Mike says:
Before settling down to his sketches he examines the area of the wrist, looking to see if he can see any grooves or lines where a door might be. He knocks the stone at certain points. Please let me know if he finds anything.
Hilmar searches quite carefully but sees no sign of a door or groove, and the stone feels solid at every point. It's possible that the old stories were just that - wild stories. Or, maybe you're missing something.
Mike says:
In the Player's Guide one of the components for the Identify spell is a pearl worth at least 100gp. Would this be necessary in your campaign? Some DMs wave most of the components if you have an arcane focus, but then retain some of them for certain spells like Find Familiar and possibly Identify. This is not one of Hilmar's prepared spells for today but in case for later :)
OOC:
Great question! If the spell component has a gold value, then you will need to provide it. However, the spell does not consume it, so you can use the same pearl over and over again once you find one. Pearls are quite common in jewelry in this world, so it won't be hard to find one.
Mike says:
He likes it too,"[/b] referring to the cat and assuming it's male,
"I reckon it's his home - the house has a sitting tenant! I've heard of cats settling somewhere and refusing to move." He bends down to stroke the cat.
OOC:
What colour/colours is the cat?
The black cat comes right up to you, unafraid and downright friendly. He rubs against your leg and sniffs your boots and eventually flops down in front of you and rolls around on the grass.
Mike says:
A further question - how far away is the farmhouse from the rest of the town?
The farmhouse is just on the edge of town, but that's only 10 minute walk from the Inn if you're taking your time.