OoC Chat

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Feb 23, 2021 9:19 am
Mike says:
I've amended my post in chapter 2 with information the party learned from the prisoners on the way into town, which I've added to Hilmar's now rather lengthy answer to the sheriff.
Thanks for making that work. Part 1 is pretty much resolved to my satisfaction now.
Feb 24, 2021 7:20 am
Question - are we free to explore the town solo, or you want us to stay together?

Len

Feb 24, 2021 9:29 pm
Sorry I missed posting yesterday everyone! Getting things back on track now :)

Jusika, you are welcome to explore the town separately. Might have to get people to wrap things up so that we don't spiral out of control with some people posting a lot and others waiting for the scene to move on. But we'll chart that corse together!
Feb 24, 2021 9:51 pm
When one explores solo, should they post the usual way or use the "sent note" feature? I mean, If I wander away, the party wouldn't know what I'm doing, would they? But mostly my concern is it would probably be a mess to read if we all were exploring separately.

Len

Feb 24, 2021 11:50 pm
Yeah, don't worry about notes, and feel free to read about other player's separate explorations. Just have to keep your player knowledge separate from your character's knowledge.
Feb 25, 2021 2:39 am
It's about lunch time. I'd like to see if we can sell the crossbows (and any ammunition), scimitars and leather armour that we took from the prisoners. (But keep the masks and cloaks - we might be able to make use of them later.) We could then split the proceeds between us. That will enable us to pay for food and drink and possibly any further equipment we might want. We could explore the town/village once we've sold the gear.
Last edited February 25, 2021 11:53 pm

Len

Feb 25, 2021 5:57 am
Greyhorn Outfitters will pay 50% for used gear:

4x scimitar @ 12.5 = 50gp
4x leather armor @ 5gp = 20gp
4x light crossbow @ 12.5gp = 50gp
20x crossbow bolts & cases = 6gp
Total: 126gp or 21gp per character
Feb 25, 2021 6:55 am
So essentially we got more money out of robbing the bandits than the reward xD

Len

Feb 25, 2021 7:21 am
Loot is like tipping for adventurers. You get paid a bad wage but the extra perks allow you to make ends meet :D

The local government is pretty cash-strapped. But Greyhorn Outfitters not so much it seems!

Len

Feb 25, 2021 7:24 am
Of course, the farmhouse value might go substantially above 60gp if the town's fortunes turn around.
Feb 25, 2021 7:28 am
We could all take a rest, get magic items, and go sell/buy stuff together in one or two posts If we all agree on the course of action. Would save a lot of time. Or we could trade first and go take a rest all in one post and then roleplay taking a rest, that's even better.
lenpelletier says:
Of course, the farmhouse value might go substantially above 60gp if the town's fortunes turn around.
Stonks! You guys wanna buy the farmhouse and rest there?
Last edited February 25, 2021 7:29 am
Feb 25, 2021 9:03 am
The house is the better option objectively. My character doesn't see that but at the same time, she'll go along with either option because the decision isn't very relevant to her.
Feb 25, 2021 9:15 am
The farmhouse is definitely an intriguing option. I like the idea of having a sort of "home base" for the party.
Feb 25, 2021 9:25 am
Same, Kaa would not see the long term advantage of having a house, either as base or investment or both, but would go along if the rest thinks its the better idea. On the other hand he would insist that he rests in the inn with the hot spring, he has an obsession with that. Plus there he can make use of his background feature.
Feb 25, 2021 8:59 pm
Len - I was planning for my character to wander the fields during the night to be alone and in nature while the others slept or had a night out. I don't see that as dangerous or leading to adventure but maybe I'm wrong. Also, how does the trance work? Does she still walk around or lie down - not that it matters.
Feb 25, 2021 9:02 pm
In case anyone hasn't found it yet, there's a red toolbar at the bottom of the screen with a link to character sheets.

Len

Feb 25, 2021 9:09 pm
Astroloma says:
Len - I was planning for my character to wander the fields during the night to be alone and in nature while the others slept or had a night out. I don't see that as dangerous or leading to adventure but maybe I'm wrong. Also, how does the trance work? Does she still walk around or lie down - not that it matters.
So the way that works is Elves need to spend 4 hours in a trance, which typically is portrayed as a zen-style meditation. You can define how that looks for Naeris though. And then a long rest requires 8 hours for all characters including elves, but elves can spend the difference doing light activity. I think prowling about in nature is a great way to portray that. It probably won't lead to unique scenes because that would complicate the pacing of the adventure but you never know, it might dig up a plot hook or two!

Sounds marvellous.
Feb 26, 2021 12:38 am
The farmhouse sounds a good idea. It isn't anything Hilmar would have thought of doing but balanced against the alternative of just 60gp split between us amounting to just 12gp each it seems a 'no brainer'. It would save on money we would have to pay out for staying in an inn all the time - although Hilmar likes the idea of staying in the inn for one night and making use of the hot spring. However, he would like to look at the place first and check that it is habitable. He would also like to know if there are any liabilities, such as having to pay taxes etc - which might make the option less viable.

He would like to sell the gear, have lunch and then see about looking over the farmhouse. Then they could see the sheriff afterwards, with a view to confirming if they want the farmhouse or the 60gp and about helping deal with the bandit problem.
Last edited February 26, 2021 1:29 am

Len

Feb 26, 2021 12:58 am
You will find the hot spring is open to the public without needing to be renting a room
Feb 26, 2021 1:30 am
Great - I've just amended Hilmar's last post in chapter 2 accordingly.
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