"
Ah, the Lord's Alliance it is then."
Finally looking away from his work on the desk, the old elf gets up out of his seat. Tall, thin, and finely dressed the man moves so fluidly it's hard to tell of he's walking or gliding as he leads you to a door to the right, just down a short hall.
With a quick knock, he opens the door while announcing, "
Lord Hallwinter, the group I believe you were expecting is here." He glances down at
Karma and adds, "
Plus one other." The elf ushers you into the room where
Sildar is seated at a large round table, before returning to his work.
"
Come in, friends, come in. Please, have a seat, I have a couple of things I'd like to discuss with you all."
Once everyone is settled in,
Sildar stands from his chair and places a bag on the table. "
Without your intervention, I certainly would have perished in that gods forsaken cave. This is just token of my gratitude. I wish it could be more, but..." he trails off before returning to his seat.
"
While I have you all here, there are few things I'd like to discuss. Firstly, my contact Iarno Albrek has disappeared, last seen exploring the area around Tresendar Manor, just outside of town about a month ago. He is the man who would have possibly had knowledge that would have helped us locate the castle where Gundren is apparently being held. A dark bearded wizard, in his thirties, fairly short. I would like you to poke around the area, see if you can find him... or what remains of him."
"
Secondly is the possibility of finding this castle on your own. Ambush some of the other raiding parties along the trail, and see what you can find out. The location of this castle and Gundren is not just important to me, but for the long term plans of this village. I can offer 500GP of my own coin for the location of this castle and the return of my friend."
Letting out a long sigh, "
Meanwhile I must continue to persuade the village idiot Harbin to do something about this gang of ruffians that he is letting run lose in streets. Man has no backbone at all!"
OOC:
The bag which
Sildar put on the table contains 100GP.
Things to do list:
1. Get paid for rescuing Sildar - in Townmaster's Hall - in progress.
2. Talk to the guard about what they're doing about the Redbrands.
3. Investigate the tunnel that
Kerisha found with
Carp.
4. Profit!?
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