OoC Chat

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Jun 2, 2021 10:36 pm
The totemic primal path was kind of planned from the get-go for him, I am glad it didn't feel like an unnatural progression. Yes the "we always stick together" and found family aspect can come across as forced many times, I agree. I think it could be sometimes nice that a character leaves an ongoing group for their reasons, and the player rejoins either with a new one or an npc turned into pc. Or just having longer down-times and time-jumps when they go do their own stuff.

Thank you! The sketch is based on a photo from a memorable night in Sofia :D
Jun 3, 2021 12:31 am
I've enjoyed the posts in the epilogue so far. Unfortunately I've had real life intruding and will try and do a post as soon as possible.
Jun 3, 2021 2:13 am
I'm still working on my part of the epilogue, maybe gonna finish it tomorrow. I'm enjoying writing it but I need just a bit more time c:

Len

Jun 5, 2021 5:34 am
I've really enjoyed reading your epilogues, Pitrio and Alfrey! I think your story choices make complete sense for your characters. Take your time Mike and Jusika!

In the meantime, players might be thinking of transitioning into another game. Any questions about that? Or general questions of any kind?

Oh, and I had a question - I was wondering if anyone would object to me making this game visible to other people? I think it went well and I thought it could serve as a good example for new people who want to know what a PbP game looks like. If anyone has any reservations about this, I will 100% respect it no questions asked. I would only do this if everyone felt good about it.
Jun 5, 2021 5:58 am
Sure, let them see!
Jun 5, 2021 8:06 am
Fine with me.
Jun 5, 2021 9:51 am
I assume we're talking about the game itself, not including chat, etc.
Jun 5, 2021 11:41 am
I've decided I'm okay with the whole thing being available but I'd prefer if it was just the game and would like to know which it was.

Len

Jun 5, 2021 1:24 pm
Hey everyone, I've actually decided not to share it. Not because of you Astroloma, I hear that you are okay with it. Sorry, I should have thought that through a bit more before I asked.
Jun 5, 2021 10:24 pm
I am not sure yet about looking for another game here or trying to get something together in real life. The later is still quite tough with scheduling, so I am tempted for the first.
Jun 5, 2021 10:44 pm
I have finally finished the draft of the epilogue for Euphoria. Had a really hard time imagining the character's actions and deciding on something. So many dilemmas there. Gonna edit and post it tomorrow. Very excited to share. Recently I feel like writing starts to become a bit of a burden, like it takes too much of my time. (I've joined another duo game that's relatively fast-paced and _very_ enjoyable so far) But that's completely my own fault, because I tried to do this in the morning instead of doing actual work, and realistically because I've played videogames all week long to the point of exhausting myself, so the only thing I've done all week was writing in the morning because other than that I kind of didn't exist in this material plane. Shame on me xD I don't know why I'm oversharing this here really, point is, I hope to get back on track, and then I won't have to deal with the fake shortage of time I made myself experience by literally wasting it. Considering to play this tiefling of mine in another game, if I find a game that would have her (and me).
Jun 7, 2021 2:35 am
I enjoyed Euphoria's last post.

Will hopefully be able to complete Hilmar's in the next few days.
Jun 7, 2021 4:58 am
Wow, what an epilogue, Jusika! I love the way you built up slowly to the final reveal in part two. Now you’ve got me really curious about what happens next to Euphoria/Shadow. I’m glad you added the detail about there being a way to get rid of the archdemon, so it's still a hopeful ending.
Jun 7, 2021 5:44 am
Yes, great plot twist, leaving us wanting to know more! You really made the most of that mask's story potential and built on the strength of Len's plot.
Jun 7, 2021 1:54 pm
callan says:
Wow, what an epilogue, Jusika! I love the way you built up slowly to the final reveal in part two. Now you’ve got me really curious about what happens next to Euphoria/Shadow. I’m glad you added the detail about there being a way to get rid of the archdemon, so it's still a hopeful ending.
I'm extremely curious myself, ha-ha, I'd love to continue playing the character(s?) again!
Astroloma says:
Yes, great plot twist, leaving us wanting to know more! You really made the most of that mask's story potential and built on the strength of Len's plot.
Gotta give credit to Len here, it was him who came up with the whole soul/personality getting fractured in two thing and Euphoria being trapped in the mask. I really can't believe my luck for the fact he agreed to put my character on a dramatic path of becoming the big bad, and now who knows what happens next? Time will tell :D

Also, looking forward to Hilmar's epilogue, but take your time, Mike, there's no rush here, real life is always a priority!
Last edited June 7, 2021 1:56 pm
Jun 7, 2021 10:32 pm
The epilogue has been my favourite part of the adventure. So much scope in it, given the room still left in our characters' development and the many plot hooks Len put in his story.
Jun 8, 2021 1:21 am
The epilogue is most definitely one of my favorite parts of the game too, Astroloma!

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That's a great epilogue, Mike! Truly enjoyed it! Good thing you were the last to write, you did really well with the ending!
Mike says:

In tales there were beginnings, middles and ends. But in real life the tale continued in a never-ending story.
Love this part!
Mike says:
Or maybe stay on for a bit, like his immovable rod!
Witty!

Scotland though :D

Also, I didn't expect anyone to reply to that post, but hey it's really sweet! Makes me feel like I'm peeking behind the curtain of that epilogue I wrote, almost making me believe it happened. You know when one feels their character has a mind of their own and acts how they please? And this is even better, because it is literally another person writing and this adds so much depth to what I feel. I guess I just described the basic concept of TTRPG here, ha-ha. But seriously though, I described a scene and got to see more of it, how cool is that? :D
Last edited June 8, 2021 1:22 am
Jun 8, 2021 4:19 am
Yes, a good job of tying things together.

I'd kind-of hoped you (Mike) would take the rest of us on adventures in those tunnels - I probably should have said that I was willing for my character to be part of other people's stories. I didn't want to write that bit because I thought it interested your character more than mine. That said, it's kind of realistic that our characters all have other concerns and never get around to it.
Jun 8, 2021 5:30 pm
Astroloma says:
The epilogue has been my favourite part of the adventure.
Yeah, I love the creativity everyone put into their epilogues! And I don't mind that we left some things unexplored. It makes the world feel genuine — like we only saw a small part of it in this game.

On the topic of future games — I'm curious to try out the storygame Kingdom. I'm currently trying to convince my siblings to play it with me and getting a lukewarm response. It is very different from D&D (no DM, freeform feel), so I'm not sure if it's what you all are looking for. But if anyone here does want to give it a try, do let me know :)
Jun 8, 2021 10:17 pm
It was very nice to read everyone's epilouge and see how you imagined the characters story. I also agree that it is nice to leave some things unexplored, even if the holes at the springs feel a bit obvious adventuring locations. Especially since Len is planning this to be a kind of living world to keep bringing up with campaigns, so it leaves even more context and options for the future players. I like that Euphoria's tale has dark sides and we are not all "happily lived ever after" even if just for six months, but rather further events are unfolding.

We have revived a Tavern Tales game with two local friends, it is also very different than DnD, much more focused on cinematics and creative interpretation, and based on the description the Kingdom game that callan linked also feels much more narrative driven indeed. Nevertheless I Think I will happily look to continue play by posting here, either with this character if given the chance but also happy with another as I feel I have a lot of ideas and shades to explore. One thing I knowis that I do not have the attention or enregy to DM, even tho it would be tempting to offer a spin-off with these characters for you all.
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