponent to make the first move. And as soon as the yroc begins to charge and reach for him, he ducks out of the way, landing a quick jab into his side as he fumbles by, throwing him off his balance. Quincy uses this opportunity to sweep the yroc's legs out from under him, sending him clattering to the ground. Before he can even get up, Quincy lands another punch into the yroc's stomach.
Bonus Action: Flurry of Blows (spending 1 Ki point)(2attacks)
Rolls
Initiative - (1d10+4)
(7) + 4 = 11
Unarmed Attack (action) - (1d20+6)
(13) + 6 = 19
Unarmed Attack (Flurry 1) - (1d20+6)
(16) + 6 = 22
Unarmed Attack (Flurry 2) - (1d20+6)
(7) + 6 = 13
Damage for first two hits - (2d4+8)
(41) + 8 = 13
Base Saving Throw for Yroc - (1d20)
(10) = 10
Advantage roll for third attack if he is knocked prone (ignore if he passes) - (1d20+6)
(6) + 6 = 12
Damage for Third Hit (if it hits) - (1d4+4)
(2) + 4 = 6
Saves : (Dex +2)
Total Damage Taken : 13
Mukitz moves in but before he can hit Quincy, Quincy launches into a flurry of activity catching Mukitz a bit off guard and knocking him to the ground. When Quincy finishes Mukitz points a finger at Quincy and says, "I'll getcha." Then gets back to his feet and moves a bit more cautiously.
Rolls
First Dex Save - (1d20+2)
(7) + 2 = 9
Second Dex Save (if applicable) - (1d20+2)
(15) + 2 = 17
Initiative for Second Round - (1d20+2)
(20) + 2 = 22