"I'll lead the way."
Part 1: Lance Rock
Eventually the passage widens out into a star-shaped cavern ahead that has many clefts in its walls. Only two, across the cavern, seem large enough to traverse. Three zombies lurch about in the area. One is costumed like a bear, another is dressed as a lady in a frilly dress and thick makeup, and the last is costumed as a jester with jingling bells on its collar and sleeves.
She pulls out her cello and begins with some notes that are straight out of her father's hymnals before bouncing and bending the notes into something a bit more lively. "Let's see which ones can dance. My money is on the skin daddy with the terrible face paint. She looks more convincing as a clown then the jester."
Viscious Mockery at the painted lady zombie. Wis Save DC 13. Damage rolled.
Rolls
VM Damage - (1d4)
(1) = 1
Rolls
Flail Hit - (1d20+4)
(9) + 4 = 13
Flail Damage - (1d8+2)
(2) + 2 = 4
Rolls
Zombie Initiative - (1d20-2)
(17) - 2 = 15
Rolls
Initiative - (1d20+3)
(8) + 3 = 11
Rolls
Initiative - (1d20)
(12) = 12
Rolls
Bear Zombie - attacking Ralen - (1d20+3)
(2) + 3 = 5
Lady Zombie - attacking Ralen - (1d20+3)
(12) + 3 = 15
Jester Zombie - attacking Elly - (1d20+3)
(17) + 3 = 20
Ralen's Damage - (1d6+1)
(4) + 1 = 5
Elly's Damage - (1d6+1)
(6) + 1 = 7
Rolls
Advantage to Hit - (1d20+4)
(9) + 4 = 13
Rolls
Quarterstaff attack - (1d20+5)
(11) + 5 = 16
Quarterstaff damage - (1d6+3)
(6) + 3 = 9
unarmed bonus action - (1d20+5)
(19) + 5 = 24
Unarmed strike - (1d4+3)
(3) + 3 = 6
Rolls
Attack - (1d20+6)
(5) + 6 = 11
Arrow damage - (1d8+4)
(1) + 4 = 5
Rolls
Rapier Attack Roll - (1d20+5)
(14) + 5 = 19
Rapier Damage Roll - (1d8+3)
(8) + 3 = 11
Sneak Attack - (1d6)
(6) = 6