Character Creation

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Feb 17, 2021 7:40 am
I also added his height and weight (7", 300 lb), and his racial abilities (I realized i forgot those previously).
Feb 17, 2021 7:01 pm
I have added his appearance to the charater sheet. I have also added my initiative, which I think is 2 (15 dex).

Len Inactive for 16 days

Feb 17, 2021 9:31 pm
Sounds good mike :D
Feb 19, 2021 10:16 pm
Should I do anything about my false identity thing? I probably should figure out what kind of an identity that is beforehand? (as I understand my character should have one right from the start)
Last edited February 19, 2021 10:20 pm
Mar 7, 2021 1:43 am
What do we roll for Hit Points? I ask this because on page 113 (Wizard's section) of the Player's Handbook it says D6 or 4 + your constitution modifier. I think some DMs vary. If given the choice I think I would rather take 4 and add his constitution modifier!

There is also Arcane Tradition at second level. I will choose the School of Abjuration. Then I can use Arcane Ward, which will probably be useful if he has a run-in with the Night Blades!
Last edited March 7, 2021 1:45 am

Len Inactive for 16 days

Mar 7, 2021 2:23 am
You can pick :) So 4 + con is definitely an option.

Love the School of Abjuration! I have yet to play one, but it looks very practical and full of story potential.
Mar 7, 2021 7:20 am
Alright, I updated my character sheet to level 2. Let me know if it looks correct.

Also finally got around to adding a physical description and link to the full-res art.
Mar 7, 2021 9:11 am
I updated too, took the 7+2 for hp and added the two new class features.

The portrait was already cool too, and I love the full art for Alfrey!
Mar 7, 2021 9:22 am
I'm not sure I understand hit points. Should I roll 1d8, add con modifier, and then do it again (1d8+con), once per level? So my HP would be 1d8 + 1d8 + 2x con modifier?

Or should I start with my 8hp on level 1, and add 1d8+con on top of that for level two?
Last edited March 7, 2021 9:25 am
Mar 7, 2021 9:26 am
I see Mike basically asked the same. So I can choose to take either my 1d8+con or 5 + con?
Last edited March 7, 2021 9:26 am
Mar 7, 2021 9:39 am
Rolling

Welp could be better but if there's no risk, there's no thrill! :3

So that's 8+5=13?

Or is it 8+con for lvl 2 (total of 9) + 5, total of 14?

Made it 14 for now. Also added cunning action to my feats. That's it or did I miss something?
Last edited March 7, 2021 9:44 am

Rolls

HP for lvl 2 - (1d8+1)

(4) + 1 = 5

Mar 7, 2021 10:10 am
Rolling for HP (see below)

Will look at spells tomorrow. Too tired now.
It does seem an odd time for her to have learned spells but I guess it's different from book learning.
Last edited March 7, 2021 10:28 am

Rolls

Additional hit points - (1d10+1)

(8) + 1 = 9

Mar 7, 2021 6:35 pm
[ +- ] lenpelletier says
I've gone for the safe option - 4 +2 for hit points.

His choice of the School of Abjuration is not to the exclusion of other schools of magic. I see him as an 'all-rounder' in choice of spells etc but Abjuration is the one he has advantages in and I like the idea of the Arcane Ward.
Mar 7, 2021 10:13 pm
I've chosen Hunter's Mark and Speak with Animals as spells. I wanted to pick Alarm but that involved material components - specifically a bell and some silver thread. I felt that, having just developed the ability to cast spells, she would start with ones that didn't involve fancy components. Also, she wouldn't be keen to carry around a bell, even with a cloth stuffed into it to mute it.

I think the levelling up is done now.
Mar 7, 2021 11:18 pm
Rogues don't get any spells do they?
Last edited March 7, 2021 11:18 pm
Mar 8, 2021 8:58 pm
Jusika says:
Rogues don't get any spells do they?
Not as far as I can see. These things seem to be indicated in the levelling-up tables for each class. I don't see any spells or spell slots in the table for rogues.
Mar 8, 2021 9:00 pm
I notice Callan has a new avatar, which looks cool!

Len Inactive for 16 days

Mar 9, 2021 4:56 am
Astroloma says:
I've chosen Hunter's Mark and Speak with Animals as spells. I wanted to pick Alarm but that involved material components - specifically a bell and some silver thread. I felt that, having just developed the ability to cast spells, she would start with ones that didn't involve fancy components. Also, she wouldn't be keen to carry around a bell, even with a cloth stuffed into it to mute it.

I think the levelling up is done now.
Astroloma, looks great! Yeah, I agree that gaining spellcasting is a bit awkward. If it sounds fun, you could post in the previous thread (ch 2) about a dream or other experience that awakened your spellcasting in the previous evening. You could also just pretend like you've had it all along. Or anything in between!

Just wanted to let you know about a new fighting style you can choose as a Ranger that would give you more spellcasting at the expense of that +2 bonus to archery. It was added in a future supplement. Here it is:
[ +- ] Druidic Warrior Fighting Style
This would be good if you wanted to emphasize your magical abilities over your bow skills. Honestly you can't go wrong with the Archery fighting style, it is excellent in combat, but I thought you might like to know the druidic option exists.

Len Inactive for 16 days

Mar 9, 2021 4:56 am
Astroloma says:
Rolling for HP (see below)

Will look at spells tomorrow. Too tired now.
It does seem an odd time for her to have learned spells but I guess it's different from book learning.
HUGE roll! Congrats!!!

Len Inactive for 16 days

Mar 9, 2021 5:00 am
Jusika says:
Rogues don't get any spells do they?
They can at Level 3. That is when rogues can choose their 'Subclass' which is like a specialization within your class. One of the options is "Arcane Trickster" which gets access to some sweet spells including the ability to pick pockets with telekinesis!
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