As the group approached the entrance, they heard a rumble from the ceiling, and suddenly, a series of rocks came crashing down towards Ralen, who was at the front of the group.
Part 1: Lance Rock
As the group approached the entrance, they heard a rumble from the ceiling, and suddenly, a series of rocks came crashing down towards Ralen, who was at the front of the group.
He looked up at the source of the rocks just in time to see two zombies leaping down from above and smashing to the ground.
Rolls
Zombie Initiative - (1d20-2)
(6) - 2 = 4
Secret Roll
Secret Roll
Rolls
Initiative - (1d20+3)
(11) + 3 = 14
Rolls
Initiative - (1d20+2)
(12) + 2 = 14
"First rocks, now more undead?"
Rolls
Initiative - (1d20+3)
(4) + 3 = 7
Rolls
Initiative - (1d20)
(1) = 1
Flail Attack - (1d20+4)
(6) + 4 = 10
Flail Damage - (1d8+2)
(3) + 2 = 5
1. Ralen, Elly, and Raktasha
2. Zombies
3. Muril
You can go in any order in your group. I'll describe the results of Muril's actions once the others have gone.
Rolls
Rapier Attack Roll - (1d20+5)
(20) + 5 = 25
Rapier Damage Roll - (1d8+3)
(8) + 3 = 11
Sneak Attack - (1d6)
(4) = 4
Rolls
Ralen's Crit damage - (1d8+1, 1d6)
1d8+1 : (6) + 1 = 7
1d6 : (1) = 1
Rolls
unarmed strike - (1d20+5)
(8) + 5 = 13
unarmed strike damage - (1d4+3)
(3) + 3 = 6
Quarterstaff strike - (1d20+5)
(6) + 5 = 11
Quarterstaff damage - (1d6+3)
(1) + 3 = 4
Move to last zombie making an Attack action, bonus Action to offhand attack.
Rolls
Rapier Attack +4 - (1d20+4)
(14) + 4 = 18
Dagger Attack +4 - (1d20+4)
(3) + 4 = 7
Rapier Damage - (1d6+2)
(1) + 2 = 3
The zombie missed entirely, however, and Muril took the opportunity to smash it in the back with his morningstar.
Rolls
Attack - (1d20+3)
(7) + 3 = 10
Raktasha quickly brings the heavier end of his staff on the undead's head. He then does a quick jab with his free hand.
Rolls
Quarterstaff attack - (1d20+5)
(1) + 5 = 6
Quarterstaff damage - (1d6+3)
(4) + 3 = 7
unarmed bonus action - (1d20+5)
(5) + 5 = 10
Unarmed strike - (1d4+3)
(4) + 3 = 7
Raktasha on high alert now looks down the corridors with his dark-vision as best as he can and checks the walls for more loose rocks.
Rolls
Perception - (1d20+1)
(12) + 1 = 13