Chapter 1.1: It's Dangerous to go Alone...

Apr 21, 2016 12:59 pm
The six of you arrive at the tomb entrance, a hand carved archway topped with twin dragons, and a sphere for the keystone, set over a natural cavern. Vines and moss cover the entryway, and the forest behind you blocks the view of the road. It's about mid-afternoon now, and the trek here was fairly boring. What do you do?
OOC:
Marching Order:

Toshi Xulara
Garn
Hegy Maia Istariel
Dahlia

Does that look right to everyone?
Apr 21, 2016 2:15 pm
I make pleasant conversation along the way, tailoring topics to suit my companions' interests as I was taught to do so long ago. Always listen to what others have to say. Their opinions are far more important than yours will ever be.

Once we stand in front of the entrance of the tomb, I turn towards Dahlia. "You got anything we can use against undead?"
Apr 21, 2016 2:17 pm
Maia etches a few runes in the air around Istariel with her finger, attempting to ward him from harm.
OOC:
Mage Armor on Istariel. Let me know when it's been an hour! 3/4 Lvl. 1 slots remain
When she's finished, she follows behind Garn, knowing he'll be the first to hear if the scouts report trouble.
OOC:
Looks good to me!
Apr 21, 2016 7:51 pm
OOC:
Once everyone makes a post, I'll move you guys into the tomb.
Apr 21, 2016 8:07 pm
"I'll be right behind you," he says to Toshi and Xulara
Apr 21, 2016 8:57 pm
Toshi nods and begins inspecting the entranceway for traps or any other unpleasant surprises. If he finds nothing, he stalks quietly into the tomb. He needs no torch or lantern - his feline eyes serve him well in the darkness.

Rolls

Perception - (1d20+7)

(7) + 7 = 14

Stealth - (1d20+13)

(17) + 13 = 30

Apr 21, 2016 10:08 pm
I quietly watch over Toshi's shoulder.

Rolls

Perception - (1d20+11)

(16) + 11 = 27

Apr 21, 2016 10:24 pm
Following close behind Garn the thought of entering a dark tomb without light seems a little likely to get everyone good and dead. Tapping on Garn's shoulder she'll whisper, "Light?"
Apr 21, 2016 10:39 pm
Toshi and Xulara see no traps as they approach the entrance. As everyone walks in torches spaced about 40 ft apart light up, turning the dark cavern into a well lit tomb.
Apr 21, 2016 10:40 pm
I can see fine in the dark if we are trying to maintain stealth. I have some special combat skills that will work on the undead. But I am out of healing for the day. We awoke injured and unsure so I did my best to get everyone ready for emergency combat. Alas it may bite us back in here."
OOC:
Sorry about missing the new thread and making everyone wait.
Apr 21, 2016 10:48 pm
"Alright, no one can die today then. Simple enough." I glance briefly at the map once more. "We've got some skeletons in this first room. Keep your eyes out for them."
Last edited April 21, 2016 10:48 pm
Apr 22, 2016 12:23 pm
These people are making too much noise! Toshi admonishes everyone silently with a finger to his lips before slinking quietly forward.
OOC:
Moving stealthily, and actively checking for traps. You want periodic checks every few feet or something?

Also, should Toshi and Xulara be making redundant checks or should one just take the Aid action to give the other a bonus? I think Xulara is better at Perception than Toshi.
Last edited April 22, 2016 12:53 pm
Apr 22, 2016 12:40 pm
I follow Toshi quietly, pointing to the left and motioning that I will go to the right. I wait for his response before I continue.

Rolls

Stealth - (1d20+10)

(9) + 10 = 19

Apr 22, 2016 12:49 pm
Garn turns back to Hegy and whispers his response, "Guess someone's already taken care of the light problem."
Apr 22, 2016 12:50 pm
Toshi nods in response to Xulara, and veers left.
Last edited April 22, 2016 12:51 pm
Apr 22, 2016 12:53 pm
OOC:
If you are actively checking for traps in each room/corridor, make one roll for each room/corridor you enter.

For anyone who has Trapsense, I would normally make a private roll for that ability...but sense the ones who would normally have trap sense have Danger Sense instead, I won't have to do that. Mu. Ha. Ha. Ha.

Rolls

Secret Roll

Secret Roll

Apr 22, 2016 12:54 pm
I hug the wall, keeping my eye out for the skeletons, chest, or any other nasty surprises.
OOC:
Forgot to add a +2 to Perception for Trapfinding
Last edited April 22, 2016 12:56 pm

Rolls

Perception - (1d20+11)

(14) + 11 = 25

Apr 22, 2016 12:55 pm
OOC:
I will also be making checks for any possible sneak ups from behind, so however that is appropriate just let me know.
Apr 22, 2016 12:57 pm
Kaosanddoom says:
OOC:
I will also be making checks for any possible sneak ups from behind, so however that is appropriate just let me know.
OOC:
If that's what Dahlia is doing, then roll a Perception every room as well.
Apr 22, 2016 12:59 pm
Yay rolls...

Rolls

Perception - (1d20)

(12) = 12

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