Chapter 1.1: It's Dangerous to go Alone...

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Apr 22, 2016 1:02 pm
As you walk through the entry hallway into the first room, you find yourselves in a well-lit chamber about 40x40 feet. There are three exits to this room: one to the north of you, one to the south, and one to the southeast. Xulara, you see in the northeast corner of the room the chest mentioned in Perrin's notes. You and Toshi also notice the 8 human skeletons that litter the floor between you and said chest. The skeletons are not moving, and do not appear to give any inclination of doing so any time soon.
OOC:
If everyone is trying to be stealthy in here, please roll your stealth checks accordingly. I've got Xulara's and Toshi's...I just need one from everyone else.
Apr 22, 2016 1:04 pm
Garn attempts to maneuver his great bulk as quietly as he can.
OOC:
EDIT: And so it continues!
Last edited April 22, 2016 1:04 pm

Rolls

Stealth - (1d20+1)

(1) + 1 = 2

Apr 22, 2016 1:14 pm
Toshi, you and Xulara become the shadows...moving in absolute silence through the halls. Even Dahlia is somewhat silent in her bulky armor. Hegy and Maia move with grace, and Istariel is a leaf on the wind.

And then there's Garn, who despite his best efforts, can't contain the sneezing fit that overtakes him. The chamber rings with the loud noises coming from Garn's sinuses...and shortly thereafter, with the clatter of bones as all 8 human skeletons rise up. Roll initiative.

Rolls

Secret Roll

Apr 22, 2016 1:17 pm
I silently curse Garn's echoing form. Even the literal dead have heard him.

Rolls

Initiative - (1d20+3)

(9) + 3 = 12

Apr 22, 2016 1:17 pm
Ok here we go. The undead have risen and its time to protect my comrades. Listening for the sound of the bones to tell a direction I place myself between the skeletons and the rest of the party.

Rolls

Initiative - (1d20+1)

(12) + 1 = 13

Apr 22, 2016 1:31 pm
Garn sighs and hefts his sword, preparing for battle.
OOC:
Edit: *sigh*
Last edited April 22, 2016 1:31 pm

Rolls

Init - (1d20+6)

(3) + 6 = 9

Apr 22, 2016 1:35 pm
OOC:
I was going to say you have hero points, use them...but then I remembered that you rerolled your HP.

This is revenge for Fantasia.
Apr 22, 2016 2:03 pm
"Prepare yourself Istariel," Maia whispers as she holds out her quarterstaff in challenge, words of power on her lips.
OOC:
Apparently not rolling allows me to move with grace! I'll take that. Also, the last person who was a leaf on the wind DIED HORRIBLY so don't put that on my Eidolon!

Edit: I AM LIGHTNING ITSELF. Definitely the best use of a Nat 20
Last edited April 22, 2016 2:03 pm

Rolls

Initiative - (1d20+2)

(20) + 2 = 22

Apr 22, 2016 4:23 pm
OOC:
Just remembered something. Dahlia has stone cunning, so if this cave is stone then she gets a +2 to search for doors and traps and gets to make checks without actively searching. Not sure if this cave is stone, but it would help if it is.
Apr 22, 2016 5:25 pm
Kaosanddoom says:
Ok here we go. The undead have risen and its time to protect my comrades. Listening for the sound of the bones to tell a direction I place myself between the skeletons and the rest of the party.
OOC:
The skeletons are basically scattered across the floor of this particular chamber. I'll have to try and put together a map to show where everyone is when the combat starts, if I get the chance this evening.

Also, again, it's well lit. You don't have to listen for them. It's very easy to see in here, even without your darkvision :P
Apr 22, 2016 5:28 pm
Toshi goes into crouch, preparing to pounce.
OOC:
This page in the SRD says you can use a Hero Point to Act Out of Turn. Can Toshi use it to act right now, before anyone else can?

Ah, but I rolled high. Might not need it. ;-)
Last edited April 22, 2016 8:59 pm

Rolls

Initiative - (1d20+4)

(18) + 4 = 22

Apr 22, 2016 8:48 pm
OOC:
Yea i totally thought they were coming from another room into this room. So i guess that isn't happening which makes my plan kind of moot.
Apr 22, 2016 10:03 pm
"Bless you!" Hegy blurts before bringing her hand up to her mouth in an attempt to stifle her voice. Hearing the clatter of bones she quickly reaches for her crossbow.

Rolls

Initiative - (1d20+3)

(18) + 3 = 21

Apr 23, 2016 9:30 pm
INITIATIVE ORDER
Maia/Istariel
Toshi
Hegy
Dahlia
Skeletons
Xulara
Garn

Post your intended actions. Once that is done, I'll make a synposis of what happens, and start the next round.

Rolls

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Secret Roll

Apr 23, 2016 9:38 pm
Gain rushes forward, swinging his sword at the first skeleton he reaches.

Rolls

Attack! - (1d20+6, 2d6+12)

1d20+6 : (10) + 6 = 16

2d6+12 : (22) + 12 = 16

Apr 23, 2016 10:30 pm
Finding a different target from garn dahlia makes her own attack.
OOC:
Oh for f### sake
Last edited April 23, 2016 10:31 pm

Rolls

Attack - (1d20+7)

(6) + 7 = 13

Damage - (1d10+2)

(2) + 2 = 4

Apr 24, 2016 12:03 am
Istariel rushes forward following Toshi (when he makes his move) to strike at the same target with a single palm.
OOC:
lol the rolls
Last edited April 24, 2016 12:03 am

Rolls

Attack (Slam) - (1d20+6)

(3) + 6 = 9

Damage (Slam) - (1d8+3)

(4) + 3 = 7

Apr 24, 2016 12:04 am
Maia follows about ten feet behind Istariel, remaining in his range of protection while standing as far away from the skeletons as possible.
OOC:
Is there a Readied action in PF? I'm planning to prepare a Quarterstaff strike if anything breaks through my AC + Istariel AC bonus.
Apr 24, 2016 1:36 pm
Toshi bursts from his couch like an arrow from a bow. He pounces on the nearest skeleton, raking it with his claws, then disappears from sight.
OOC:
Vanishing Trick
As a swift action, the ninja can disappear for 1 round per level. This ability functions as invisibility. Using this ability uses up 1 ki point.
Last edited April 24, 2016 7:13 pm

Rolls

Claw attack, damage. - (1d20+6, 1d6)

1d20+6 : (16) + 6 = 22

1d6 : (2) = 2

Sneak attack adamage (Vicious Claws) - (2d8)

(55) = 10

Apr 24, 2016 3:59 pm
Crouching down to steady her aim, Hegy lightly touches the bolt loaded into her crossbow, and will target one of the skeletons that has yet to be engaged by the others.
OOC:
Arcane Strike

Rolls

Crossbow Attack / Damage - (1d20+5, 1d8+1)

1d20+5 : (18) + 5 = 23

1d8+1 : (5) + 1 = 6

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