"You know, the more I think about it, the more I like the idea of traveling off the road for a while. You’re our wilderness expert — what do you think?"
Chapter 1: The Road to Hope
load previous
Feb 15, 2021 10:38 am
"Indeed", says Alfrey, addressing Naeris. "If they are bandits, taking them alive would be ideal but risky. They would likely rather fight than be captured. And I’m concerned for other travelers too, but once we get to town, we can tell the authorities about this camp, and hopefully they can handle it." Alfrey ponders for a moment.
"You know, the more I think about it, the more I like the idea of traveling off the road for a while. You’re our wilderness expert — what do you think?"
"You know, the more I think about it, the more I like the idea of traveling off the road for a while. You’re our wilderness expert — what do you think?"
Feb 15, 2021 11:18 am
Well it suits me, Alfrey, I'm sick of travelling on the road but our friends seem to have other ideas. I don't want to go through that evil-smelling bog, though.
Feb 15, 2021 1:21 pm
At first Kaa nods approvingly at Euphoria, but then the talks continue and he crosses his arms a bit grumpily.
"Taking them alive is troublesome, i don't like being a nanny for grown ups. For going around: I neither want them in my back nor take even more time traveling. I have been walking for a long while already." He complains.
He got into a more relaxed stance, leaning onto his axe.
"Although i would rather not fight just with me and pinkie. What do you say?" He adresses Hilmar.
"Taking them alive is troublesome, i don't like being a nanny for grown ups. For going around: I neither want them in my back nor take even more time traveling. I have been walking for a long while already." He complains.
He got into a more relaxed stance, leaning onto his axe.
"Although i would rather not fight just with me and pinkie. What do you say?" He adresses Hilmar.
Feb 15, 2021 11:34 pm
"They seem to have prepared an ambush for travellers on the road to and from Hope. If we go round them, assuming they either don't see us or leave us alone, then they are still a problem for someone else. We can't leave what looks like a gang of dangerous bandits, ready to attack other travellers. We have to neutralise them. I might be able to cast a sleep spell on some of them and we could bind them while they are incapacitated. We'd have to be quick once it's cast - it only lasts a minute. We could then hand them over to the authorities in Hope."
Last edited February 16, 2021 2:02 am
Feb 16, 2021 5:31 am
Alfrey's eye's light up at the mention of the spell.
"A sleep spell could well be the key to a successful capture, Tomenius. You're right about having to be quick, but I think we could pull it off." Then, turning to Kaa:
"If we fight, it has to be with intent to capture. Further harm should be done only when there is no other option. I'm afraid I have to insist on this."
"A sleep spell could well be the key to a successful capture, Tomenius. You're right about having to be quick, but I think we could pull it off." Then, turning to Kaa:
"If we fight, it has to be with intent to capture. Further harm should be done only when there is no other option. I'm afraid I have to insist on this."
OOC:
How far are we from town at this point? As much as Alfrey would want to take them alive, I get that leading captives along could be arduous.Feb 16, 2021 2:40 pm
Kaa hmpf-s.
"Alright, does the lullaby magic change the sneaky plan?" he is visibly getting tired of the discussion. In his head this was such a straightforward encounter.
"If no, three of us can go" he looks at Naeris and Euphoria
"and you two follow soon after?" and then at Alfrey and Hilmar.
"No promises about holding back, though, if they pick a fight. But given the chance I will swing at limbs instead of heads or chests, or maybe a bash to the head with the flat side?" he scratches his head while looking at the axe head, it seems to him his weapon of choice is made for bloody endeavors, and it is awkward to use it with different intentions.
"Alright, does the lullaby magic change the sneaky plan?" he is visibly getting tired of the discussion. In his head this was such a straightforward encounter.
"If no, three of us can go" he looks at Naeris and Euphoria
"and you two follow soon after?" and then at Alfrey and Hilmar.
"No promises about holding back, though, if they pick a fight. But given the chance I will swing at limbs instead of heads or chests, or maybe a bash to the head with the flat side?" he scratches his head while looking at the axe head, it seems to him his weapon of choice is made for bloody endeavors, and it is awkward to use it with different intentions.
Feb 16, 2021 3:26 pm
We should use every advantage we can. The element of surprise is one of them,- the tiefling said, approaching the forest.
Come on, let's go already, death of boredom is the least of my desires!,- Euphoria tried to sound irritated, but couldn't hide a subtle smile. We'll be waiting for you in the bushes next to those four bandits and help as soon as you make them sleepy.
The pink tiefling moved further into the forest and the party started to lose sight of her. Are you going or not?!,- she hissed.
Come on, let's go already, death of boredom is the least of my desires!,- Euphoria tried to sound irritated, but couldn't hide a subtle smile. We'll be waiting for you in the bushes next to those four bandits and help as soon as you make them sleepy.
The pink tiefling moved further into the forest and the party started to lose sight of her. Are you going or not?!,- she hissed.
Rolls
Stealth (Expertise +6) - (1d20+6)
(12) + 6 = 18
Feb 16, 2021 8:52 pm
Preoccupied with the discussion just had and a little on edge at the suddenness of the decision, Naeris trips on the knobbly root of a tree and then her footfalls can be heard rustling the leaves and breaking twigs as she tries to avoid falling.
Last edited February 16, 2021 8:53 pm
Feb 16, 2021 11:51 pm
"Alfrey is right - it has to be with intent to capture. I won't be party to murder," Hilmar says as they begin to set off. "And bear in mind we are likely to have to explain ourselves to the authorities in Hope later," he adds, hoping it will discourage any of his companions from more lethal actions. He cuts off four pieces of rope from the rope on the side of his pack, enough to tie each man's wrists behind his back and thrusts them into his belt. Sleep is one of the spells he has prepared and he gets ready for when he has to cast it, which will be the first time he has done so 'in action'. He creeps after the others as silently as possible.
Rolls
Stealth - (1d20+2)
(6) + 2 = 8
Feb 17, 2021 2:09 am
"I agree. Taking them by surprise is still the best option, but I'm not going to be the only one left behind. With divine guidance, I should be able to sneak up on them, even in this armor."
Alfrey readies his spear in one hand and uses the other to make an odd gesture then touches it to the amulet on his chest. The holy symbol gives off a faint, almost imperceptible glow. He whispers a brief prayer, then moves to join the others.
Alfrey readies his spear in one hand and uses the other to make an odd gesture then touches it to the amulet on his chest. The holy symbol gives off a faint, almost imperceptible glow. He whispers a brief prayer, then moves to join the others.
OOC:
I don't know if there's a better way to do this, but for stealth I need to roll with disadvantage, then I want to add the result of the guidance spell. So, I'll just do it as three separate rolls.Rolls
Guidance spell (cast on self) - (1d4)
(3) = 3
Stealth (first roll) - (1d20)
(4) = 4
Stealth (second roll) - (1d20)
(3) = 3
Feb 17, 2021 7:18 am
Kaa got going too as Euphoria and Naeris did, making sure he is on a different path than them (if possible), but no more than 30-40 feet away at a time. He wasn't sure what Hilmar was talking about, but he just let it go with a shrug, happily navigating through the vegetation.
OOC:
So if I got it right Hilmar delayed a bit to get some ropes ready, and Alfrey tried to go with him?Rolls
Stealth - (1d20+4)
(16) + 4 = 20
Feb 17, 2021 5:49 pm
The party is moving fairly quietly through the undergrowth until Alfrey steps on a loose rock. As he fights for balance, his chainmail noisily clinks. The bandits immediately take notice and snap their crossbows to attention.
"Hey! Look, there in the woods!" the bandits yell, pointing at Alfrey. They don't seem to see the others yet but they look like they're going to put up a fight.
BATTLE MAP

INITIATIVE ORDER:
1. ???
2a. B1: AC 11
2b. B2: AC 11
2c. B3: AC 11
2d. B4: AC 11
3. ???
1. Choose a square to start that is at least 15 feet (3 squares) away from the road, whatever you think is appropriate for how you character was moving. For example, if you say "I'm starting at A1" then you'd be at the top left hand corner. Either side of the road is fine (maybe you were doing some kind of pincer attack) but if you travelled the shortest distance from where you initially spotted the ambush you'd be on the right side. Try not to put yourself on a tree trunk or rock (those are impassible terrain).
2. Roll initiative! (1d20+dex) This will determine who goes first. Bandits will go on 11, so if you get 11 or higher you will go before them. In the future I might do this step for everyone to speed things up but I think we'll go slow for the first fight to allow everyone to ask questions.
Some features to note:
1. Map scale: Each square represents a 5x5 foot square. If you can a movement speed of 30 feet you can move 6 squares in a turn.
2. Hiding: Everyone who got 7+ on their stealth roles are hidden until they start moving or taking actions. Until then they cannot be targeted by the enemy.
3. Cover: All characters (NPC or PC) in the green will have a +2 bonus to their AC (I'll keep track of this). Anyone on or within 5 feet of the road will not have this bonus. This is a little different from what I said before. I won't track bonuses ducking behind cover (like tree trunks) to keep our first battle simple, but I'll use common sense when I choose targets.
"Hey! Look, there in the woods!" the bandits yell, pointing at Alfrey. They don't seem to see the others yet but they look like they're going to put up a fight.
BATTLE MAP

INITIATIVE ORDER:
1. ???
2a. B1: AC 11
2b. B2: AC 11
2c. B3: AC 11
2d. B4: AC 11
3. ???
OOC:
Welcome to our first battle! Here's how we will set things up:1. Choose a square to start that is at least 15 feet (3 squares) away from the road, whatever you think is appropriate for how you character was moving. For example, if you say "I'm starting at A1" then you'd be at the top left hand corner. Either side of the road is fine (maybe you were doing some kind of pincer attack) but if you travelled the shortest distance from where you initially spotted the ambush you'd be on the right side. Try not to put yourself on a tree trunk or rock (those are impassible terrain).
2. Roll initiative! (1d20+dex) This will determine who goes first. Bandits will go on 11, so if you get 11 or higher you will go before them. In the future I might do this step for everyone to speed things up but I think we'll go slow for the first fight to allow everyone to ask questions.
Some features to note:
1. Map scale: Each square represents a 5x5 foot square. If you can a movement speed of 30 feet you can move 6 squares in a turn.
2. Hiding: Everyone who got 7+ on their stealth roles are hidden until they start moving or taking actions. Until then they cannot be targeted by the enemy.
3. Cover: All characters (NPC or PC) in the green will have a +2 bonus to their AC (I'll keep track of this). Anyone on or within 5 feet of the road will not have this bonus. This is a little different from what I said before. I won't track bonuses ducking behind cover (like tree trunks) to keep our first battle simple, but I'll use common sense when I choose targets.
Feb 17, 2021 6:53 pm
OOC:
Hilmar will move into square P13. He plans to cast the sleep spell so that it radiates out from square F13, just behind Bandit 1 (B1). (He doesn't want to catch any party members withing the zone.) I understand from the player's guide that this this affects creatures within 20ft of that point, so should catch all four bandits, although whether it affects all of them is a different matter depending on the roll of 5d8.I will roll initiative. Hilmar has a dexterity of 15, which has a modifier of +2, which I think is my initiative (2). Therefore I think I roll a d20 and add 2. (Please advise if incorrect.)
Last edited February 17, 2021 6:59 pm
Rolls
Initiative - (1d20+2)
(2) + 2 = 4
Feb 17, 2021 6:56 pm
OOC:
Damn - looks like the bandits go first but I understand that Hilmar remains hidden. I will wait for the bandits' moves and other party members before casting the sleep spell. Where the bandits move etc may affect where I direct the spell.Last edited February 17, 2021 6:57 pm
Feb 17, 2021 7:31 pm
OOC:
Square M13.Mike says:
OOC:
Hilmar has a dexterity of 15, which has a modifier of +2, which I think is my initiative (2). Therefore I think I roll a d20 and add 2. (Please advise if incorrect.)OOC:
If I got it right your initiative is 1d20 + your dexterity score, not the modifier? I might be wrong, but it probably would be 1d20+15 for you?OOC:
Nope I got it all wrong, you were right. So my roll is 11+2=13Last edited February 17, 2021 7:34 pm
Rolls
Initiative - (1d20+15)
(11) + 15 = 26
load next